hlint all around
This commit is contained in:
parent
a727131f13
commit
60fd217233
@ -8,13 +8,13 @@ import System.Random
|
|||||||
|
|
||||||
-- preliminary
|
-- preliminary
|
||||||
infix 5 ->-
|
infix 5 ->-
|
||||||
(->-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> (PlayMap -> PlayMap)
|
(->-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> PlayMap -> PlayMap
|
||||||
f ->- g = (g . f)
|
f ->- g = g . f
|
||||||
|
|
||||||
-- also preliminary
|
-- also preliminary
|
||||||
infix 5 -<-
|
infix 5 -<-
|
||||||
(-<-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> (PlayMap -> PlayMap)
|
(-<-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> PlayMap -> PlayMap
|
||||||
f -<- g = (f . g)
|
f -<- g = f . g
|
||||||
|
|
||||||
lake :: Int -> PlayMap -> PlayMap
|
lake :: Int -> PlayMap -> PlayMap
|
||||||
lake = undefined
|
lake = undefined
|
||||||
@ -40,7 +40,7 @@ gaussMountain seed mp = aplByPlace (liftUp c) (\(_,_) -> True) mp
|
|||||||
-- TODO: Fix Lambda to True with sensible function, maybe rework giveNeighbourhood in Map.Map
|
-- TODO: Fix Lambda to True with sensible function, maybe rework giveNeighbourhood in Map.Map
|
||||||
liftUp :: (Int, Int) -> Node -> Node
|
liftUp :: (Int, Int) -> Node -> Node
|
||||||
liftUp (gx,gz) (Full (x,z) y _ b pl pa r s) = let y_neu = max y e
|
liftUp (gx,gz) (Full (x,z) y _ b pl pa r s) = let y_neu = max y e
|
||||||
in (Full (x,z) y_neu (htt GrassIslandMap y_neu) b pl pa r s)
|
in Full (x,z) y_neu (htt GrassIslandMap y_neu) b pl pa r s
|
||||||
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
|
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
|
||||||
liftUp (gx, gz) (Minimal (x,z)) = Full (x,z) e (htt GrassIslandMap e) BFlag NoPlayer NoPath Plain []
|
liftUp (gx, gz) (Minimal (x,z)) = Full (x,z) e (htt GrassIslandMap e) BFlag NoPlayer NoPath Plain []
|
||||||
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
|
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
|
||||||
|
@ -31,8 +31,7 @@ aplByNode :: (Node -> Node) -> (Node -> Bool) -> PlayMap -> PlayMap
|
|||||||
aplByNode f g mp = array (bounds mp) (map (\(ab,c) -> (if g c then (ab, f c) else (ab,c))) (assocs mp))
|
aplByNode f g mp = array (bounds mp) (map (\(ab,c) -> (if g c then (ab, f c) else (ab,c))) (assocs mp))
|
||||||
|
|
||||||
aplAll :: [a -> a] -> a -> a
|
aplAll :: [a -> a] -> a -> a
|
||||||
aplAll [] m = m
|
aplAll fs m = foldl (\ m f -> f m) m fs
|
||||||
aplAll (f:fs) m = aplAll fs $ f m
|
|
||||||
|
|
||||||
-- general 3D-Gaussian
|
-- general 3D-Gaussian
|
||||||
gauss3Dgeneral :: Floating q =>
|
gauss3Dgeneral :: Floating q =>
|
||||||
|
@ -27,6 +27,7 @@ import Foreign.Storable (sizeOf)
|
|||||||
import Foreign.Ptr (Ptr, nullPtr, plusPtr)
|
import Foreign.Ptr (Ptr, nullPtr, plusPtr)
|
||||||
import Render.Misc (checkError)
|
import Render.Misc (checkError)
|
||||||
import Linear
|
import Linear
|
||||||
|
import Control.Arrow ((***))
|
||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
import Map.StaticMaps
|
import Map.StaticMaps
|
||||||
@ -43,7 +44,7 @@ type GraphicsMap = Array (Int, Int) MapEntry
|
|||||||
|
|
||||||
-- converts from classical x/z to striped version of a map
|
-- converts from classical x/z to striped version of a map
|
||||||
convertToStripeMap :: PlayMap -> PlayMap
|
convertToStripeMap :: PlayMap -> PlayMap
|
||||||
convertToStripeMap mp = array (stripify l, stripify u) (map (\(i,e) -> (stripify i,strp e)) (assocs mp))
|
convertToStripeMap mp = array (stripify l, stripify u) (map (stripify *** strp) (assocs mp))
|
||||||
where
|
where
|
||||||
(l,u) = bounds mp
|
(l,u) = bounds mp
|
||||||
|
|
||||||
@ -77,7 +78,7 @@ bufferObjectPtr = plusPtr (nullPtr :: Ptr GLfloat) . fromIntegral
