made code compile
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@ -12,7 +12,8 @@ executable Pioneers
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gtk,
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OpenGL >=2.8.0 && <2.9,
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gtkglext >=0.12,
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containers >=0.5 && <0.6
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containers >=0.5 && <0.6,
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array >=0.4.0 && <0.5
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ghc-options: -Wall
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other-modules: Map.Coordinates
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@ -7,10 +7,11 @@ module Map.Coordinates
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where
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import Graphics.Rendering.OpenGL as GL
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import Data.Map as M
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import Data.IntMap
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import Data.Map as M hiding ((!))
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import qualified Data.Map as M ((!))
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import Data.Maybe
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import Prelude as P
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import Data.Array.IArray as A
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@ -65,15 +66,15 @@ data TileVertex =
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--getGrid :: Coordinates -> Coordinates -> []
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getTileVertices :: MapHeights -> Tile -> [Vertex3 GLfloat]
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getTileVertices heights t@(x,y) = let p = P.map (+ tileToPos t) hexagon in
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getTileVertices heights t = let p = (listArray (0,5) $ P.map (+ tileToPos t) hexagon)::Array Int (Float,Float) in
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P.map floatToVertex $
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[
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(fst $ p !! 0, snd $ p !! 0,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 1, snd $ p !! 1,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 2, snd $ p !! 2,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 3, snd $ p !! 3,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 4, snd $ p !! 4,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 5, snd $ p !! 5,fromMaybe 0.0 $ getHeight heights VertexNW t)
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(fst $ p ! 0, snd $ p ! 0,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p ! 1, snd $ p ! 1,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p ! 2, snd $ p ! 2,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p ! 3, snd $ p ! 3,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p ! 4, snd $ p ! 4,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p ! 5, snd $ p ! 5,fromMaybe 0.0 $ getHeight heights VertexNW t)
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]
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getHeight :: MapHeights -> TileVertex -> Tile -> Maybe Float
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@ -115,15 +116,15 @@ getHeight h v t@(_,ty) =
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return $ (fromIntegral $ sw+nw+c) / 3.0
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hexagon :: IntMap (Float,Float)
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hexagon = undefined {- fromList [
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hexagon :: [(Float,Float)]
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hexagon = [
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(0.2,0),
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(0.6,0),
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(0.5,1),
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(1,0.6),
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(1,0.2),
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(0.5,0)
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]-}
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]
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-- | convert triple of floats to GLfloat (== CFloat)
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