modified camara-height-limit to reflect later game better

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Nicole Dresselhaus 2014-05-14 20:13:40 +02:00
parent db0631eb4b
commit 87946cb501
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@ -93,8 +93,8 @@ main =
--TTF.setFontHinting font TTFHNormal
glHud' <- initHud
let zDistClosest' = 1
zDistFarthest' = zDistClosest' + 50
let zDistClosest' = 2
zDistFarthest' = zDistClosest' + 10
--TODO: Move near/far/fov to state for runtime-changability & central storage
fov = 90 --field of view
near = 1 --near plane