modified camara-height-limit to reflect later game better
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@ -93,8 +93,8 @@ main =
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--TTF.setFontHinting font TTFHNormal
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glHud' <- initHud
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let zDistClosest' = 1
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zDistFarthest' = zDistClosest' + 50
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let zDistClosest' = 2
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zDistFarthest' = zDistClosest' + 10
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--TODO: Move near/far/fov to state for runtime-changability & central storage
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fov = 90 --field of view
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near = 1 --near plane
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