purpose dependent widget states and widget actions are now stored inside HashMaps

This commit is contained in:
tpajenka 2014-05-08 23:36:53 +02:00
parent e292633ce4
commit 992c8fd041
3 changed files with 173 additions and 132 deletions

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@ -2,7 +2,7 @@ module UI.Callbacks where
import qualified Graphics.Rendering.OpenGL.GL as GL
import Control.Lens ((^.), (.~), (%~))
import Control.Lens ((^.), (.~), (%~), (^?), at)
import Control.Monad (liftM, when, unless)
import Control.Monad.RWS.Strict (ask, get, modify)
import Control.Monad.Trans (liftIO)
@ -150,11 +150,11 @@ clickHandler btn pos@(x,y) = do
short = w ^. baseProperties.shorthand
bound <- w ^. baseProperties.boundary
prio <- w ^. baseProperties.priority
liftIO $ putStrLn $ "hitting " ++ short ++ ": " ++ show bound ++ " " ++ show prio
++ " at [" ++ show x ++ "," ++ show y ++ "]"
case w ^. mouseActions of
Just ma -> do w' <- (ma ^. onMousePress) btn pos w
w'' <- (ma ^. onMouseRelease) btn pos w'
liftIO $ putStrLn $ "hitting(" ++ show btn ++ ") " ++ short ++ ": " ++ show bound ++ " "
++ show prio ++ " at [" ++ show x ++ "," ++ show y ++ "]"
case w ^. eventHandlers.(at MouseEvent) of
Just ma -> do w' <- fromJust (ma ^? onMousePress) btn pos w -- TODO unsafe fromJust
w'' <- fromJust (ma ^? onMouseRelease) btn pos True w' -- TODO unsafe fromJust
return $ Just (uid, w'')
Nothing -> return Nothing
) $ hits

View File

@ -3,12 +3,14 @@
-- TODO: exclude UIMouseState constructor from export?
module UI.UIBase where
import Control.Lens ((^.), (.~), (%~), (&), ix, to, mapped, traverse, makeLenses)
import Control.Lens ((^.), (.~), (%~), (&), ix, mapped, makeLenses)
import Control.Monad (liftM)
import Data.Array
import Data.Bits (xor)
import Data.Hashable
import qualified Data.HashMap.Strict as Map
import Data.Ix ()
import Data.Maybe
-- import Data.Maybe
import GHC.Generics (Generic)
-- |Unit of screen/window
@ -42,48 +44,116 @@ f >: (x, y) = (f x, f y)
(*:) = merge (*)
{-# INLINABLE (*:) #-}
-- |Id to reference a specific widget, must be unique.
newtype UIId = UIId Int deriving (Eq, Ord, Bounded, Ix, Hashable, Show, Read)
-- |Mouse buttons processed by the program.
data MouseButton = LeftButton | RightButton | MiddleButton | MouseX1 | MouseX2
deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
instance Hashable MouseButton
instance Hashable MouseButton where -- TODO: generic deriving creates functions that run forever
hash = fromEnum
hashWithSalt salt x = (salt * 16777619) `xor` hash x
firstButton :: MouseButton
firstButton = LeftButton
---------------------------
--- widget state
---------------------------
-- |A key to reference a specific type of 'WidgetState'.
data WidgetStateKey = MouseStateKey
deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
lastButton :: MouseButton
lastButton = MiddleButton
instance Hashable WidgetStateKey where -- TODO: generic deriving creates functions that run forever
hash = fromEnum
hashWithSalt salt x = (salt * 16777619) `xor` hash x
-- |The button dependant state of a 'UIMouseState'.
data UIMouseStateSingle = MouseStateSingle
{ _mouseIsFiring :: Bool -- ^firing if pressed but not confirmed
-- |The button dependant state of a 'MouseState'.
data MouseButtonState = MouseButtonState
{ _mouseIsDragging :: Bool -- ^firing if pressed but not confirmed
, _mouseIsDeferred :: Bool
-- ^deferred if e. g. dragging but outside component
} deriving (Eq, Show)
-- |The state of a clickable ui widget.
data UIMouseState = MouseState
{ _mouseStates :: Array MouseButton UIMouseStateSingle
-- |An applied state a widget may take, depending on its usage and event handlers.
data WidgetState =
-- |The state of a mouse reactive ui widget. Referenced by 'MouseStateKey'.
