diff --git a/shaders/ui/fragment.shader b/shaders/ui/fragment.shader index 9153586..2b4d160 100644 --- a/shaders/ui/fragment.shader +++ b/shaders/ui/fragment.shader @@ -6,6 +6,6 @@ varying vec2 texcoord; void main() { vec4 map = texture2D(tex[0], texcoord); - vec4 hud = texture2D(tex[1], texcoord); + vec4 hud = texture2D(tex[1], vec2(texcoord.x,-texcoord.y)); gl_FragColor = vec4(mix(map.rgb,hud.rgb,hud.a),1.0); -} \ No newline at end of file +}