|
|||||||
|
|
||||||
mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
|
mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
|
||||||
mapVertexArrayDescriptor count' offset =
|
mapVertexArrayDescriptor count' offset =
|
||||||
VertexArrayDescriptor count' Float mapStride (bufferObjectPtr ((fromIntegral offset)*sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
|
VertexArrayDescriptor count' Float mapStride (bufferObjectPtr (fromIntegral offset * sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
|
||||||
|
|
||||||
fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
|
fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
|
||||||
fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 0) --color first
|
fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 0) --color first
|
||||||
|
@ -34,7 +34,7 @@ giveNeighbourhood :: PlayMap -- ^ map on which to find neighbourhood
|
|||||||
-> [(Int, Int)] -- ^ neighbourhood
|
-> [(Int, Int)] -- ^ neighbourhood
|
||||||
giveNeighbourhood _ 0 (a,b) = [(a,b)]
|
giveNeighbourhood _ 0 (a,b) = [(a,b)]
|
||||||
giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
|
giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
|
||||||
remdups . concat $ ns:(map (giveNeighbourhood mp (n-1)) ns)
|
remdups . concat $ ns : map (giveNeighbourhood mp (n-1)) ns
|
||||||
|
|
||||||
-- removing duplicates in O(n log n), losing order and adding Ord requirement
|
-- removing duplicates in O(n log n), losing order and adding Ord requirement
|
||||||
remdups :: Ord a => [a] -> [a]
|
remdups :: Ord a => [a] -> [a]
|
||||||
|
@ -7,17 +7,17 @@ import Map.Creation
|
|||||||
|
|
||||||
-- entirely empty map, only uses the minimal constructor
|
-- entirely empty map, only uses the minimal constructor
|
||||||
mapEmpty :: PlayMap
|
mapEmpty :: PlayMap
|
||||||
mapEmpty = array ((0,0), (199,199)) [((a,b), (Minimal (a,b))) | a <- [0..199], b <- [0..199]]
|
mapEmpty = array ((0,0), (199,199)) [((a,b), Minimal (a,b)) | a <- [0..199], b <- [0..199]]
|
||||||
|
|
||||||
mapCenterMountain :: PlayMap
|
mapCenterMountain :: PlayMap
|
||||||
mapCenterMountain = array ((0,0),(199,199)) nodes
|
mapCenterMountain = array ((0,0),(199,199)) nodes
|
||||||
where
|
where
|
||||||
nodes = water ++ beach ++ grass ++ hill ++ mountain
|
nodes = water ++ beach ++ grass ++ hill ++ mountain
|
||||||
water = [((a,b), (Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) > 95]
|
water = [((a,b), Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) > 95]
|
||||||
beach = [((a,b), (Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 95, (m2d (a,b)) > 75]
|
beach = [((a,b), Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 95, m2d (a,b) > 75]
|
||||||
grass = [((a,b), (Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 75, (m2d (a,b)) > 25]
|
grass = [((a,b), Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 75, m2d (a,b) > 25]
|
||||||
hill = [((a,b), (Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 25, (m2d (a,b)) > 10]
|
hill = [((a,b), Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 25, m2d (a,b) > 10]
|
||||||
mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 10]
|
mountain = [((a,b), Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 10]
|
||||||
|
|
||||||
g2d :: Int -> Int -> Float
|
g2d :: Int -> Int -> Float
|
||||||
g2d x y = gauss3D (fromIntegral x) (fromIntegral y)
|
g2d x y = gauss3D (fromIntegral x) (fromIntegral y)
|
||||||
@ -28,7 +28,7 @@ mapCenterMountain = array ((0,0),(199,199)) nodes
|
|||||||
-- small helper for some hills. Should be replaced by multi-layer perlin-noise
|
-- small helper for some hills. Should be replaced by multi-layer perlin-noise
|
||||||
-- TODO: Replace as given in comment.
