cleaned up

This commit is contained in:
Nicole Dresselhaus 2014-05-20 11:01:37 +02:00
parent 9c33af543c
commit c2dc6e28f1
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@ -368,6 +368,17 @@ render = do
projmo = shdrMOProjMatIndex dmo projmo = shdrMOProjMatIndex dmo
nmatmo = shdrMONormalMatIndex dmo nmatmo = shdrMONormalMatIndex dmo
vmatmo = shdrMOViewMatIndex dmo vmatmo = shdrMOViewMatIndex dmo
suncam = getCam camPos 1 0.7 0 --TODO: Fix position of sun
sunnormal' = (case L.inv33 (fmap (^. L._xyz) suncam ^. L._xyz) of
(Just a) -> a
Nothing -> L.eye3) :: L.M33 CFloat
sunnmap = collect id sunnormal' :: L.M33 CFloat --transpose...
cam' = getCam camPos zDist' xa ya
normal' = (case L.inv33 (fmap (^. L._xyz) cam' ^. L._xyz) of
(Just a) -> a
Nothing -> L.eye3) :: L.M33 CFloat
nmap = collect id normal' :: L.M33 CFloat --transpose...
liftIO $ do liftIO $ do
bindFramebuffer Framebuffer $= (state ^. gl.glFramebuffer) bindFramebuffer Framebuffer $= (state ^. gl.glFramebuffer)
@ -399,20 +410,11 @@ render = do
--set up projection (= copy from state) --set up projection (= copy from state)
--TODO: Fix width/depth --TODO: Fix width/depth
mat44ToGPU (createFrustumOrtho 20 20 0 100) proj "shadowmap-projection" mat44ToGPU (createFrustumOrtho 20 20 0 100) proj "shadowmap-projection"
--set up camera --set up camera
--TODO: Fix magic constants... and camPos mat44ToGPU suncam vmat "shadowmap-cam"
let ! cam = getCam camPos 1 0.7 0
mat44ToGPU cam vmat "shadowmap-cam"
--set up normal--Mat transpose((model*camera)^-1) --set up normal--Mat transpose((model*camera)^-1)
--needed? --TODO: needed?
let normal' = (case L.inv33 (fmap (^. L._xyz) cam ^. L._xyz) of mat33ToGPU sunnmap nmat "nmat"
(Just a) -> a
Nothing -> L.eye3) :: L.M33 CFloat
nmap = collect id normal' :: L.M33 CFloat --transpose...
mat33ToGPU nmap nmat "nmat"
drawMap drawMap
@ -427,17 +429,11 @@ render = do
--set up camera --set up camera
--TODO: Fix magic constants... and camPos --TODO: Fix magic constants... and camPos
let ! cam = getCam camPos 1 0.7 0 mat44ToGPU suncam vmatmo "shadowmap-camera"
mat44ToGPU cam vmatmo "shadowmap-camera"
--set up normal--Mat transpose((model*camera)^-1) --set up normal--Mat transpose((model*camera)^-1)
--needed? --needed?
let normal' = (case L.inv33 (fmap (^. L._xyz) cam ^. L._xyz) of mat33ToGPU sunnmap nmatmo "nmat"
(Just a) -> a
Nothing -> L.eye3) :: L.M33 CFloat
nmap = collect id normal' :: L.M33 CFloat --transpose...
mat33ToGPU nmap nmatmo "nmat"
mapM_ renderObject (state ^. gl.glMap.mapObjects) mapM_ renderObject (state ^. gl.glMap.mapObjects)
checkError "draw mapobjects" checkError "draw mapobjects"
@ -461,41 +457,25 @@ render = do
clear [ColorBuffer, DepthBuffer] clear [ColorBuffer, DepthBuffer]
checkError "clear buffer" checkError "clear buffer"
currentProgram $= Just (state ^. gl.glMap.mapProgram) currentProgram $= Just (state ^. gl.glMap.mapProgram)
checkError "setting up buffer" checkError "setting up buffer"
--set up projection (= copy from state) --set up projection (= copy from state)
mat44ToGPU frust proj "projection" mat44ToGPU frust proj "projection"
--set up camera --set up camera
let ! cam = getCam camPos zDist' xa ya mat44ToGPU cam' vmat "camera"
mat44ToGPU cam vmat "camera"
--set up normal--Mat transpose((model*camera)^-1) --set up normal--Mat transpose((model*camera)^-1)
let normal' = (case L.inv33 (fmap (^. L._xyz) cam ^. L._xyz) of
(Just a) -> a
Nothing -> L.eye3) :: L.M33 CFloat
nmap = collect id normal' :: L.M33 CFloat --transpose...
mat33ToGPU nmap nmat "nmat" mat33ToGPU nmap nmat "nmat"
drawMap --draw map -> put to another function for readability drawMap
liftIO $ do liftIO $ do
---- RENDER MAPOBJECTS -------------------------------------------- ---- RENDER MAPOBJECTS --------------------------------------------
currentProgram $= Just (state ^. gl.glMap.objectProgram) currentProgram $= Just (state ^. gl.glMap.objectProgram)
checkError "setting up shadowmap-program" checkError "setting up shadowmap-program"
--set up projection (= copy from state) --set up projection (= copy from state)
mat44ToGPU frust projmo "mapObjects-projection" mat44ToGPU frust projmo "mapObjects-projection"
--set up camera --set up camera
let ! cam = getCam camPos zDist' xa ya mat44ToGPU cam' vmatmo "mapObjects-cam"
mat44ToGPU cam vmatmo "mapObjects-cam"
--set up normal --set up normal
let normal' = (case L.inv33 (fmap (^. L._xyz) cam ^. L._xyz) of
(Just a) -> a
Nothing -> L.eye3) :: L.M33 CFloat
nmap = collect id normal' :: L.M33 CFloat --transpose...
mat33ToGPU nmap nmatmo "mapObjects-nmat" mat33ToGPU nmap nmatmo "mapObjects-nmat"
mapM_ renderObject (state ^. gl.glMap.mapObjects) mapM_ renderObject (state ^. gl.glMap.mapObjects)
@ -529,11 +509,3 @@ render = do
bindBuffer ElementArrayBuffer $= Just (hud ^. hudEBO) bindBuffer ElementArrayBuffer $= Just (hud ^. hudEBO)
drawElements TriangleStrip 4 UnsignedInt offset0 drawElements TriangleStrip 4 UnsignedInt offset0
{-let winRenderer = env ^. renderer
tryWithTexture
(state ^. hudTexture) --maybe tex
(\tex -> renderCopy winRenderer tex Nothing Nothing) --function with "hole"
--Nothing == whole source-tex, whole dest-tex
(return ()) --fail-case-}