fixed compiler warnings.

most of them .. not all are my modules.
This commit is contained in:
Stefan Dresselhaus
2014-04-15 17:03:54 +02:00
parent 413c74c0a7
commit d0ce4dcf6a
7 changed files with 71 additions and 1292 deletions

View File

@ -2,8 +2,6 @@
module Render.Render where
import qualified Data.ByteString as B
import Data.Array.Storable
import qualified Data.Vector.Storable as V
import Foreign.Marshal.Array (withArray)
import Foreign.Storable
import Graphics.Rendering.OpenGL.GL.BufferObjects
@ -14,13 +12,10 @@ import Graphics.Rendering.OpenGL.GL.Shaders
import Graphics.Rendering.OpenGL.GL.StateVar
import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject)
import Graphics.Rendering.OpenGL.GL.VertexArrays (Capability (..),
vertexAttribArray,
VertexArrayDescriptor,
DataType(Float))
vertexAttribArray)
import Graphics.Rendering.OpenGL.GL.VertexSpec
import Graphics.Rendering.OpenGL.Raw.Core31
import Render.Misc
import Foreign.Ptr (Ptr, wordPtrToPtr)
import Types
import Graphics.GLUtil.BufferObjects (makeBuffer)
@ -169,7 +164,7 @@ initHud = do
, _hudEBO = ebo
, _hudProgram = program
}