Merge remote-tracking branch 'origin/Mapping' into tessallation

This commit is contained in:
Nicole Dresselhaus 2014-04-24 14:26:29 +02:00
commit dc4fc1238b

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src/Map/Combinators.hs Normal file
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module Map.Combinators where
import Map.Types
import Map.Creation
import Data.Array
import System.Random
-- preliminary
infix 5 ->-
(->-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> (PlayMap -> PlayMap)
f ->- g = (g . f)
-- also preliminary
infix 5 -<-
(-<-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> (PlayMap -> PlayMap)
f -<- g = (f . g)
lake :: Int -> PlayMap -> PlayMap
lake = undefined
river :: Int -> PlayMap -> PlayMap
river = undefined
mnt :: IO [PlayMap -> PlayMap]
mnt = do g <- newStdGen
let seeds = take 10 $ randoms g
return $ map gaussMountain seeds
gaussMountain :: Int -> PlayMap -> PlayMap
gaussMountain seed mp = aplByPlace (liftUp c) (\(_,_) -> True) mp
where
g = mkStdGen seed
c = head $ randomRs (bounds mp) g
amp = head $ randomRs (5.0, 20.0) g
sig = head $ randomRs (5.0, 25.0) g
fi = fromIntegral
htt = heightToTerrain
-- TODO: Fix Lambda to True with sensible function, maybe rework giveNeighbourhood in Map.Map
liftUp :: (Int, Int) -> Node -> Node
liftUp (gx,gz) (Full (x,z) y _ b pl pa r s) = let y_neu = max y e
in (Full (x,z) y_neu (htt GrassIslandMap y_neu) b pl pa r s)
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
liftUp (gx, gz) (Minimal (x,z)) = Full (x,z) e (htt GrassIslandMap e) BFlag NoPlayer NoPath Plain []
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)