made code compile
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		@@ -12,7 +12,8 @@ executable Pioneers
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                  gtk,
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					                  gtk,
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                  OpenGL >=2.8.0 && <2.9,
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					                  OpenGL >=2.8.0 && <2.9,
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                  gtkglext >=0.12,
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					                  gtkglext >=0.12,
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                  containers >=0.5 && <0.6
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					                  containers >=0.5 && <0.6,
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					                  array >=0.4.0 && <0.5
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  ghc-options:     -Wall
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					  ghc-options:     -Wall
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  other-modules:   Map.Coordinates
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					  other-modules:   Map.Coordinates
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@@ -7,10 +7,11 @@ module Map.Coordinates
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where
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					where
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import Graphics.Rendering.OpenGL as GL
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					import Graphics.Rendering.OpenGL as GL
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import Data.Map as M
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					import Data.Map as M hiding ((!))
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import Data.IntMap
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					import qualified Data.Map as M ((!))
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import Data.Maybe
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					import Data.Maybe
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import Prelude as P
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					import Prelude as P
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					import Data.Array.IArray as A
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@@ -65,15 +66,15 @@ data TileVertex =
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--getGrid :: Coordinates -> Coordinates -> []
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					--getGrid :: Coordinates -> Coordinates -> []
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getTileVertices :: MapHeights -> Tile -> [Vertex3 GLfloat]
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					getTileVertices :: MapHeights -> Tile -> [Vertex3 GLfloat]
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getTileVertices heights t@(x,y) = let p = P.map (+ tileToPos t) hexagon in
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					getTileVertices heights t = let p = (listArray (0,5) $ P.map (+ tileToPos t) hexagon)::Array Int (Float,Float) in
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                                        P.map floatToVertex $
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					                                        P.map floatToVertex $
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                                  [
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					                                  [
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                                        (fst $ p !! 0, snd $ p !! 0,fromMaybe 0.0 $ getHeight heights VertexNW t),
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					                                        (fst $ p ! 0, snd $ p ! 0,fromMaybe 0.0 $ getHeight heights VertexNW t),
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                                        (fst $ p !! 1, snd $ p !! 1,fromMaybe 0.0 $ getHeight heights VertexNW t),
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					                                        (fst $ p ! 1, snd $ p ! 1,fromMaybe 0.0 $ getHeight heights VertexNW t),
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                                        (fst $ p !! 2, snd $ p !! 2,fromMaybe 0.0 $ getHeight heights VertexNW t),
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					                                        (fst $ p ! 2, snd $ p ! 2,fromMaybe 0.0 $ getHeight heights VertexNW t),
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                                        (fst $ p !! 3, snd $ p !! 3,fromMaybe 0.0 $ getHeight heights VertexNW t),
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					                                        (fst $ p ! 3, snd $ p ! 3,fromMaybe 0.0 $ getHeight heights VertexNW t),
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                                        (fst $ p !! 4, snd $ p !! 4,fromMaybe 0.0 $ getHeight heights VertexNW t),
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					                                        (fst $ p ! 4, snd $ p ! 4,fromMaybe 0.0 $ getHeight heights VertexNW t),
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                                        (fst $ p !! 5, snd $ p !! 5,fromMaybe 0.0 $ getHeight heights VertexNW t)
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					                                        (fst $ p ! 5, snd $ p ! 5,fromMaybe 0.0 $ getHeight heights VertexNW t)
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                                  ]
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					                                  ]
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getHeight :: MapHeights -> TileVertex -> Tile -> Maybe Float
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					getHeight :: MapHeights -> TileVertex -> Tile -> Maybe Float
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@@ -115,15 +116,15 @@ getHeight h v t@(_,ty) =
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                                return $ (fromIntegral $ sw+nw+c) / 3.0
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					                                return $ (fromIntegral $ sw+nw+c) / 3.0
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hexagon :: IntMap (Float,Float)
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					hexagon :: [(Float,Float)]
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hexagon = undefined {- fromList [
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					hexagon = [
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                (0.2,0),
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					                (0.2,0),
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                (0.6,0),
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					                (0.6,0),
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                (0.5,1),
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					                (0.5,1),
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                (1,0.6),
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					                (1,0.6),
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                (1,0.2),
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					                (1,0.2),
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                (0.5,0)
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					                (0.5,0)
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                ]-}
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					                ]
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-- | convert triple of floats to GLfloat (== CFloat)
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					-- | convert triple of floats to GLfloat (== CFloat)
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