camera is recalculated on mouse action instead of at every frame
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parent
8605440539
commit
702ea19253
33
src/Main.hs
33
src/Main.hs
@ -143,17 +143,6 @@ main = do
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, _camera = cam'
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, _camera = cam'
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, _mapTexture = tex'
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, _mapTexture = tex'
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, _camStack = camStack'
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, _camStack = camStack'
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, _mouse = MouseState
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{ _isDragging = False
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, _dragStartX = 0
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, _dragStartY = 0
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, _dragStartXAngle = 0
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, _dragStartYAngle = 0
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, _mousePosition = Types.Position
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{ Types.__x = 5
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, Types.__y = 5
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}
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}
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, _keyboard = KeyboardState
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, _keyboard = KeyboardState
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{ _arrowsPressed = aks
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{ _arrowsPressed = aks
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}
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}
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@ -190,28 +179,6 @@ run = do
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-- update State
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-- update State
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state <- get
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state <- get
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-- change in camera-angle
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when (state ^. mouse.isDragging) $ do
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let sodx = state ^. mouse.dragStartX
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sody = state ^. mouse.dragStartY
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sodxa = state ^. mouse.dragStartXAngle
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sodya = state ^. mouse.dragStartYAngle
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x' = state ^. mouse.mousePosition._x
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y' = state ^. mouse.mousePosition._y
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myrot = (x' - sodx) / 2
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mxrot = (y' - sody) / 2
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newXAngle = curb (pi/12) (0.45*pi) newXAngle'
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newXAngle' = sodxa + mxrot/100
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newYAngle
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| newYAngle' > pi = newYAngle' - 2 * pi
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| newYAngle' < (-pi) = newYAngle' + 2 * pi
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| otherwise = newYAngle'
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newYAngle' = sodya + myrot/100
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liftIO $ atomically $ do
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cam <- readTVar (state ^. camera)
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cam' <- return $ (xAngle .~ newXAngle) . (yAngle .~ newYAngle) $ cam
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writeTVar (state ^. camera) cam'
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-- get cursor-keys - if pressed
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-- get cursor-keys - if pressed
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--TODO: Add sin/cos from stateYAngle
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--TODO: Add sin/cos from stateYAngle
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11
src/Types.hs
11
src/Types.hs
@ -64,15 +64,6 @@ data GameState = GameState
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{ _currentMap :: !PlayMap
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{ _currentMap :: !PlayMap
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}
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}
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data MouseState = MouseState
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{ _isDragging :: !Bool
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, _dragStartX :: !Double
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, _dragStartY :: !Double
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, _dragStartXAngle :: !Double
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, _dragStartYAngle :: !Double
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, _mousePosition :: !Position --TODO: Get rid of mouse-prefix
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}
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data ArrowKeyState = ArrowKeyState {
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data ArrowKeyState = ArrowKeyState {
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_up :: !Bool
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_up :: !Bool
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,_down :: !Bool
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,_down :: !Bool
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@ -185,7 +176,6 @@ data State = State
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, _mapTexture :: TVar TextureObject
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, _mapTexture :: TVar TextureObject
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, _camStack :: TVar (Map.HashMap UIId (CameraState, TextureObject))
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, _camStack :: TVar (Map.HashMap UIId (CameraState, TextureObject))
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, _io :: !IOState
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, _io :: !IOState
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, _mouse :: !MouseState
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, _keyboard :: !KeyboardState
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, _keyboard :: !KeyboardState
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, _gl :: !GLState
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, _gl :: !GLState
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, _game :: TVar GameState
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, _game :: TVar GameState
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@ -208,7 +198,6 @@ $(makeLenses ''GLMapState)
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$(makeLenses ''GLHud)
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$(makeLenses ''GLHud)
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$(makeLenses ''KeyboardState)
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$(makeLenses ''KeyboardState)
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$(makeLenses ''ArrowKeyState)
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$(makeLenses ''ArrowKeyState)
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$(makeLenses ''MouseState)
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$(makeLenses ''GameState)
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$(makeLenses ''GameState)
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$(makeLenses ''IOState)
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$(makeLenses ''IOState)
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$(makeLenses ''CameraState)
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$(makeLenses ''CameraState)
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@ -63,7 +63,7 @@ instance Hashable MouseButton where -- TODO: generic deriving creates functions
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--- widget state
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--- widget state
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---------------------------
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---------------------------
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-- |A key to reference a specific type of 'WidgetState'.
