fixed some HLint messages
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		@@ -128,7 +128,7 @@ eventCallback e = do
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                do
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					                do
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                state <- get
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					                state <- get
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                let zDist' = (state ^. camera.zDist) + realToFrac (negate vscroll) in
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					                let zDist' = (state ^. camera.zDist) + realToFrac (negate vscroll) in
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                  modify $ camera.zDist .~ (curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist')
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					                  modify $ camera.zDist .~ curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist'
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            -- there is more (joystic, touchInterface, ...), but currently ignored
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					            -- there is more (joystic, touchInterface, ...), but currently ignored
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            SDL.Quit -> modify $ window.shouldClose .~ True
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					            SDL.Quit -> modify $ window.shouldClose .~ True
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            _ ->  liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
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					            _ ->  liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
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@@ -157,7 +157,7 @@ clickHandler btn pos@(x,y) = do
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                              w'' <- fromJust (ma ^? onMouseRelease) btn pos True w' -- TODO unsafe fromJust
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					                              w'' <- fromJust (ma ^? onMouseRelease) btn pos True w' -- TODO unsafe fromJust
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                              return $ Just (uid, w'')
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					                              return $ Just (uid, w'')
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                Nothing  -> return Nothing
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					                Nothing  -> return Nothing
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           ) $ hits
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					           ) hits
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         let newMap :: Map.HashMap UIId (GUIWidget Pioneers)
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					         let newMap :: Map.HashMap UIId (GUIWidget Pioneers)
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             newMap = foldl' (\hm (uid, w') -> Map.insert uid w' hm) hMap $ catMaybes changes
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					             newMap = foldl' (\hm (uid, w') -> Map.insert uid w' hm) hMap $ catMaybes changes
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         modify $ ui.uiMap .~ newMap
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					         modify $ ui.uiMap .~ newMap
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@@ -177,7 +177,7 @@ prepareGUI :: Pioneers ()
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prepareGUI = do
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					prepareGUI = do
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                state <- get
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					                state <- get
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                roots <- getRoots
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					                roots <- getRoots
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                let tex = (state ^. gl.glHud.hudTexture)
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					                let tex = state ^. gl.glHud.hudTexture
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                liftIO $ do
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					                liftIO $ do
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                    -- bind texture - all later calls work on this one.
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					                    -- bind texture - all later calls work on this one.
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                    GL.textureBinding GL.Texture2D GL.$= Just tex
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					                    GL.textureBinding GL.Texture2D GL.$= Just tex
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