Merge branch 'ui' into tessallation
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commit
5b9378c317
@ -45,6 +45,7 @@ import UI.Callbacks
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import Map.Graphics
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import Map.Creation (exportedMap)
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import Types
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import qualified UI.UIBase as UI
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import Importer.IQM.Parser
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--import Data.Attoparsec.Char8 (parseTest)
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--import qualified Data.ByteString as B
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@ -161,6 +162,7 @@ main =
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{ _uiHasChanged = True
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, _uiMap = guiMap
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, _uiRoots = guiRoots
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, _uiButtonState = UI.UIButtonState 0 Nothing
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}
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}
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@ -156,6 +156,7 @@ data UIState = UIState
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{ _uiHasChanged :: !Bool
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, _uiMap :: Map.HashMap UIId (GUIWidget Pioneers)
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, _uiRoots :: [UIId]
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, _uiButtonState :: UIButtonState
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}
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data State = State
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@ -134,6 +134,37 @@ eventCallback e = do
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_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
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mouseButtonHandler :: (EventHandler Pioneers -> MouseButton -> Pixel -> GUIWidget Pioneers -> Pioneers (GUIWidget Pioneers))
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-> MouseButton -> Pixel -> Pioneers ()
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mouseButtonHandler transFunc btn px = do
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modify $ ui.uiButtonState %~ (mousePressed %~ (+1)) -- TODO: what happens if released outside window? not reset properly?
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state <- get
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let hMap = state ^. ui.uiMap
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currentWidget = state ^. ui.uiButtonState.mouseCurrentWidget
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case currentWidget of
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Just (wui, px') -> do
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let target = toGUIAny hMap wui
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target' <- case target ^. eventHandlers.(at MouseEvent) of
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Just ma -> transFunc ma btn (px -: px') target -- TODO unsafe fromJust
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Nothing -> return target
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modify $ ui.uiMap %~ Map.insert wui target'
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return ()
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Nothing -> return ()
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mousePressHandler :: MouseButton -> Pixel -> Pioneers ()
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mousePressHandler btn px = do
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modify $ ui.uiButtonState %~ (mousePressed %~ (+1)) -- TODO: what happens if released outside window? not reset properly?
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mouseButtonHandler (\ma -> fromJust (ma ^? onMousePress)) btn px
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mouseReleaseHandler :: MouseButton -> Pixel -> Pioneers ()
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mouseReleaseHandler btn px = do
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modify $ ui.uiButtonState %~ (mousePressed %~ flip (-) 1) -- TODO: what happens if pressed outside window? not set properly?
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mouseButtonHandler (\ma -> fromJust (ma ^? onMouseRelease)) btn px
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-- TODO: trigger move/enter/leave
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mouseMoveHandler :: Pixel -> Pioneers ()
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mouseMoveHandler px = undefined
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-- | Handler for UI-Inputs.
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-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
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clickHandler :: MouseButton -> Pixel -> Pioneers ()
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@ -154,7 +185,7 @@ clickHandler btn pos@(x,y) = do
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++ show prio ++ " at [" ++ show x ++ "," ++ show y ++ "]"
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case w ^. eventHandlers.(at MouseEvent) of
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Just ma -> do w' <- fromJust (ma ^? onMousePress) btn pos' w -- TODO unsafe fromJust
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w'' <- fromJust (ma ^? onMouseRelease) btn pos' True w' -- TODO unsafe fromJust
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w'' <- fromJust (ma ^? onMouseRelease) btn pos' w' -- TODO unsafe fromJust
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return $ Just (uid, w'')
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Nothing -> return Nothing
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) hits
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@ -70,6 +70,15 @@ instance Hashable WidgetStateKey where -- TODO: generic deriving creates functio
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hash = fromEnum
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hashWithSalt salt x = (salt * 16777619) `xor` hash x
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-- |Global tracking of mouse actions to determine event handling.
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data UIButtonState = UIButtonState
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{ _mousePressed :: Int -- ^amount of currently pressed buttons
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, _mouseCurrentWidget :: Maybe (UIId, Pixel)
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-- ^the current mouse-active widget and its global coordinates.
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-- If @_mousePressed == 0@: widget the mouse is hovering over,
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-- otherwise: widget the first button has been pressed on.
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} deriving (Show, Eq)
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-- |The button dependant state of a 'MouseState'.
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data MouseButtonState = MouseButtonState
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{ _mouseIsDragging :: Bool -- ^firing if pressed but not confirmed
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@ -107,19 +116,22 @@ data EventHandler m =
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MouseHandler
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{
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-- |The function 'onMousePressed' is called when a button is pressed
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-- while inside a screen coordinate within the widget ('isInside').
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-- while the widget is mouse-active.
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--
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-- A widget becomes mouse-active if no other button is currently pressed and the mouse
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-- coordinates are within the widget's extent ('isInside') until no button is pressed any
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-- more.
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_onMousePress :: MouseButton -- ^the pressed button
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-> Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the possibly altered mouse handler
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,
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-- |The function 'onMouseReleased' is called when a button is released
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-- while the pressing event occured within the widget ('isInside').