MouseState
{ _mouseStates :: Array MouseButton MouseButtonState
, _mouseIsReady :: Bool -- ^ready if mouse is above component
} deriving (Eq, Show)
, _mousePixel :: Pixel -- ^current local position of the mouse, only updated if widget is the mouse-active component
}
deriving (Eq, Show)
---------------------------
--- events
---------------------------
-- |A key to reference a specific 'EventHandler'.
data EventKey = MouseEvent | MouseMotionEvent
deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
instance Hashable EventKey where -- TODO: generic deriving creates functions that run forever
hash = fromEnum
hashWithSalt salt x = (salt * 16777619) `xor` hash x
--- event handlers
-- |A handler to react on certain events.
data EventHandler m =
-- |Handler to control the functionality of a 'GUIWidget' on mouse button events.
MouseHandler
{
-- |The function 'onMousePressed' is called when a button is pressed
-- while inside a screen coordinate within the widget ('isInside').
_onMousePress :: MouseButton -- ^the pressed button
-> Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the possibly altered mouse handler
,
-- |The function 'onMouseReleased' is called when a button is released
-- while the pressing event occured within the widget ('isInside').
--
-- Thus, the mouse is either within the widget or outside while still dragging.
_onMouseRelease :: MouseButton -- ^the released button
-> Pixel -- ^screen position
-> Bool -- ^@True@ if the event occured inside the widget
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the altered handler
}
|
-- |Handler to control the functionality of a 'GUIWidget' on mouse movement.
MouseMotionHandler
{
-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
-- widget's space ('isInside').
_onMouseMove :: Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the altered handler
,
-- |The function 'onMouseMove' is invoked when the mouse enters the
-- widget's space ('isInside').
_onMouseEnter :: Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the altered handler
,
-- |The function 'onMouseMove' is invoked when the mouse leaves the
-- widget's space ('isInside').
_onMouseLeave :: Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the altered handler
}
deriving ()
-- |Switches primary and secondary mouse actions.
-- "monad type" "widget type" "original handler"
data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
-- |A 'UI.UIClasses.MouseHandler' with button behaviour.
data ButtonHandler m w = ButtonHandler
{ _action :: w -> Pixel -> m w }
instance Show (ButtonHandler m w) where
show _ = "ButtonHandler ***"
---------------------------
--- widgets
---------------------------
-- |A @GUIWidget@ is a visual object the HUD is composed of.
data GUIWidget m = Widget
{_baseProperties :: GUIBaseProperties m
,_mouseActions :: Maybe (GUIMouseActions m)
,_graphics :: GUIGraphics m
,_widgetStates :: Map.HashMap WidgetStateKey WidgetState -- TODO? unsave mapping
,_eventHandlers :: Map.HashMap EventKey (EventHandler m) -- no guarantee that data match key
}
-- |Base properties are fundamental settings of any 'GUIWidget'.
@ -118,46 +188,6 @@ data GUIBaseProperties m = BaseProperties
_shorthand :: String
}
-- |Mouse actions control the functionality of a 'GUIWidget' on mouse events.
data GUIMouseActions m = MouseActions
{
-- |The @_mouseState@ function returns the current mouse state of a widget.
_mouseState :: UIMouseState
,
-- |The function 'onMousePressed' is called when a button is pressed
-- while inside a screen coordinate within the widget ('isInside').
_onMousePress :: MouseButton -- ^the pressed button
-> Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the possibly altered mouse handler
,
-- |The function 'onMouseReleased' is called when a button is released
-- while the pressing event occured within the widget ('isInside').
--
-- Thus, the mouse is either within the widget or outside while still dragging.
_onMouseRelease :: MouseButton -- ^the released button
-> Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the altered handler
,
-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
-- widget's space ('isInside').
_onMouseMove :: Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the altered handler
,
-- |The function 'onMouseMove' is invoked when the mouse enters the
-- widget's space ('isInside').
_onMouseEnter :: Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the altered handler
,
-- |The function 'onMouseMove' is invoked when the mouse leaves the
-- widget's space ('isInside').
_onMouseLeave :: Pixel -- ^screen position
-> GUIWidget m -- ^widget the event is invoked on
-> m (GUIWidget m) -- ^widget after the event and the altered handler
}
-- |@GUIGraphics@ functions define the look of a 'GUIWidget'.
