minor
- made map more fance - changed draw-dist, camera start-pos & max cam distance from plane
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@ -8,7 +8,7 @@ gauss2Dgeneral :: Floating q => q -> q -> q -> q -> q -> q -> q -> q
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gauss2Dgeneral amp x0 y0 sX sY x y = amp * exp (-(((x-x0)^2/(2 * sX^2))+((y-y0)^2/(2 * sY^2))))
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gauss2D :: Floating q => q -> q -> q
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gauss2D x y = gauss2Dgeneral 45 100.0 100.0 50.0 50.0 x y
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gauss2D x y = gauss2Dgeneral 15 100.0 100.0 15.0 15.0 x y
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-- 2D Manhattan distance
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mnh2D :: (Int,Int) -> (Int,Int) -> Int
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