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src/UI/Callbacks.hs
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src/UI/Callbacks.hs
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module UI.Callbacks where
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import Control.Monad.Trans (liftIO)
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import Types
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data Pixel = Pixel Int Int
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-- | Handler for UI-Inputs.
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-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
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clickHandler :: Pixel -> Pioneers ()
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clickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
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-- | Handler for UI-Inputs.
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-- Indicates an alternate click on something (e.g. right-click, touch&hold on Touchpad, ...
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alternateClickHandler :: Pixel -> Pioneers ()
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alternateClickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["alternate press on (",show x,",",show y,")"]
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--TODO: Add scroll-Handler, return (Pioneers Bool) to indicate event-bubbling etc.
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--TODO: Maybe queues are better?
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