@ -165,74 +195,82 @@ data GUIMouseActions m = MouseActions
data GUIGraphics m = Graphics
{temp :: m Int}
$(makeLenses ''UIMouseState)
$(makeLenses ''UIMouseStateSingle)
$(makeLenses ''WidgetStateKey)
$(makeLenses ''WidgetState)
$(makeLenses ''MouseButtonState)
$(makeLenses ''EventKey)
$(makeLenses ''EventHandler)
$(makeLenses ''GUIWidget)
$(makeLenses ''GUIBaseProperties)
$(makeLenses ''GUIMouseActions)
$(makeLenses ''GUIGraphics)
initialMouseStateS :: UIMouseStateSingle
initialMouseStateS = MouseStateSingle False False
{-# INLINE initialMouseStateS #-}
initialButtonState :: MouseButtonState
initialButtonState = MouseButtonState False False
{-# INLINE initialButtonState #-}
-- |Creates a @UIMouseState@ its @_mouseStates@ are valid 'UIMouseStateSingle' for any @MouseButton@
-- provided in the passed list.
initialMouseState :: UIMouseState
initialMouseState = MouseState (array (minBound, maxBound) [(i, initialMouseStateS) | i <- range (minBound, maxBound)])
False
initialMouseState :: WidgetState
initialMouseState = MouseState (array (minBound, maxBound) [(i, initialButtonState) | i <- range (minBound, maxBound)])
False (0, 0)
{-# INLINE initialMouseState #-}
emptyMouseAction :: (Monad m) => GUIMouseActions m
emptyMouseAction = MouseActions initialMouseState empty'' empty'' empty' empty' empty'
where empty' _ = return
empty'' _ _ = return
-- TODO: combined mouse handler
-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
-- |Creates a @GUIMouseActions@ handler that enables button clicks.
--
-- The action is peformed right before the button state change.
buttonMouseActions :: (Monad m) => (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
-> GUIMouseActions m
buttonMouseActions a = MouseActions initialMouseState press' release' move' enter' leave'
-- |Creates a 'MouseHandler' that sets a widget's 'MouseButtonState' properties if present,
-- only fully functional in conjunction with 'setMouseMotionStateActions'.
setMouseStateActions :: (Monad m) => EventHandler m
setMouseStateActions = MouseHandler press' release'
where
-- |Change 'UIMouseState's '_mouseIsFiring' to @True@.
-- |Change 'MouseButtonState's '_mouseIsDragging' to @True@.
press' b _ w =
return $ w & mouseActions.traverse.mouseState.mouseStates.(ix b).mouseIsFiring .~ True
return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b).mouseIsDragging .~ True
-- |Change 'UIMouseState's '_mouseIsFiring' and '_mouseIsDeferred' to @False@ and
-- call action if '_mouseIsFiring' was @True@.
release' b p w =
let fire = w ^. mouseActions.(to fromJust).mouseState.mouseStates.(to (!b)).mouseIsFiring -- TODO? may break if initialized and called wrongly
in do w' <- if fire
then a b w p
else return w
return $ w' & mouseActions.traverse.mouseState.mouseStates.(ix b) %~
(mouseIsFiring .~ False) . (mouseIsDeferred .~ False)
-- |Change 'MouseButtonState's '_mouseIsDragging' and '_mouseIsDeferred' to @False@.
release' b _ _ w =
return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b) %~
(mouseIsDragging .~ False) . (mouseIsDeferred .~ False)
-- |Do nothing.
move' _ = return
-- |Creates a 'MouseHandler' that sets a widget's 'WidgetState MouseState' properties if present,
-- only fully functional in conjunction with 'setMouseStateActions'.
setMouseMotionStateActions :: (Monad m) => EventHandler m
setMouseMotionStateActions = MouseMotionHandler move' enter' leave'
where
-- |Updates mouse position.
move' p w = return $ w & widgetStates.(ix MouseStateKey).mousePixel .~ p
-- |Set 'UIMouseState's '_mouseIsReady' to @True@ and
-- update dragging state (only drag if inside widget).
