removed test-garbage in shader
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@ -15,8 +15,6 @@ smooth out vec4 fg_SmoothColor;
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void main()
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{
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uiaenuirtdaend
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vec3 fg_Normal = fg_NormalMatrix * fg_NormalIn; //vec3(0,1,0);
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//transform vec3 into vec4, setting w to 1
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vec4 fg_Vertex = vec4(fg_VertexIn, 1.0);
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