moved generation of GLMapState
GLMapState now get generated inside the renderer and takes the map-data as argument GLMapState got extended by (up to now) uninitialized and unused textures.
This commit is contained in:
23
src/Main.hs
23
src/Main.hs
@ -82,9 +82,7 @@ main =
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(Size fbWidth fbHeight) <- glGetDrawableSize window'
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initRendering
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--generate map vertices
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(mapBuffer, vert) <- getMapBufferObject
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(mapprog, ci, ni, vi, pri, vii, mi, nmi, tli, tlo, mapTex) <- initMapShader
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overTex <- GL.genObjectName
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glMap' <- initMapShader 4 =<< getMapBufferObject
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print window'
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eventQueue <- newTQueueIO :: IO (TQueue Event)
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putStrLn "foo"
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@ -109,23 +107,6 @@ main =
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, _left = False
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, _right = False
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}
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glMap' = GLMapState
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{ _shdrVertexIndex = vi
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, _shdrNormalIndex = ni
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, _shdrColorIndex = ci
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, _shdrProjMatIndex = pri
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, _shdrViewMatIndex = vii
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, _shdrModelMatIndex = mi
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, _shdrNormalMatIndex = nmi
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, _shdrTessInnerIndex = tli
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, _shdrTessOuterIndex = tlo
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, _stateTessellationFactor = 4
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, _stateMap = mapBuffer
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, _mapVert = vert
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, _mapProgram = mapprog
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, _mapTexture = mapTex
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, _overviewTexture = overTex
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}
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env = Env
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{ _eventsChan = eventQueue
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, _windowObject = window'
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@ -302,7 +283,7 @@ adjustWindow = do
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let hudtexid = state ^. gl.glHud.hudTexture
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maptexid = state ^. gl.glMap.mapTexture
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maptexid = state ^. gl.glMap.renderedMapTexture
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allocaBytes (fbWidth*fbHeight*4) $ \ptr -> do
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--default to ugly pink to see if
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--somethings go wrong.
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