diff --git a/shaders/vertex.shader b/shaders/vertex.shader index 324aa46..1778f2b 100644 --- a/shaders/vertex.shader +++ b/shaders/vertex.shader @@ -15,6 +15,8 @@ smooth out vec4 fg_SmoothColor; void main() { + +uiaenuirtdaend vec3 fg_Normal = fg_NormalMatrix * fg_NormalIn; //vec3(0,1,0); //transform vec3 into vec4, setting w to 1 vec4 fg_Vertex = vec4(fg_VertexIn, 1.0);