purpose dependent widget states and widget actions are now stored inside HashMaps
This commit is contained in:
		@@ -2,7 +2,7 @@ module UI.Callbacks where
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import qualified Graphics.Rendering.OpenGL.GL         as GL
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import           Control.Lens                         ((^.), (.~), (%~))
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import           Control.Lens                         ((^.), (.~), (%~), (^?), at)
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import           Control.Monad                        (liftM, when, unless)
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import           Control.Monad.RWS.Strict             (ask, get, modify)
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import           Control.Monad.Trans                  (liftIO)
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@@ -150,11 +150,11 @@ clickHandler btn pos@(x,y) = do
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               short = w ^. baseProperties.shorthand
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           bound <- w ^. baseProperties.boundary
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           prio <- w ^. baseProperties.priority
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           liftIO $ putStrLn $ "hitting " ++ short ++ ": " ++ show bound ++ " " ++ show prio
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                            ++ " at [" ++ show x ++ "," ++ show y ++ "]"
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           case w ^. mouseActions of
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                Just ma -> do w'  <- (ma ^. onMousePress) btn pos w
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                              w'' <- (ma ^. onMouseRelease) btn pos w'
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           liftIO $ putStrLn $ "hitting(" ++ show btn ++ ") " ++ short ++ ": " ++ show bound ++ " "
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                             ++ show prio ++ " at [" ++ show x ++ "," ++ show y ++ "]"
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           case w ^. eventHandlers.(at MouseEvent) of
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                Just ma -> do w'  <- fromJust (ma ^? onMousePress) btn pos w -- TODO unsafe fromJust
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                              w'' <- fromJust (ma ^? onMouseRelease) btn pos True w' -- TODO unsafe fromJust
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                              return $ Just (uid, w'')
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                Nothing  -> return Nothing
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           ) $ hits
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										274
									
								
								src/UI/UIBase.hs
									
									
									
									
									
								
							
							
						
						
									
										274
									
								
								src/UI/UIBase.hs
									
									
									
									
									
