added primitive map-render
- added primitive map-template - window now renders correctly - height-calculation is still a bit off
This commit is contained in:
89
src/Main.hs
89
src/Main.hs
@ -6,26 +6,80 @@ import qualified Graphics.UI.Gtk.OpenGL as GtkGL
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import Graphics.Rendering.OpenGL as GL
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import qualified Graphics.UI.Gtk.Gdk.Events as Event
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import qualified Data.Array.IArray as A
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import Map.Coordinates
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import Map.Map
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import Data.Maybe (fromMaybe)
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import Debug.Trace
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animationWaitTime = 3
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canvasWidth = 640
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canvasHeight = 480
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animationWaitTime = 3 :: Int
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canvasWidth = 640 :: Int
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canvasHeight = 480 :: Int
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glTexCoord2f (x,y) = texCoord (TexCoord2 x y :: TexCoord2 GLfloat)
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glVertex3f (x,y,z) = vertex (Vertex3 x y z :: Vertex3 GLfloat)
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glNormal3f (x,y,z) = normal (Normal3 x y z :: Normal3 GLfloat)
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prepareRenderTile :: PlayMap -> ((Int,Int),MapEntry) -> (Vector3 GLfloat, Color3 GLfloat, [Vertex3 GLfloat])
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prepareRenderTile m (c@(cx,cz),(_,t)) =
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(
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if even cz then
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Vector3 (3*(fromIntegral cx)) 0.0 ((fromIntegral cz))
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else
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Vector3 (3*(fromIntegral cx)+1.5) 0.0 ((fromIntegral cz))
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,
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case t of
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Water -> Color3 0.5 0.5 1 :: Color3 GLfloat
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Grass -> Color3 0.3 0.9 0.1 :: Color3 GLfloat
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Sand -> Color3 0.9 0.85 0.7 :: Color3 GLfloat
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Mountain -> Color3 0.5 0.5 0.5 :: Color3 GLfloat
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,getTileVertices m c)
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renderTile :: (Vector3 GLfloat, Color3 GLfloat, [Vertex3 GLfloat]) -> IO ()
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renderTile (coord,c,ts) =
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preservingMatrix $ do
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color c
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translate coord
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_ <- renderPrimitive Polygon $ do
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glNormal3f(0.0,0.0,1.0)
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mapM vertex ts
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return ()
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drawSphere = do
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renderQuadric (QuadricStyle
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(Just Smooth)
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GenerateTextureCoordinates
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Outside
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FillStyle)
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(Sphere 1.0 48 48)
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-- OpenGL polygon-function for drawing stuff.
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display :: IO ()
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display = do
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loadIdentity
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-- Instead of glBegin ... glEnd there is renderPrimitive.
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color (Color3 1 1 1 :: Color3 GLfloat)
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renderPrimitive Polygon $ do
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vertex (Vertex3 0.25 0.25 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.75 0.25 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.75 0.75 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.25 0.75 0.0 :: Vertex3 GLfloat)
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display :: PlayMap -> IO ()
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display t =
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let
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tiles = map (prepareRenderTile t) (A.assocs t)
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in
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do
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loadIdentity
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GL.rotate (60) (Vector3 1.0 0.0 0.0 :: Vector3 GLfloat)
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--GL.rotate (-20) (Vector3 0.0 1.0 0.0 :: Vector3 GLfloat)
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translate (Vector3 (-15) (-10) (-15)::Vector3 GLfloat)
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position (Light 0) $= Vertex4 0.0 0.0 (2.0) 1.0
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-- Instead of glBegin ... glEnd there is renderPrimitive.
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--trace (show tiles) $
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mapM_ renderTile tiles
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return ()
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{- color (Color3 1 1 1 :: Color3 GLfloat)
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renderPrimitive LineLoop $ do
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vertex (Vertex3 0.25 0.25 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.75 0.25 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.75 0.75 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.25 0.75 0.0 :: Vertex3 GLfloat) -}
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--Adjust size to given dimensions
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reconfigure :: Int -> Int -> IO (Int, Int)
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@ -57,6 +111,7 @@ reshape dims = do
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main :: IO ()
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main = do
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terrain <- testmap
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Gtk.initGUI
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-- Initialise the Gtk+ OpenGL extension
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-- (including reading various command line parameters)
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@ -77,18 +132,20 @@ main = do
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-- (We can't initialise these things earlier since the GL resources that
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-- we are using wouldn't heve been setup yet)
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Gtk.onRealize canvas $ GtkGL.withGLDrawingArea canvas $ \_ -> do
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clearColor $= (Color4 0.0 0.0 0.0 0.0)
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reconfigure canvasWidth canvasHeight
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return ()
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{-clearColor $= (Color4 0.0 0.0 0.0 0.0)
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matrixMode $= Projection
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loadIdentity
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ortho 0.0 1.0 0.0 1.0 (-1.0) 1.0
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depthFunc $= Just Less
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drawBuffer $= BackBuffers
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drawBuffer $= BackBuffers-}
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-- Set the repaint handler
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Gtk.onExpose canvas $ \_ -> do
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GtkGL.withGLDrawingArea canvas $ \glwindow -> do
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GL.clear [GL.DepthBuffer, GL.ColorBuffer]
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display
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display terrain
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GtkGL.glDrawableSwapBuffers glwindow
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return True
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