started creating a GUI overlay image
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734cabb759
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@ -11,12 +11,14 @@ executable Pioneers
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} else {
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} else {
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ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
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ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
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}
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}
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other-modules:
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other-module
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Map.Map,
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Map.Map,
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Render.Misc,
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Render.Misc,
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Render.Render,
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Render.Render,
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Render.RenderObject,
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Render.RenderObject,
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UI.Callbacks,
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UI.Callbacks,
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Types,
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UI.SurfaceOverlay
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Types
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Types
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main-is: Main.hs
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main-is: Main.hs
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build-depends:
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build-depends:
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@ -40,6 +40,7 @@ import Render.Misc (checkError,
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import Render.Render (initRendering,
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import Render.Render (initRendering,
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initShader)
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initShader)
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import UI.Callbacks
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import UI.Callbacks
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import UI.GUIOverlay
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import Types
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import Types
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import qualified Debug.Trace as D (trace)
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import qualified Debug.Trace as D (trace)
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@ -53,7 +54,7 @@ main = do
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,WindowResizable -- and resizable
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,WindowResizable -- and resizable
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,WindowInputFocus -- focused (=> active)
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,WindowInputFocus -- focused (=> active)
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,WindowMouseFocus -- Mouse into it
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,WindowMouseFocus -- Mouse into it
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,WindowInputGrabbed-- never let go of input (KB/Mouse)
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--,WindowInputGrabbed-- never let go of input (KB/Mouse)
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] $ \window -> do
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] $ \window -> do
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withOpenGL window $ do
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withOpenGL window $ do
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(Size fbWidth fbHeight) <- glGetDrawableSize window
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(Size fbWidth fbHeight) <- glGetDrawableSize window
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20
src/UI/GUIOverlay.hs
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20
src/UI/GUIOverlay.hs
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@ -0,0 +1,20 @@
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module UI.GUIOverlay where
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import Data.Int
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import Graphics.UI.SDL.Surface
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import Graphics.UI.SDL.Color
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import Graphics.UI.SDL.Rect
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import Graphics.UI.SDL.Types
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--createRGBSurface :: Int32 -> Int32 -> Int32 -> Word32 -> Word32 -> Word32 -> Word32 -> IO Surface
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-- width height depth rFilter gFilter bFilter aFilter
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updateGUI :: Int32 -> Int32 -> IO Surface
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updateGUI width height = do
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overlay <- createRGBSurface width height 32 0xFF000000 0x00FF0000 0x0000FF00 0x000000FF
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fillRect overlay (Rect 10 10 400 300) (Color 255 0 128 255)
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return overlay
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--createTextureFromSurface :: Renderer -> Surface -> IO Texture
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--createSoftwareRenderer :: Surface -> IO Renderer
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