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-- |A key to reference a specific type of 'WidgetState'.
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data WidgetStateKey = MouseStateKey
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data WidgetStateKey = MouseStateKey | ViewportStateKey
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deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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instance Hashable WidgetStateKey where -- TODO: generic deriving creates functions that run forever
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instance Hashable WidgetStateKey where -- TODO: generic deriving creates functions that run forever
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@ -85,6 +85,7 @@ data MouseButtonState = MouseButtonState
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{ _mouseIsDragging :: Bool -- ^firing if pressed but not confirmed
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{ _mouseIsDragging :: Bool -- ^firing if pressed but not confirmed
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, _mouseIsDeferred :: Bool
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, _mouseIsDeferred :: Bool
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-- ^deferred if e. g. dragging but outside component
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-- ^deferred if e. g. dragging but outside component
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, _dragStart :: (ScreenUnit, ScreenUnit)
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} deriving (Eq, Show)
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} deriving (Eq, Show)
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-- |An applied state a widget may take, depending on its usage and event handlers. Corresponding Key: 'WidgetStateKey'.
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-- |An applied state a widget may take, depending on its usage and event handlers. Corresponding Key: 'WidgetStateKey'.
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@ -95,6 +96,15 @@ data WidgetState =
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, _mouseIsReady :: Bool -- ^ready if mouse is above component
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, _mouseIsReady :: Bool -- ^ready if mouse is above component
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, _mousePixel :: Pixel -- ^current local position of the mouse, only updated if widget is the mouse-active component
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, _mousePixel :: Pixel -- ^current local position of the mouse, only updated if widget is the mouse-active component
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}
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}
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-- |A position to store screen units. Referenced by 'ViewportStateKey'.
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ViewportState
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{ _isDragging :: Bool
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, _dragStartX :: Double
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, _dragStartY :: Double
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, _dragAngleX :: Double
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, _dragAngleY :: Double
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}
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deriving (Eq, Show)
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deriving (Eq, Show)
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---------------------------
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---------------------------
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@ -255,9 +265,12 @@ $(makeLenses ''GUIWidget)
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$(makeLenses ''GUIBaseProperties)
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$(makeLenses ''GUIBaseProperties)
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$(makeLenses ''GUIGraphics)
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$(makeLenses ''GUIGraphics)
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initialViewportState :: WidgetState
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initialViewportState = ViewportState False 0 0 0 0
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-- |Creates a default @MouseButtonState@.
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-- |Creates a default @MouseButtonState@.
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initialButtonState :: MouseButtonState
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initialButtonState :: MouseButtonState
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initialButtonState = MouseButtonState False False
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initialButtonState = MouseButtonState False False (0, 0)
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{-# INLINE initialButtonState #-}
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{-# INLINE initialButtonState #-}
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-- |Creates a 'MouseState' its @_mouseStates@ are valid 'MouseButtonState's for any 'MouseButton'.
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-- |Creates a 'MouseState' its @_mouseStates@ are valid 'MouseButtonState's for any 'MouseButton'.
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@ -2,8 +2,9 @@
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module UI.UIWidgets (module UI.UIWidgets, module UI.UIBase) where
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module UI.UIWidgets (module UI.UIWidgets, module UI.UIBase) where
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import Control.Concurrent.STM.TVar (readTVarIO)
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import Control.Concurrent.STM (atomically)
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import Control.Lens ((^.), (.~), (%~), (&))
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import Control.Concurrent.STM.TVar (readTVarIO, writeTVar)
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import Control.Lens ((^.), (.~), (%~), (&), (^?), at)
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import Control.Monad
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import Control.Monad
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.RWS.Strict (get, modify)
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import Control.Monad.RWS.Strict (get, modify)
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@ -12,6 +13,7 @@ import Data.Maybe
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import qualified Data.HashMap.Strict as Map
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import qualified Data.HashMap.Strict as Map
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import Types
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import Types
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import Render.Misc (curb)
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import UI.UIBase
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import UI.UIBase
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import UI.UIOperations
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import UI.UIOperations
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@ -50,35 +52,60 @@ createViewport :: MouseButton -- ^ button to drag with
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-> (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget Pioneers
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-> (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget Pioneers
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createViewport btn bnd chld prio = Widget (rectangularBase bnd chld prio "VWP")
