minor clean
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95a7a5b9f1
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@ -89,52 +89,7 @@ prettyMap :: [GLfloat] -> [(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfl
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prettyMap (a:b:c:d:x:y:z:u:v:w:ms) = (a,b,c,d,x,y,z,u,v,w):(prettyMap ms)
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prettyMap _ = []
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generateCube :: [GLfloat]
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generateCube = [ -- lower plane
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-3.0,-3.0,-3.0,
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3.0,-3.0,3.0,
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3.0,-3.0,-3.0,
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-3.0,-3.0,-3.0,
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-3.0,-3.0,3.0,
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3.0,-3.0,3.0,
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-- upper plane
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-3.0,3.0,-3.0,
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3.0,3.0,3.0,
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3.0,3.0,-3.0,
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-3.0,3.0,-3.0,
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-3.0,3.0,3.0,
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3.0,3.0,3.0,
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-- left plane
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-3.0,-3.0,-3.0,
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-3.0,3.0,3.0,
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-3.0,-3.0,3.0,
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-3.0,-3.0,-3.0,
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-3.0,3.0,3.0,
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-3.0,3.0,-3.0,
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-- right plane
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3.0,-3.0,-3.0,
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3.0,3.0,3.0,
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3.0,-3.0,3.0,
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3.0,-3.0,-3.0,
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3.0,3.0,3.0,
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3.0,3.0,-3.0,
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-- front plane
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-3.0,-3.0,-3.0,
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3.0,3.0,-3.0,
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3.0,-3.0,-3.0,
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-3.0,-3.0,-3.0,
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3.0,3.0,-3.0,
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-3.0,3.0,-3.0,
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-- back plane
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-3.0,-3.0,3.0,
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3.0,3.0,3.0,
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3.0,-3.0,3.0,
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-3.0,-3.0,3.0,
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3.0,3.0,3.0,
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-3.0,3.0,3.0
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]
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generateTriangles :: PlayMap -> [GLfloat]
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generateTriangles :: PlayMap -> [GLfloat]
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generateTriangles map' =
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let ((xl,yl),(xh,yh)) = bounds map' in
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P.concat [P.concat $ P.map (generateFirstTriLine map' y) [xl .. xh - 2]
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@ -234,7 +189,7 @@ colorLookup hs t = if inRange (bounds hs) t then c else (0.0, 0.0, 0.0)
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Mountain -> (0.5, 0.5, 0.5)
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coordLookup :: (Int,Int) -> GLfloat -> V3 GLfloat
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coordLookup (x,z) y =
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coordLookup (x,z) y =
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if even x then
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V3 (fromIntegral $ x `div` 2) y (fromIntegral (2 * z) * lineHeight)
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else
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