								
							@@ -3,12 +3,14 @@
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-- TODO: exclude UIMouseState constructor from export?
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module UI.UIBase where
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import           Control.Lens             ((^.), (.~), (%~), (&), ix, to, mapped, traverse, makeLenses)
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import           Control.Lens             ((^.), (.~), (%~), (&), ix, mapped, makeLenses)
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import           Control.Monad            (liftM)
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import           Data.Array
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import          Data.Bits                 (xor)
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import           Data.Hashable
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import qualified Data.HashMap.Strict      as Map
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import           Data.Ix                  ()
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import           Data.Maybe
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-- import           Data.Maybe
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import           GHC.Generics (Generic)
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-- |Unit of screen/window
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@@ -42,48 +44,116 @@ f >: (x, y) = (f x, f y)
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(*:) = merge (*)
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{-# INLINABLE (*:) #-}
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-- |Id to reference a specific widget, must be unique.
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newtype UIId = UIId Int deriving (Eq, Ord, Bounded, Ix, Hashable, Show, Read)
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-- |Mouse buttons processed by the program.
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data MouseButton = LeftButton | RightButton | MiddleButton | MouseX1 | MouseX2
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    deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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instance Hashable MouseButton
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instance Hashable MouseButton where -- TODO: generic deriving creates functions that run forever
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    hash = fromEnum
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    hashWithSalt salt x = (salt * 16777619)  `xor` hash x
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firstButton :: MouseButton
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firstButton = LeftButton
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---------------------------
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--- widget state
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---------------------------
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-- |A key to reference a specific type of 'WidgetState'.
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data WidgetStateKey = MouseStateKey
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    deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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lastButton :: MouseButton
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lastButton = MiddleButton
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instance Hashable WidgetStateKey where -- TODO: generic deriving creates functions that run forever
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    hash = fromEnum
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    hashWithSalt salt x = (salt * 16777619)  `xor` hash x
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-- |The button dependant state of a 'UIMouseState'.
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data UIMouseStateSingle = MouseStateSingle
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    { _mouseIsFiring      :: Bool -- ^firing if pressed but not confirmed
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-- |The button dependant state of a 'MouseState'.
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data MouseButtonState = MouseButtonState
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    { _mouseIsDragging      :: Bool -- ^firing if pressed but not confirmed
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    , _mouseIsDeferred    :: Bool
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      -- ^deferred if e. g. dragging but outside component
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    } deriving (Eq, Show)
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-- |The state of a clickable ui widget.
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data UIMouseState = MouseState
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    { _mouseStates :: Array MouseButton UIMouseStateSingle
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    , _mouseIsReady       :: Bool -- ^ready if mouse is above component
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    } deriving (Eq, Show)
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-- |An applied state a widget may take, depending on its usage and event handlers.
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data WidgetState = 
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    -- |The state of a mouse reactive ui widget. Referenced by 'MouseStateKey'.
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    MouseState
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        { _mouseStates   :: Array MouseButton MouseButtonState
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        , _mouseIsReady  :: Bool -- ^ready if mouse is above component
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        , _mousePixel :: Pixel -- ^current local position of the mouse, only updated if widget is the mouse-active component
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        }
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    deriving (Eq, Show)
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---------------------------
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--- events
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---------------------------
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-- |A key to reference a specific 'EventHandler'.
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data EventKey = MouseEvent | MouseMotionEvent
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    deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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instance Hashable EventKey where -- TODO: generic deriving creates functions that run forever
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    hash = fromEnum
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    hashWithSalt salt x = (salt * 16777619)  `xor` hash x
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--- event handlers
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-- |A handler to react on certain events.
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data EventHandler m = 
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    -- |Handler to control the functionality of a 'GUIWidget' on mouse button events. 
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    MouseHandler
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        {
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        -- |The function 'onMousePressed' is called when a button is pressed
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        --  while inside a screen coordinate within the widget ('isInside').
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        _onMousePress :: MouseButton       -- ^the pressed button
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                      -> Pixel             -- ^screen position
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                      -> GUIWidget m       -- ^widget the event is invoked on
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                      -> m (GUIWidget m)   -- ^widget after the event and the possibly altered mouse handler
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        ,
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        -- |The function 'onMouseReleased' is called when a button is released
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        --  while the pressing event occured within the widget ('isInside').
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        --  
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        --  Thus, the mouse is either within the widget or outside while still dragging.
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        _onMouseRelease :: MouseButton       -- ^the released button
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                        -> Pixel             -- ^screen position
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                        -> Bool              -- ^@True@ if the event occured inside the widget
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                        -> GUIWidget m       -- ^widget the event is invoked on
