Added first map prototype (unstripyfied), added show instances (for dev), this and that

This commit is contained in:
Jonas Betzendahl 2014-02-11 12:56:24 +01:00
parent be6bdf4522
commit d3e450c7b0
4 changed files with 77 additions and 65 deletions

View File

@ -41,6 +41,7 @@ type GraphicsMap = Array (Int, Int) MapEntry
lineHeight :: GLfloat
lineHeight = 0.8660254
-- Number of GLfloats per Stride
numComponents :: Int
numComponents = 10
@ -67,7 +68,6 @@ getMapBufferObject :: IO (BufferObject, NumArrayIndices)
getMapBufferObject = do
map' <- testmap
! map' <- return $ generateTriangles map'
--putStrLn $ P.unlines $ P.map show (prettyMap map')
len <- return $ fromIntegral $ P.length map' `div` numComponents
putStrLn $ P.unwords ["num verts in map:",show len]
bo <- genObjectName -- create a new buffer
@ -79,55 +79,6 @@ getMapBufferObject = do
checkError "initBuffer"
return (bo,len)
prettyMap :: [GLfloat] -> [(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat)]
prettyMap (a:b:c:d:x:y:z:u:v:w:ms) = (a,b,c,d,x,y,z,u,v,w):(prettyMap ms)
prettyMap _ = []
generateCube :: [GLfloat]
generateCube = [ -- lower plane
-3.0,-3.0,-3.0,
3.0,-3.0,3.0,
3.0,-3.0,-3.0,
-3.0,-3.0,-3.0,
-3.0,-3.0,3.0,
3.0,-3.0,3.0,
-- upper plane
-3.0,3.0,-3.0,
3.0,3.0,3.0,
3.0,3.0,-3.0,
-3.0,3.0,-3.0,
-3.0,3.0,3.0,
3.0,3.0,3.0,
-- left plane
-3.0,-3.0,-3.0,
-3.0,3.0,3.0,
-3.0,-3.0,3.0,
-3.0,-3.0,-3.0,
-3.0,3.0,3.0,
-3.0,3.0,-3.0,
-- right plane
3.0,-3.0,-3.0,
3.0,3.0,3.0,
3.0,-3.0,3.0,
3.0,-3.0,-3.0,
3.0,3.0,3.0,
3.0,3.0,-3.0,
-- front plane
-3.0,-3.0,-3.0,
3.0,3.0,-3.0,
3.0,-3.0,-3.0,
-3.0,-3.0,-3.0,
3.0,3.0,-3.0,
-3.0,3.0,-3.0,
-- back plane
-3.0,-3.0,3.0,
3.0,3.0,3.0,
3.0,-3.0,3.0,
-3.0,-3.0,3.0,
3.0,3.0,3.0,
-3.0,3.0,3.0
]
generateTriangles :: GraphicsMap -> [GLfloat]
generateTriangles map' =
let ((xl,yl),(xh,yh)) = bounds map' in

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@ -2,8 +2,36 @@ module Map.StaticMaps
where
import Map.Types
import Data.Array
emptyMap :: PlayMap
emptyMap = array ((0,0), (100,100)) [((a,b), (Minimal (a,b) 0.5)) | a <- [0..100], b <- [0..100]]
gauss2Dgeneral :: Floating q => q -> q -> q -> q -> q -> q -> q -> q
gauss2Dgeneral amp x0 y0 sX sY x y = amp * exp (-(((x-x0)^2/(2 * sX^2))+((y-y0)^2/(2 * sY^2))))
gauss2D :: Floating q => q -> q -> q
gauss2D x y = gauss2Dgeneral 45 100.0 100.0 50.0 50.0 x y
-- 2D Manhattan distance
mnh2D :: (Int,Int) -> (Int,Int) -> Int
mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
-- entirely empty map, only uses the minimal constructor
mapEmpty :: PlayMap
mapEmpty = array ((0,0), (200,200)) [((a,b), (Minimal (a,b) 0.5)) | a <- [0..200], b <- [0..200]]
-- TODO: Stripify
mapCenterMountain :: PlayMap
mapCenterMountain = array ((0,0),(200,200)) nodes
where
nodes = water ++ beach ++ grass ++ hill ++ mountain
water = [((a,b), (Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) > 95]
beach = [((a,b), (Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 95, (m2d (a,b)) > 75]
grass = [((a,b), (Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 75, (m2d (a,b)) > 25]
hill = [((a,b), (Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 25, (m2d (a,b)) > 10]
mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 10]
g2d :: Int -> Int -> Float
g2d x y = gauss2D (fromIntegral x) (fromIntegral y)
m2d :: (Int,Int) -> Int
m2d (x,y) = mnh2D (x,y) (100,100)

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@ -5,34 +5,58 @@ import PioneerTypes
import Data.Array
type PlayMap = Array (XCoord, YCoord) Node
type PlayMap = Array (XCoord, ZCoord) Node
type XCoord = Int
type YCoord = Int
type ZCoord = Float
type ZCoord = Int
type YCoord = Float
data MapType = GrassIslandMap
| DesertMap
-- | Ownership information, Parameter to occupied is player number
data PlayerInfo = NoPlayer
| Occupied Int
instance Show PlayerInfo where
show (NoPlayer) = "not occupied"
show (Occupied i) = "occupied by player " ++ (show i)
-- | Path info, is this node part of a path?
data PathInfo = NoPath
| Path
| Border
deriving (Show, Eq)
-- | What resources can be harvested here?
data ResInfo = ResInfo Resource Amount
data ResInfo = Plain
| ResInfo Resource Amount
instance Show ResInfo where
show (Plain) = "no resources"
show (ResInfo res amt) = "Resource: " ++ (show res) ++ "," ++ (show amt)
-- | What commodities are currently stored here?
data StorInfo = StorInfo Commodity Amount
type StorInfo = [(Commodity,Amount)]
-- | What kind of structures may be erected here?
data BuildInfo = BStruc Structure
| BNothing
| BFlag
| BMine
| BSmall
| BMedium
| BLarge
instance Show BuildInfo where
show (BStruc s) = "Structure: " ++ (show s)
show (BNothing) = "no Structure possible"
show (BFlag) = "only flags possible"
show (BMine) = "mines possible"
show (BSmall) = "small buildings possible"
show (BMedium) = "medium buildings possible"
show (BLarge) = "large buildings possible"
data TileType = Ocean
| Beach
| Grass
@ -40,9 +64,9 @@ data TileType = Ocean
| Lake
| Hill -- ^ Accessible
| Mountain -- ^ Not accessible
deriving (Eq)
deriving (Show, Eq)
-- TODO: Record Syntax
data Node = Full (XCoord, YCoord) ZCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
| Minimal (XCoord, YCoord) ZCoord -- defaults to empty green grass node on height 0.5
data Node = Full (XCoord, ZCoord) YCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
| Minimal (XCoord, ZCoord) YCoord -- defaults to empty green grass node on height 0.5
deriving (Show)

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@ -33,7 +33,7 @@ data Structure = Flag -- Flag
| DonkeyBreeder
| Harbor
| Fortress
deriving Eq
deriving (Show, Eq)
data Amount = Infinite -- Neverending supply
| Finite Int -- Finite supply
@ -50,4 +50,13 @@ data Resource = Coal
| Granite
| Water
| Fishes
deriving Eq
deriving (Show, Eq)
instance Show Amount where
show (Infinite) = "inexhaustable supply"
show (Finite n) = (show n) ++ " left"
instance Show Commodity where
show WoodPlank = "wooden plank"
show Sword = "sword"
show Fish = "fish"