Migrated to OpenGL3.x - compiles but renders nothing
- added simple shader - rewrote map to cater BufferArray - completele rewrote Main - Split off stuff into Render-Module - cleaned up .cabal-file to bare minimum - created RenderObjects for the purpose of moving rendering there
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@ -6,26 +6,24 @@ author: sdressel
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executable Pioneers
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hs-source-dirs: src
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main-is: Main.hs
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build-depends:
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base >= 4,
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gtk,
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OpenGL >=2.9,
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gtkglext >=0.12,
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containers >=0.5 && <0.6,
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array >=0.4.0 && <0.5,
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random >=1.0.1 && <1.1,
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random >=1.0.1 && <1.1,
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text >=0.11.3 && <0.12,
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stm >=2.4.2 && <2.5,
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transformers >=0.3.0 && <0.4,
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List >=0.5.1 && <0.6,
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OpenGLRaw >=1.4.0 && <1.5,
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bytestring >=0.10.0 && <0.11
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ghc-options: -Wall
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other-modules:
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Map.Coordinates,
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Map.Map,
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Render.Misc,
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Render.Render,
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Render.Misc
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Render.RenderObject
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main-is: Main.hs
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build-depends:
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base >=4,
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OpenGL >=2.9,
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bytestring >=0.10,
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OpenGLRaw >=1.4,
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text >=0.11,
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array >=0.4,
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random >=1.0.1,
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GLFW-b >=1.4.6,
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pretty >=1.1,
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transformers >=0.3.0 && <0.4,
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mtl >=2.1.2,
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stm >=2.4.2
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