Hud is now transparent pink.
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@ -468,7 +468,9 @@ adjustWindow = do
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let hudtexid = state ^. gl.glHud.hudTexture
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maptexid = state ^. gl.glMap.mapTexture
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allocaBytes (fbWidth*fbHeight*4) $ \ptr -> do
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let imData = take (fbWidth*fbHeight*4) (cycle [255,0,0,64] :: [Int8])
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--default to ugly pink to see if
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--somethings go wrong.
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let imData = take (fbWidth*fbHeight*4) (cycle [255,0,255,0] :: [Int8])
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--putStrLn $ show imData
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pokeArray ptr imData
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-- HUD
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