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-- while the widget is mouse-active.
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--
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-- Thus, the mouse is either within the widget or outside while still dragging.
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_onMouseRelease :: MouseButton -- ^the released button
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-> Pixel -- ^screen position
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-> Bool -- ^@True@ if the event occured inside the widget
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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}
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@ -128,19 +140,22 @@ data EventHandler m =
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MouseMotionHandler
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{
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-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
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-- widget's space ('isInside').
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-- widget's extent ('isInside') while no button is pressed or when the mouse is inside the
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-- widget's extent while another button loses its mouse-active state. Triggered after
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-- '_onMouseEnter'.
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_onMouseMove :: Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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,
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-- |The function 'onMouseMove' is invoked when the mouse enters the
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-- widget's space ('isInside').
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-- widget's extent ('isInside') or when the mouse is inside the
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-- widget's extent while another button loses its mouse-active state..
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_onMouseEnter :: Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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,
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-- |The function 'onMouseMove' is invoked when the mouse leaves the
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-- widget's space ('isInside').
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-- |The function 'onMouseLeave' is invoked when the mouse leaves the
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-- widget's extent ('isInside') while no other widget is mouse-active.
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_onMouseLeave :: Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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@ -199,10 +214,9 @@ data GUIBaseProperties m = BaseProperties
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data GUIGraphics m = Graphics
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{temp :: m Int}
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$(makeLenses ''WidgetStateKey)
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$(makeLenses ''UIButtonState)
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$(makeLenses ''WidgetState)
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$(makeLenses ''MouseButtonState)
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$(makeLenses ''EventKey)
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$(makeLenses ''EventHandler)
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$(makeLenses ''GUIWidget)
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$(makeLenses ''GUIBaseProperties)
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@ -221,6 +235,7 @@ initialMouseState = MouseState (array (minBound, maxBound) [(i, initialButtonSta
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-- TODO: combined mouse handler
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-- TODO? breaks if button array not of sufficient size -- will be avoided by excluding constructor export
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-- |Creates a 'MouseHandler' that sets a widget's 'MouseButtonState' properties if present,
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-- only fully functional in conjunction with 'setMouseMotionStateActions'.
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setMouseStateActions :: (Monad m) => EventHandler m
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@ -231,7 +246,7 @@ setMouseStateActions = MouseHandler press' release'
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return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b).mouseIsDragging .~ True
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-- |Change 'MouseButtonState's '_mouseIsDragging' and '_mouseIsDeferred' to @False@.
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release' b _ _ w =
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release' b _ w =
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return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b) %~
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(mouseIsDragging .~ False) . (mouseIsDeferred .~ False)
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@ -260,8 +275,7 @@ setMouseMotionStateActions = MouseMotionHandler move' enter' leave'
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-- following line executed BEFORE above line
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. (\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsDragging)))
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-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
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-- TODO: make only fire if press started within widget
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-- |Creates a MouseHandler that reacts on mouse clicks.
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--
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-- Does /not/ update 'WidgetState MouseState'!
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@ -271,10 +285,21 @@ buttonMouseActions a = MouseHandler press' release'
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where
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press' _ _ = return
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release' b p isIn w =
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if isIn
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then a b w p
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else return w
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release' b p w = do fire <- (w ^. baseProperties.isInside) w p
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if fire then a b w p else return w
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-- TODO: make only fire if press started within widget
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-- |Creates a MouseHandler that reacts on mouse clicks.
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--
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-- Does /not/ update 'WidgetState MouseState'!
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buttonSingleMouseActions :: (Monad m) => (GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
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-> MouseButton -> EventHandler m
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buttonSingleMouseActions a btn = MouseHandler press' release'
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where
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press' _ _ = return
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release' b p w = do fire <- liftM (b == btn &&) $ (w ^. baseProperties.isInside) w p
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if fire then a w p else return w
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emptyGraphics :: (Monad m) => GUIGraphics m
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emptyGraphics = Graphics (return 3)
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@ -10,7 +10,7 @@ import UI.UIBase
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-- TODO: test GUI function to scan for overlapping widgets
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toGUIAny :: Map.HashMap UIId (GUIWidget m) -> UIId -> GUIWidget m
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toGUIAny :: Map.HashMap UIId (GUIWidget m) -> UIId -> GUIWidget m -- TODO: what to do if widget not inside map -> inconsistent state
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toGUIAny m uid = fromMaybe (error "map does not contain requested key") (Map.lookup uid m)
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{-# INLINABLE toGUIAny #-}
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@ -46,4 +46,8 @@ getInsideId hMap px uid = do
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else return []
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--TODO: Priority queue?
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getLeadingWidget :: [(UIId, Pixel)] -- ^widgets and their screen positions
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-> Pioneers (Maybe (UIId, Pixel)) -- ^the leading widget
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getLeadingWidget [] = return Nothing
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getLeadingWidget (x:_) = return $ Just x
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