Merge branch 'Mapping' into tessallation
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commit
527d620da6
@ -72,9 +72,9 @@ mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
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heightToTerrain :: MapType -> YCoord -> TileType
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heightToTerrain :: MapType -> YCoord -> TileType
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heightToTerrain GrassIslandMap y
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heightToTerrain GrassIslandMap y
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| y < 0.1 = Ocean
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| y < 0.1 = Ocean
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| y < 1 = Beach
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| y < 0.2 = Beach
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| y < 5 = Grass
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| y < 1 = Grass
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| y < 10 = Hill
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| y < 3 = Hill
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| otherwise = Mountain
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| otherwise = Mountain
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heightToTerrain _ _ = undefined
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heightToTerrain _ _ = undefined
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@ -87,16 +87,16 @@ river = undefined
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mnt :: IO [PlayMap -> PlayMap]
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mnt :: IO [PlayMap -> PlayMap]
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mnt = do g <- newStdGen
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mnt = do g <- newStdGen
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let seeds = take 10 $ randoms g
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let seeds = take 50 $ randoms g
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return $ map (gaussMountain) seeds
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return $ map gaussMountain seeds
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gaussMountain :: Int -> PlayMap -> PlayMap
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gaussMountain :: Int -> PlayMap -> PlayMap
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gaussMountain seed mp = aplByPlace (liftUp c) (\(_,_) -> True) mp
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gaussMountain seed mp = aplByPlace (liftUp c) (\(_,_) -> True) mp
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where
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where
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g = mkStdGen seed
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g = mkStdGen seed
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c = let ((a,b), (x,y)) = bounds mp in (head (randomRs (a,x) g), (head (randomRs (b,y) g)))
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c = let ((a,b), (x,y)) = bounds mp in (head (randomRs (a,x) g), (head (randomRs (b,y) g)))
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amp = head $ randomRs (5.0, 20.0) g
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amp = head $ randomRs (2.0, 5.0) g
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sig = head $ randomRs (5.0, 25.0) g
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sig = head $ randomRs (1.0, 5.0) g
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fi = fromIntegral
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fi = fromIntegral
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htt = heightToTerrain
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htt = heightToTerrain
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