-- In detail, change 'UIMouseState's '_mouseIsDeferred' to '_mouseIsFiring's current value
-- and set '_mouseIsFiring' to @False@.
enter' _ w = return $ w & mouseActions.traverse.mouseState %~ (mouseIsReady .~ True)
-- |Sets '_mouseIsReady' to @True@, changes '_mouseIsDeferred' to '_mouseIsDragging's current
-- value and sets '_mouseIsDragging' to @False@.
enter' p w = return $ w & widgetStates.(ix MouseStateKey)
%~ (mouseIsReady .~ True) . (mousePixel .~ p)
. (mouseStates.mapped %~ (mouseIsDeferred .~ False)
-- following line executed BEFORE above line
.(\sState -> sState & mouseIsFiring .~ not (sState ^. mouseIsDeferred)))
. (\sState -> sState & mouseIsDragging .~ not (sState ^. mouseIsDeferred)))
-- |Set 'UIMouseState's 'buttonstateIsReady' to @False@ and
-- update dragging state (only drag if inside widget).
-- In detail, change 'UIMouseState's '_buttonstateIsFiring' to '_buttonstateIsDeferred's current value
-- and set '_buttonstateIsDeferred's' to @False@.
leave' _ w = return $ w & mouseActions.traverse.mouseState %~ (mouseIsReady .~ False)
.(mouseStates.mapped %~ (mouseIsFiring .~ False)
-- |Sets '_mouseIsReady' to @False@, changes '_mouseIsDragging' to '_mouseIsDeferred's current
-- value and sets '_mouseIsDeferred' to @False@.
leave' p w = return $ w & widgetStates.(ix MouseStateKey)
%~ (mouseIsReady .~ False) . (mousePixel .~ p)
. (mouseStates.mapped %~ (mouseIsDragging .~ False)
-- following line executed BEFORE above line
.(\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsFiring)))
. (\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsDragging)))
-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
-- |Creates a MouseHandler that reacts on mouse clicks.
--
-- Does /not/ update 'WidgetState MouseState'!
buttonMouseActions :: (Monad m) => (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
-> EventHandler m
buttonMouseActions a = MouseHandler press' release'
where
press' _ _ = return
release' b p isIn w =
if isIn
then a b w p
else return w
emptyGraphics :: (Monad m) => GUIGraphics m
emptyGraphics = Graphics (return 3)
@ -243,14 +281,14 @@ isInsideRect (x,y,w,h) (x',y') = (x' - x <= w) && (x' - x >= 0) && (y' - y <= h)
rectangularBase :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> String -> GUIBaseProperties m
rectangularBase bnd chld prio short =
BaseProperties (return bnd) (return chld)
(\w p -> liftM (`isInsideRect` p) (w ^. baseProperties.boundary))
(\w p -> liftM (`isInsideRect` p) (w ^. baseProperties.boundary)) -- isInside
(return prio) short
debugShowWidget' :: (Monad m) => GUIWidget m -> m String
debugShowWidget' (Widget base mouse _) = do
debugShowWidget' (Widget base _ _ handler) = do
bnd <- base ^. boundary
chld <- base ^. children
prio <- base ^. priority
let short = base ^. shorthand
return $ concat [short,"| boundary:", show bnd, ", children:", show chld,
",priority:",show prio, maybe "" (const ", with mouse handler") mouse]
",priority:",show prio, maybe "" (const ", with mouse handler") (Map.lookup MouseEvent handler)]

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@ -16,14 +16,16 @@ import UI.UIBase
createContainer :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget m
createContainer bnd chld prio = Widget (rectangularBase bnd chld prio "CNT")
Nothing
emptyGraphics
Map.empty -- widget states
Map.empty -- event handlers
createPanel :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget Pioneers
createPanel bnd chld prio = Widget (rectangularBase bnd chld prio "PNL" & boundary .~ autosize')
Nothing
emptyGraphics
Map.empty -- widget states
Map.empty -- event handlers
where
autosize' :: Pioneers (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit)
autosize' = do
@ -38,5 +40,6 @@ createPanel bnd chld prio = Widget (rectangularBase bnd chld prio "PNL" & bounda
createButton :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> Int -> (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -> GUIWidget m
createButton bnd prio action = Widget (rectangularBase bnd [] prio "BTN")
(Just $ buttonMouseActions action)
emptyGraphics
(Map.fromList [(MouseStateKey, initialMouseState)]) -- widget states
(Map.fromList [(MouseEvent, buttonMouseActions action)]) -- event handlers