|
-- TODO: Replace as given in comment.
|
||||||
_noisyMap :: (Floating q) => q -> q -> q
|
_noisyMap :: (Floating q) => q -> q -> q
|
||||||
_noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
_noisyMap x y = gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
||||||
+ gauss3Dgeneral 5 10.0 10.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 10.0 10.0 10.0 10.0 x y
|
||||||
+ gauss3Dgeneral 5 150.0 120.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 150.0 120.0 10.0 10.0 x y
|
||||||
+ gauss3Dgeneral 5 50.0 75.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 50.0 75.0 10.0 10.0 x y
|
||||||
@ -38,14 +38,13 @@ _noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
|||||||
mapNoise :: PlayMap
|
mapNoise :: PlayMap
|
||||||
mapNoise = array ((0,0),(199,199)) nodes
|
mapNoise = array ((0,0),(199,199)) nodes
|
||||||
where
|
where
|
||||||
nodes = [((a,b), (Full
|
nodes = [((a,b), Full (a,b)
|
||||||
(a,b)
|
|
||||||
(height a b)
|
(height a b)
|
||||||
(heightToTerrain GrassIslandMap $ height a b)
|
(heightToTerrain GrassIslandMap $ height a b)
|
||||||
BNothing
|
BNothing
|
||||||
NoPlayer
|
NoPlayer
|
||||||
NoPath
|
NoPath
|
||||||
Plain
|
Plain
|
||||||
[])) | a <- [0..199], b <- [0..199]]
|
[]) | a <- [0..199], b <- [0..199]]
|
||||||
where
|
where
|
||||||
height a b = (_noisyMap (fromIntegral a) (fromIntegral b))
|
height a b = _noisyMap (fromIntegral a) (fromIntegral b)
|
||||||
|
@ -20,7 +20,7 @@ data PlayerInfo = NoPlayer
|
|||||||
|
|
||||||
instance Show PlayerInfo where
|
instance Show PlayerInfo where
|
||||||
show (NoPlayer) = "not occupied"
|
show (NoPlayer) = "not occupied"
|
||||||
show (Occupied i) = "occupied by player " ++ (show i)
|
show (Occupied i) = "occupied by player " ++ show i
|
||||||
|
|
||||||
-- | Path info, is this node part of a path and if so, where does it lead?
|
-- | Path info, is this node part of a path and if so, where does it lead?
|
||||||
data PathInfo = NoPath
|
data PathInfo = NoPath
|
||||||
@ -34,7 +34,7 @@ data ResInfo = Plain
|
|||||||
|
|
||||||
instance Show ResInfo where
|
instance Show ResInfo where
|
||||||
show (Plain) = "no resources"
|
show (Plain) = "no resources"
|
||||||
show (ResInfo res amt) = "Resource: " ++ (show res) ++ "," ++ (show amt)
|
show (ResInfo res amt) = "Resource: " ++ show res ++ "," ++ show amt
|
||||||
|
|
||||||
-- | What commodities are currently stored here?
|
-- | What commodities are currently stored here?
|
||||||
type StorInfo = [(Commodity,Amount)]
|
type StorInfo = [(Commodity,Amount)]
|
||||||
@ -49,7 +49,7 @@ data BuildInfo = BStruc Structure
|
|||||||
| BLarge
|
| BLarge
|
||||||
|
|
||||||
instance Show BuildInfo where
|
instance Show BuildInfo where
|
||||||
show (BStruc s) = "Structure: " ++ (show s)
|
show (BStruc s) = "Structure: " ++ show s
|
||||||
show (BNothing) = "no Structure possible"
|
show (BNothing) = "no Structure possible"
|
||||||
show (BFlag) = "only flags possible"
|
show (BFlag) = "only flags possible"
|
||||||
show (BMine) = "mines possible"
|
show (BMine) = "mines possible"
|
||||||
|
Loading…
Reference in New Issue
Block a user