cam now moves with height.

- cam still has NaN-Issues
This commit is contained in:
Stefan Dresselhaus
2014-05-15 15:10:10 +02:00
parent b7be183c25
commit d83c87db1d
6 changed files with 96 additions and 83 deletions

View File

@ -24,6 +24,7 @@ import Render.Types
import Graphics.GLUtil.BufferObjects (makeBuffer)
import Importer.IQM.Parser
import Importer.IQM.Types
import Map.Map (giveMapHeight)
mapVertexShaderFile :: String
mapVertexShaderFile = "shaders/map/vertex.shader"

View File

@ -4,6 +4,10 @@ module Render.Types (createFlatCam, createSphereCam, Camera, GLCamera(..)) where
import Linear
import Foreign.C (CFloat)
import Render.Misc (lookAt)
import Map.Map (giveMapHeight)
import Map.Types (PlayMap)
import GHC.Float
import qualified Debug.Trace as D
type Distance = Double
type Pitch = Double
@ -11,30 +15,32 @@ type Yaw = Double
class GLCamera a where
getCam :: a -> Distance -> Pitch -> Yaw -> M44 CFloat
moveBy :: a -> (Position -> Position) -> a
move :: a -> Position -> a
moveBy :: a -> (Position -> Position) -> PlayMap -> a
move :: a -> Position -> PlayMap -> a
type Position = (Double, Double)
type Radius = Double
data Camera = Flat Position
type Height = Double
data Camera = Flat Position Height
| Sphere Position Radius
-- | create a Flatcam-Camera starting at given x/z-Coordinates
createFlatCam :: Double -> Double -> Camera
createFlatCam x z = Flat (x,z)
createFlatCam :: Double -> Double -> PlayMap -> Camera
createFlatCam x z map' = Flat (x,z) (float2Double $ giveMapHeight map' (double2Float x,double2Float z))
-- | create a Flatcam-Camera starting at given pitch/azimuth/radius
createSphereCam :: Double -> Double -> Double -> Camera
createSphereCam p a r = Sphere (p,a) r
createSphereCam p a = Sphere (p,a)
instance GLCamera Camera where
getCam (Flat (x',z')) dist' xa' ya' =
getCam (Flat (x',z') y') dist' xa' ya' =
lookAt (cpos ^+^ at') at' up
where
at' = V3 x 0 z
at' = V3 x y z
cpos = crot !* (V3 0 0 (-dist))
crot = (
(fromQuaternion $ axisAngle upmap (xa::CFloat))
@ -44,6 +50,7 @@ instance GLCamera Camera where
upmap = ((fromQuaternion $ axisAngle (V3 0 1 0) (ya::CFloat)) :: M33 CFloat)
!* (V3 1 0 0)
x = realToFrac x'
y = realToFrac y'
z = realToFrac z'
dist = realToFrac dist'
xa = realToFrac xa'
@ -68,12 +75,16 @@ instance GLCamera Camera where
dist = realToFrac dist'
xa = realToFrac xa'
ya = realToFrac ya'
moveBy (Sphere (inc, az) r) f = undefined
moveBy (Flat (x', z')) f = Flat (f (x',z'))
move c (x', z') = moveBy c (\(x,z) -> (x+x',z+z'))
moveBy (Sphere (inc, az) r) f map = undefined
moveBy (Flat (x', z') y) f map = Flat (x,z) (float2Double y)
where
(x,z) = f (x', z')
y = giveMapHeight map (fc x,fc z)
fc = double2Float
move c (x', z') map = moveBy c (\(x,z) -> (x+x',z+z')) map
sphereToCart :: (Floating a) => a -> a -> a -> V3 a
sphereToCart r inc az = V3
(r * (sin inc) * (cos az))
(r * (sin inc) * (sin az))
(r * (cos inc))
(r * (cos inc))