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                        -> m (GUIWidget m)   -- ^widget after the event and the altered handler
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        }
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    |
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    -- |Handler to control the functionality of a 'GUIWidget' on mouse movement. 
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    MouseMotionHandler
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        {
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        -- |The function 'onMouseMove' is invoked when the mouse is moved inside the
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        --  widget's space ('isInside').
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        _onMouseMove :: Pixel             -- ^screen position
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                     -> GUIWidget m       -- ^widget the event is invoked on
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                     -> m (GUIWidget m)   -- ^widget after the event and the altered handler
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        ,
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        -- |The function 'onMouseMove' is invoked when the mouse enters the
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        --  widget's space ('isInside').
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        _onMouseEnter :: Pixel           -- ^screen position
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                      -> GUIWidget m     -- ^widget the event is invoked on
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                      -> m (GUIWidget m) -- ^widget after the event and the altered handler
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        ,
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        -- |The function 'onMouseMove' is invoked when the mouse leaves the
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        --  widget's space ('isInside').
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        _onMouseLeave :: Pixel           -- ^screen position
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                      -> GUIWidget m     -- ^widget the event is invoked on
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                      -> m (GUIWidget m) -- ^widget after the event and the altered handler
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        }
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    deriving ()
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-- |Switches primary and secondary mouse actions.
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--  "monad type" "widget type" "original handler"
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data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
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-- |A 'UI.UIClasses.MouseHandler' with button behaviour.
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data ButtonHandler m w = ButtonHandler 
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    { _action :: w -> Pixel -> m w }
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instance Show (ButtonHandler m w) where
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  show _ = "ButtonHandler ***"
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---------------------------
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--- widgets
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---------------------------
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-- |A @GUIWidget@ is a visual object the HUD is composed of. 
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data GUIWidget m = Widget
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    {_baseProperties :: GUIBaseProperties m
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    ,_mouseActions :: Maybe (GUIMouseActions m)
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    ,_graphics :: GUIGraphics m
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    ,_widgetStates :: Map.HashMap WidgetStateKey WidgetState -- TODO? unsave mapping
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    ,_eventHandlers :: Map.HashMap EventKey (EventHandler m) -- no guarantee that data match key
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    }
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-- |Base properties are fundamental settings of any 'GUIWidget'.
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@@ -118,46 +188,6 @@ data GUIBaseProperties m = BaseProperties
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    _shorthand :: String
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    }
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-- |Mouse actions control the functionality of a 'GUIWidget' on mouse events. 
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data GUIMouseActions m = MouseActions
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    {
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    -- |The @_mouseState@ function returns the current mouse state of a widget.
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    _mouseState :: UIMouseState
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    ,
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    -- |The function 'onMousePressed' is called when a button is pressed
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    --  while inside a screen coordinate within the widget ('isInside').
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    _onMousePress :: MouseButton       -- ^the pressed button
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                  -> Pixel             -- ^screen position
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                  -> GUIWidget m       -- ^widget the event is invoked on
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                  -> m (GUIWidget m)   -- ^widget after the event and the possibly altered mouse handler
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    ,
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    -- |The function 'onMouseReleased' is called when a button is released
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    --  while the pressing event occured within the widget ('isInside').
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    --  
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    --  Thus, the mouse is either within the widget or outside while still dragging.
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    _onMouseRelease :: MouseButton       -- ^the released button
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                    -> Pixel             -- ^screen position
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                    -> GUIWidget m       -- ^widget the event is invoked on
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                    -> m (GUIWidget m)   -- ^widget after the event and the altered handler
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    ,
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    -- |The function 'onMouseMove' is invoked when the mouse is moved inside the
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    --  widget's space ('isInside').
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    _onMouseMove :: Pixel             -- ^screen position
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                 -> GUIWidget m       -- ^widget the event is invoked on
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                 -> m (GUIWidget m)   -- ^widget after the event and the altered handler
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    ,
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    -- |The function 'onMouseMove' is invoked when the mouse enters the
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    --  widget's space ('isInside').
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    _onMouseEnter :: Pixel           -- ^screen position
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                  -> GUIWidget m     -- ^widget the event is invoked on
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                  -> m (GUIWidget m) -- ^widget after the event and the altered handler
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    ,
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    -- |The function 'onMouseMove' is invoked when the mouse leaves the
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    --  widget's space ('isInside').
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    _onMouseLeave :: Pixel           -- ^screen position
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                  -> GUIWidget m     -- ^widget the event is invoked on
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                  -> m (GUIWidget m) -- ^widget after the event and the altered handler
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    }
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-- |@GUIGraphics@ functions define the look of a 'GUIWidget'.
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@@ -165,74 +195,82 @@ data GUIMouseActions m = MouseActions
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data GUIGraphics m = Graphics 
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    {temp :: m Int}