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createViewport btn bnd chld prio = Widget (rectangularBase bnd chld prio "VWP")
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emptyGraphics
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emptyGraphics
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Map.empty -- widget states
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(Map.fromList [(ViewportStateKey, initialViewportState)]) -- widget states
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(Map.fromList [(MouseEvent, viewportMouseAction)
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(Map.fromList [(MouseEvent, viewportMouseAction)
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,(MouseMotionEvent, viewportMouseMotionAction)]) -- event handlers
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,(MouseMotionEvent, viewportMouseMotionAction)]) -- event handlers
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where
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where
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updateCamera :: Double -> Double -> Double -> Double -> Double -> Double -> Pioneers ()
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updateCamera xStart' yStart' x y sodxa sodya = do
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state <- get
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cam <- liftIO $ readTVarIO (state ^. camera)
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let myrot = (x - xStart') / 2
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mxrot = (y - yStart') / 2
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newXAngle' = sodxa + mxrot/100
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newXAngle = curb (pi/12) (0.45*pi) newXAngle'
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newYAngle' = sodya + myrot/100
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newYAngle
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| newYAngle' > pi = newYAngle' - 2 * pi
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| newYAngle' < (-pi) = newYAngle' + 2 * pi
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| otherwise = newYAngle'
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liftIO $ atomically $
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writeTVar (state ^. camera) $ (xAngle .~ newXAngle) . (yAngle .~ newYAngle) $ cam
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viewportMouseAction :: WidgetEventHandler Pioneers
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viewportMouseAction :: WidgetEventHandler Pioneers
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viewportMouseAction =
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viewportMouseAction =
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let press btn' (x, y) _ w =
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let press btn' (x, y) _ w =
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do when (btn == btn') $ do
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do if (btn == btn')
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state <- get
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then do state <- get
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cam <- liftIO $ readTVarIO (state ^. camera)
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cam <- liftIO $ readTVarIO (state ^. camera)
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modify $ mouse %~ (isDragging .~ True)
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let sodxa = cam ^. xAngle
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. (dragStartX .~ fromIntegral x)
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sodya = cam ^. yAngle
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. (dragStartY .~ fromIntegral y)
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updateCamera (fromIntegral x) (fromIntegral y) (fromIntegral x) (fromIntegral y) sodxa sodya
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. (dragStartXAngle .~ (cam ^. xAngle))
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return $ w & widgetStates . at ViewportStateKey .~
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. (dragStartYAngle .~ (cam ^. yAngle))
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Just (ViewportState True (fromIntegral x) (fromIntegral y) sodxa sodya)
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. (mousePosition.Types._x .~ fromIntegral x)
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else return w
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. (mousePosition.Types._y .~ fromIntegral y)
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release btn' _ _ w = if (btn' == btn)
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return w
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then
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release btn' _ _ w = do when (btn == btn') (modify $ mouse.isDragging .~ False)
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-- modify ViewportState to "not dragging" or recreate ViewportState state if not present
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return w
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return $ w & widgetStates . at ViewportStateKey %~
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maybe (Just $ initialViewportState) (\s -> Just (s & isDragging .~ False))
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else return w
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in MouseHandler press release
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in MouseHandler press release
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viewportMouseMotionAction :: WidgetEventHandler Pioneers
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viewportMouseMotionAction :: WidgetEventHandler Pioneers
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viewportMouseMotionAction =
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viewportMouseMotionAction =
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let move (x, y) w =
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let move (x, y) w =
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do state <- get
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do let mbPosState = w ^. widgetStates.(at ViewportStateKey)
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when (state ^. mouse.isDragging) $
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case mbPosState of
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modify $ mouse %~ (mousePosition.Types._x .~ fromIntegral x)
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Just posState ->
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. (mousePosition.Types._y .~ fromIntegral y)
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when (maybe False id (posState ^? isDragging)) $ do
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let xS = fromJust $ posState ^? dragStartX -- fromJust is safe
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yS = fromJust $ posState ^? dragStartY -- fromJust is safe
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sodxa = fromJust $ posState ^? dragAngleX -- fromJust is safe
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sodya = fromJust $ posState ^? dragAngleY -- fromJust is safe
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updateCamera xS yS (fromIntegral x) (fromIntegral y) sodxa sodya
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Nothing -> return ()
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return w
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return w
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in emptyMouseMotionHandler & onMouseMove .~ move
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in emptyMouseMotionHandler & onMouseMove .~ move
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