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@ -30,5 +30,5 @@ type Seed = (XCoord, ZCoord)
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-- | Add lakes on generated Map from (possible) Seeds noted before.
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--
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-- TODO: implement and erode terrain on the way down.
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addLakes :: PlayMap -> [Seeds] -> PlayMap
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addLakes :: PlayMap -> [Seed] -> PlayMap
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addLakes m s = undefined
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