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$(makeLenses ''UIMouseState)
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$(makeLenses ''UIMouseStateSingle)
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$(makeLenses ''WidgetStateKey)
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$(makeLenses ''WidgetState)
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$(makeLenses ''MouseButtonState)
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$(makeLenses ''EventKey)
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$(makeLenses ''EventHandler)
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$(makeLenses ''GUIWidget)
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$(makeLenses ''GUIBaseProperties)
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$(makeLenses ''GUIMouseActions)
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$(makeLenses ''GUIGraphics)
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initialMouseStateS :: UIMouseStateSingle
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initialMouseStateS = MouseStateSingle False False
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{-# INLINE initialMouseStateS #-}
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initialButtonState :: MouseButtonState
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initialButtonState = MouseButtonState False False
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{-# INLINE initialButtonState #-}
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-- |Creates a @UIMouseState@ its @_mouseStates@ are valid 'UIMouseStateSingle' for any @MouseButton@
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--  provided in the passed list.
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initialMouseState :: UIMouseState
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initialMouseState = MouseState (array (minBound, maxBound) [(i, initialMouseStateS) | i <- range (minBound, maxBound)])
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                               False
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initialMouseState :: WidgetState
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initialMouseState = MouseState (array (minBound, maxBound) [(i, initialButtonState) | i <- range (minBound, maxBound)])
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                               False (0, 0)
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{-# INLINE initialMouseState #-}
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emptyMouseAction :: (Monad m) => GUIMouseActions m
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emptyMouseAction = MouseActions initialMouseState empty'' empty'' empty' empty' empty'
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    where empty' _ = return
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          empty'' _ _ = return
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-- TODO: combined mouse handler
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-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
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-- |Creates a @GUIMouseActions@ handler that enables button clicks.
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-- 
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--  The action is peformed right before the button state change.
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buttonMouseActions :: (Monad m) => (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
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                                -> GUIMouseActions m
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buttonMouseActions a = MouseActions initialMouseState press' release' move' enter' leave'
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-- |Creates a 'MouseHandler' that sets a widget's 'MouseButtonState' properties if present,
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--  only fully functional in conjunction with 'setMouseMotionStateActions'.
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setMouseStateActions :: (Monad m) => EventHandler m
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setMouseStateActions = MouseHandler press' release'
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  where 
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    -- |Change 'UIMouseState's '_mouseIsFiring' to @True@.
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    -- |Change 'MouseButtonState's '_mouseIsDragging' to @True@.
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    press' b _ w =
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        return $ w & mouseActions.traverse.mouseState.mouseStates.(ix b).mouseIsFiring .~ True
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        return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b).mouseIsDragging .~ True
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    -- |Change 'UIMouseState's '_mouseIsFiring' and '_mouseIsDeferred' to @False@ and
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    --  call action if '_mouseIsFiring' was @True@.
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    release' b p w =
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      let fire = w ^. mouseActions.(to fromJust).mouseState.mouseStates.(to (!b)).mouseIsFiring -- TODO? may break if initialized and called wrongly
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      in do w' <- if fire
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                  then a b w p
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                  else return w
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            return $ w' & mouseActions.traverse.mouseState.mouseStates.(ix b) %~
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                (mouseIsFiring .~ False) . (mouseIsDeferred .~ False)
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    -- |Change 'MouseButtonState's '_mouseIsDragging' and '_mouseIsDeferred' to @False@.
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    release' b _ _ w =
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        return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b) %~
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                (mouseIsDragging .~ False) . (mouseIsDeferred .~ False)
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    -- |Do nothing.
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    move' _ = return
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-- |Creates a 'MouseHandler' that sets a widget's 'WidgetState MouseState' properties if present,
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--  only fully functional in conjunction with 'setMouseStateActions'.
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setMouseMotionStateActions :: (Monad m) => EventHandler m
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setMouseMotionStateActions = MouseMotionHandler move' enter' leave'
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  where
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    -- |Updates mouse position.
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    move' p w = return $ w & widgetStates.(ix MouseStateKey).mousePixel .~ p
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    -- |Set 'UIMouseState's '_mouseIsReady' to @True@ and
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    --  update dragging state (only drag if inside widget).
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    --  In detail, change 'UIMouseState's '_mouseIsDeferred' to '_mouseIsFiring's current value
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    --  and set '_mouseIsFiring' to @False@. 
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    enter' _ w = return $ w & mouseActions.traverse.mouseState %~ (mouseIsReady .~ True)
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                        .(mouseStates.mapped %~ (mouseIsDeferred .~ False)
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                            -- following line executed BEFORE above line
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                            .(\sState -> sState & mouseIsFiring .~ not (sState ^. mouseIsDeferred)))
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    -- |Sets '_mouseIsReady' to @True@, changes '_mouseIsDeferred' to '_mouseIsDragging's current
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    --  value and sets '_mouseIsDragging' to @False@. 
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    enter' p w = return $ w & widgetStates.(ix MouseStateKey)
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                    %~ (mouseIsReady .~ True) . (mousePixel .~ p)
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                     . (mouseStates.mapped %~ (mouseIsDeferred .~ False)
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                         -- following line executed BEFORE above line
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                         . (\sState -> sState & mouseIsDragging .~ not (sState ^. mouseIsDeferred)))
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    -- |Set 'UIMouseState's 'buttonstateIsReady' to @False@ and
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    --  update dragging state (only drag if inside widget).
 | 
			
