(\_/)
=(^.^)= (")_(") bunny approves this commit! (rewrote the whole damn camera-height-function. Should be better now.)
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@ -76,8 +76,8 @@ gaussMountain seed mp = aplByPlace (liftUp c) (\(_,_) -> True) mp
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where
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gs = map mkStdGen (map (*seed) [1..])
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c = let ((a,b), (x,y)) = bounds mp in (head (randomRs (a,x) (gs !! 0)), (head (randomRs (b,y) (gs !! 1))))
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amp = head $ randomRs ((2.0, 5.0) :: (Float, Float)) (gs !! 2)
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sig = head $ randomRs ((2.0, 8.0) :: (Float, Float)) (gs !! 3)
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amp = head $ randomRs ((2.0, 5.0) :: (Double, Double)) (gs !! 2)
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sig = head $ randomRs ((2.0, 8.0) :: (Double, Double)) (gs !! 3)
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htt = heightToTerrain
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-- TODO: Fix Lambda to True with sensible function, maybe rework giveNeighbourhood in Map.Map
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@ -31,7 +31,7 @@ import Control.Arrow ((***))
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import Map.Types
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type Height = Float
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type Height = Double
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type MapEntry = (
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Height,
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@ -2,9 +2,8 @@ module Map.Map where
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import Map.Types
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import Data.Function (on)
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import Data.Array (bounds, (!))
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import Data.List (sort, sortBy, group)
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import Data.List (sort, group)
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-- WARNING: Does NOT Check for neighbours exceeding maximum map coordinates yet.
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unsafeGiveNeighbours :: (Int, Int) -- ^ original coordinates
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@ -38,76 +37,43 @@ giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
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remdups . concat $ ns : map (giveNeighbourhood mp (n-1)) ns
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-- | Calculates the height of any given point on the map.
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-- Does not add camera distance to ground to that.
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--
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-- This ueses barycentric coordinate stuff. Wanna read more?
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-- http://en.wikipedia.org/wiki/Barycentric_coordinate_system_%28mathematics%29
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-- http://www.alecjacobson.com/weblog/?p=1596
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--
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-- Does not add camera distance to ground to that.
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giveMapHeight :: PlayMap
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-> (Float, Float) -- ^ Coordinates on X/Z-axes
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-> Float -- ^ Terrain Height at that position
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giveMapHeight mp (x,z)
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| outsideMap (x',z) = 0.0
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| (isInt z 6) && (isInt x' 6) = hlu (round x', round z)
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| (isInt z 6) = let dist_down = x' - fromIntegral ((floor x') :: Int)
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dist_up = fromIntegral ((ceiling x') :: Int) - x'
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in (1 - dist_down) * (hlu (floor x', round z)) + (1 - dist_up) * (hlu (ceiling x', round z))
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| (isInt x' 6) = let dist_down = z - fromIntegral ((floor z) :: Int)
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dist_up = fromIntegral ((ceiling z) :: Int) - z
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in (1 - dist_down) * (hlu (round x', floor z)) + (1 - dist_up) * (hlu (round x', ceiling z))
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| otherwise = let [a,b,c] = getTrianglePoints [tff,tfc,tcf,tcc]
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ar = area (fi a) (fi b) (fi c)
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λa = area (fi b) (fi c) (x, z) / ar
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λb = area (fi a) (fi c) (x, z) / ar
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λc = area (fi a) (fi b) (x, z) / ar
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in (λa * hlu a) + (λb * hlu b) + (λc * hlu c)
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-> (Double, Double)
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-> Double
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giveMapHeight mop (x,z)
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| outsideMap (x,z) = 0.0
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| otherwise = sum $ map (\(p,d) -> (hlu p) * (1 - (d / totald))) tups
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where
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-- compensating
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x' = x * ((sqrt 3) / 2)
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--Returns if q is an int to n decimal places
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isInt :: RealFrac b => b -> Int -> Bool
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isInt q n = (round $ 10^((fromIntegral n) :: Integer) * (q - (fromIntegral ((round q):: Integer)))) == (0 :: Integer)
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outsideMap :: (Float, Float) -> Bool
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outsideMap (mx, mz) = let ((a,b),(c,d)) = bounds mp
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outsideMap :: (Double, Double) -> Bool
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outsideMap (mx, mz) = let ((a,b),(c,d)) = bounds mop
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fr = fromIntegral
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in mx < (fr a) || mx > (fr c) || mz < (fr b) || mz > (fr d)
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fi :: (Int, Int) -> (Float, Float)
