noise entfernt

This commit is contained in:
Stefan Dresselhaus
2014-05-07 10:28:44 +02:00
10 changed files with 475 additions and 494 deletions

View File

@ -133,7 +133,7 @@ void main()
float i2 = (1-gl_TessCoord.z)*gl_TessCoord.z * length(cross(tcNormal[2],tessNormal));
float standout = i0+i1+i2;
tePosition = tePosition+tessNormal*standout;
vec3 tmp = tePosition+1*snoise(tePosition/20);
vec3 tmp = tePosition;//+clamp(tePosition,0,0.05)*snoise(tePosition/2);
tePosition = vec3(tePosition.x, tmp.y, tePosition.z);
gl_Position = ProjectionMatrix * ViewMatrix * vec4(tePosition, 1);
fogDist = gl_Position.z;