color!!!
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@ -57,7 +57,7 @@ bufferObjectPtr = plusPtr (nullPtr :: Ptr GLfloat) . fromIntegral
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mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
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mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
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mapVertexArrayDescriptor count' offset =
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mapVertexArrayDescriptor count' offset =
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VertexArrayDescriptor count' Float mapStride (bufferObjectPtr offset ) --(fromIntegral numComponents * offset))
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VertexArrayDescriptor count' Float mapStride (bufferObjectPtr ((fromIntegral offset)*sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
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fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
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fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
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fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 3) --color first
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fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 3) --color first
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