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fi (m, n) = (fromIntegral m, fromIntegral n)
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-- Height LookUp
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hlu :: (Int, Int) -> Float
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hlu (k,j) = let (Node _ (_,_,y) _ _ _ _ _ _) = mp ! (k,j) in y
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-- Height LookUp on PlayMap
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hlu :: (Int, Int) -> Double
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hlu (k,j) = let (Node _ (_,_,y) _ _ _ _ _ _) = mop ! (k,j) in y
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-- reference Points
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ff = (floor x, floor z) :: (Int, Int)
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fc = (floor x, ceiling z) :: (Int, Int)
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cf = (ceiling x, floor z) :: (Int, Int)
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cc = (ceiling x, ceiling z) :: (Int, Int)
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tff = (ff, dist (x,z) ff)
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tfc = (fc, dist (x,z) fc)
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tcf = (cf, dist (x,z) cf)
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tcc = (cc, dist (x,z) cc)
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-- tupels with reference point and distance
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tups = map (\t -> (t, dist (x,z) t)) [ff,fc,cf,cc]
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getTrianglePoints :: [((Int,Int), Float)] -> [(Int,Int)]
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getTrianglePoints = ((take 3) . (map fst) . (sortBy (compare `on` snd)))
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-- total distance of all for reference point from the point in question
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totald = sum $ map (\(_,d) -> d) tups
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dist :: (Float, Float) -> (Int, Int) -> Float
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dist (x1,z1) (x2,z2) = let xf = x1 - fromIntegral x2
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zf = z1 - fromIntegral z2
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in sqrt $ xf*xf + zf*zf
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-- Heron's Formula: http://en.wikipedia.org/wiki/Heron%27s_formula
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area :: (Float, Float) -> (Float, Float) -> (Float, Float) -> Float
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area (x1,z1) (x2,z2) (x3,z3) = let a = sqrt $ (x1-x2)*(x1-x2) + (z1-z2)*(z1-z2)
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b = sqrt $ (x2-x3)*(x2-x3) + (z2-z3)*(z2-z3)
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c = sqrt $ (x1-x3)*(x1-x3) + (z1-z3)*(z1-z3)
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s = (a+b+c)/2
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in sqrt $ s * (s-a) * (s-b) * (s-c)
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-- Real distance on PlayMap
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dist :: (Double, Double) -> (Int, Int) -> Double
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dist (x1,z1) pmp = let xf = x1 - realx
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zf = z1 - realz
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in sqrt $ xf*xf + zf*zf
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where
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realx = (\(Node _ (nx,_,_) _ _ _ _ _ _) -> nx) (mop ! pmp)
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realz = (\(Node _ (_,nz,_) _ _ _ _ _ _) -> nz) (mop ! pmp)
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-- removing duplicates in O(n log n), losing order and adding Ord requirement
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remdups :: Ord a => [a] -> [a]
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@ -7,9 +7,9 @@ type PlayMap = Array (Xindex, Zindex) Node
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type Xindex = Int
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type Zindex = Int
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type XCoord = Float
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type ZCoord = Float
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type YCoord = Float
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type XCoord = Double
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type ZCoord = Double
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type YCoord = Double
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data MapType = GrassIslandMap
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| DesertMap
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@ -29,7 +29,7 @@ data Camera = Flat Position Height
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-- | create a Flatcam-Camera starting at given x/z-Coordinates
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createFlatCam :: Double -> Double -> PlayMap -> Camera
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createFlatCam x z map' = Flat (x,z) (float2Double $ giveMapHeight map' (double2Float x,double2Float z))
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createFlatCam x z map' = Flat (x,z) (giveMapHeight map' (x, z))
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-- | create a Flatcam-Camera starting at given pitch/azimuth/radius
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createSphereCam :: Double -> Double -> Double -> Camera
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@ -76,11 +76,10 @@ instance GLCamera Camera where
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xa = realToFrac xa'
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ya = realToFrac ya'
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moveBy (Sphere (inc, az) r) f map = undefined
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moveBy (Flat (x', z') y) f map = Flat (x,z) (float2Double y)
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moveBy (Flat (x', z') y) f map = Flat (x,z) y
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where
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(x,z) = f (x', z')
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y = giveMapHeight map (fc x,fc z)
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fc = double2Float
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y = giveMapHeight map (x,z)
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move c (x', z') map = moveBy c (\(x,z) -> (x+x',z+z')) map
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sphereToCart :: (Floating a) => a -> a -> a -> V3 a
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