doh! fragment-shader war rot zu testzwecken -.-

This commit is contained in:
Stefan Dresselhaus
2014-01-05 19:13:27 +01:00
parent 2b2108ab87
commit a1968ca31a
3 changed files with 5 additions and 5 deletions

View File

@ -71,10 +71,10 @@ fgVertexIndex = (ToFloat, mapVertexArrayDescriptor 3 7) --vertex after normal
getMapBufferObject :: IO (BufferObject, NumArrayIndices)
getMapBufferObject = do
map' <- testmap
! map' <- return $ P.map (*1) (generateTriangles map')
putStrLn $ P.unlines $ P.map show (prettyMap map')
! map' <- return $ generateTriangles map'
--putStrLn $ P.unlines $ P.map show (prettyMap map')
len <- return $ fromIntegral $ P.length map' `div` numComponents
putStrLn $ P.unwords ["num verts",show len]
putStrLn $ P.unwords ["num verts in map:",show len]
bo <- genObjectName -- create a new buffer
bindBuffer ArrayBuffer $= Just bo -- bind buffer
withArray map' $ \buffer ->