		||||
    --  In detail, change 'UIMouseState's '_buttonstateIsFiring' to '_buttonstateIsDeferred's current value
 | 
			
		||||
    --  and set '_buttonstateIsDeferred's' to @False@.
 | 
			
		||||
    leave' _ w = return $ w & mouseActions.traverse.mouseState %~ (mouseIsReady .~ False)
 | 
			
		||||
                        .(mouseStates.mapped %~ (mouseIsFiring .~ False)
 | 
			
		||||
                            -- following line executed BEFORE above line
 | 
			
		||||
                            .(\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsFiring)))
 | 
			
		||||
    -- |Sets '_mouseIsReady' to @False@, changes '_mouseIsDragging' to '_mouseIsDeferred's current
 | 
			
		||||
    --  value and sets '_mouseIsDeferred' to @False@. 
 | 
			
		||||
    leave' p w = return $ w & widgetStates.(ix MouseStateKey)
 | 
			
		||||
                    %~ (mouseIsReady .~ False) . (mousePixel .~ p)
 | 
			
		||||
                     . (mouseStates.mapped %~ (mouseIsDragging .~ False)
 | 
			
		||||
                         -- following line executed BEFORE above line
 | 
			
		||||
                         . (\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsDragging)))
 | 
			
		||||
 | 
			
		||||
                            
 | 
			
		||||
-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
 | 
			
		||||
-- |Creates a MouseHandler that reacts on mouse clicks.
 | 
			
		||||
-- 
 | 
			
		||||
--  Does /not/ update 'WidgetState MouseState'!
 | 
			
		||||
buttonMouseActions :: (Monad m) => (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
 | 
			
		||||
                                -> EventHandler m
 | 
			
		||||
buttonMouseActions a = MouseHandler press' release'
 | 
			
		||||
  where 
 | 
			
		||||
    press' _ _ = return
 | 
			
		||||
 | 
			
		||||
    release' b p isIn w =
 | 
			
		||||
      if isIn
 | 
			
		||||
      then a b w p
 | 
			
		||||
      else return w
 | 
			
		||||
 | 
			
		||||
emptyGraphics :: (Monad m) => GUIGraphics m
 | 
			
		||||
emptyGraphics = Graphics (return 3)
 | 
			
		||||
@@ -243,14 +281,14 @@ isInsideRect (x,y,w,h) (x',y') = (x' - x <= w) && (x' - x >= 0) && (y' - y <= h)
 | 
			
		||||
rectangularBase :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> String -> GUIBaseProperties m
 | 
			
		||||
rectangularBase bnd chld prio short =
 | 
			
		||||
    BaseProperties (return bnd) (return chld)
 | 
			
		||||
                   (\w p -> liftM (`isInsideRect` p) (w ^. baseProperties.boundary))
 | 
			
		||||
                   (\w p -> liftM (`isInsideRect` p) (w ^. baseProperties.boundary)) -- isInside
 | 
			
		||||
                   (return prio) short
 | 
			
		||||
 | 
			
		||||
debugShowWidget' :: (Monad m) => GUIWidget m -> m String
 | 
			
		||||
debugShowWidget' (Widget base mouse _) = do
 | 
			
		||||
debugShowWidget' (Widget base _ _ handler) = do
 | 
			
		||||
    bnd <- base ^. boundary
 | 
			
		||||
    chld <- base ^. children
 | 
			
		||||
    prio <- base ^. priority
 | 
			
		||||
    let short = base ^. shorthand
 | 
			
		||||
    return $ concat [short,"| boundary:", show bnd, ", children:", show chld,
 | 
			
		||||
                    ",priority:",show prio, maybe "" (const ", with mouse handler") mouse]
 | 
			
		||||
                    ",priority:",show prio, maybe "" (const ", with mouse handler") (Map.lookup MouseEvent handler)]
 | 
			
		||||
 
 | 
			
		||||
@@ -16,14 +16,16 @@ import UI.UIBase
 | 
			
		||||
 | 
			
		||||
createContainer :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget m
 | 
			
		||||
createContainer bnd chld prio = Widget (rectangularBase bnd chld prio "CNT")
 | 
			
		||||
                                          Nothing
 | 
			
		||||
                                          emptyGraphics
 | 
			
		||||
                                       emptyGraphics
 | 
			
		||||
                                       Map.empty -- widget states
 | 
			
		||||
                                       Map.empty -- event handlers
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
createPanel :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget Pioneers
 | 
			
		||||
createPanel bnd chld prio = Widget (rectangularBase bnd chld prio "PNL" & boundary .~ autosize')
 | 
			
		||||
                                      Nothing
 | 
			
		||||
                                      emptyGraphics
 | 
			
		||||
                                   emptyGraphics
 | 
			
		||||
                                   Map.empty -- widget states
 | 
			
		||||
                                   Map.empty -- event handlers
 | 
			
		||||
  where
 | 
			
		||||
    autosize' :: Pioneers (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit)
 | 
			
		||||
    autosize' = do
 | 
			
		||||
@@ -38,5 +40,6 @@ createPanel bnd chld prio = Widget (rectangularBase bnd chld prio "PNL" & bounda
 | 
			
		||||
 | 
			
		||||
createButton :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> Int -> (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -> GUIWidget m
 | 
			
		||||
createButton bnd prio action = Widget (rectangularBase bnd [] prio "BTN")
 | 
			
		||||
                                         (Just $ buttonMouseActions action)
 | 
			
		||||
                                         emptyGraphics
 | 
			
		||||
                                      emptyGraphics
 | 
			
		||||
                                      (Map.fromList [(MouseStateKey, initialMouseState)]) -- widget states
 | 
			
		||||
                                      (Map.fromList [(MouseEvent, buttonMouseActions action)]) -- event handlers
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user