modified camara-height-limit to reflect later game better
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		@@ -93,8 +93,8 @@ main =
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        --TTF.setFontHinting font TTFHNormal
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					        --TTF.setFontHinting font TTFHNormal
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        glHud' <- initHud
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					        glHud' <- initHud
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        let zDistClosest'  = 1
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					        let zDistClosest'  = 2
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            zDistFarthest' = zDistClosest' + 50
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					            zDistFarthest' = zDistClosest' + 10
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            --TODO: Move near/far/fov to state for runtime-changability & central storage
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					            --TODO: Move near/far/fov to state for runtime-changability & central storage
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            fov           = 90  --field of view
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					            fov           = 90  --field of view
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            near          = 1   --near plane
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					            near          = 1   --near plane
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