Changed OpenGL-Lvl to 3.30 with Tessellation-Ext
- figured out how to enable extensions refs #471 @1h
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@ -3,7 +3,7 @@ module Types where
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import Control.Concurrent.STM (TQueue)
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import qualified Graphics.Rendering.OpenGL.GL as GL
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import Graphics.UI.SDL as SDL (Event, Window)
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import Graphics.UI.SDL as SDL (Event, Window, Texture)
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import Foreign.C (CFloat)
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import Data.Time (UTCTime)
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import Linear.Matrix (M44)
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@ -88,6 +88,7 @@ data GLMapState = GLMapState
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data GLState = GLState
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{ _glMap :: !GLMapState
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, _hudTexture :: Maybe Texture
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}
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data State = State
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