Merge remote-tracking branch 'origin/Mapping' into tessallation
Conflicts: Pioneers.cabal
This commit is contained in:
commit
38d807b9b1
@ -12,7 +12,10 @@ executable Pioneers
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|||||||
ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
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ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
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}
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}
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other-module
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other-module
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Map.Map,
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Map.Types,
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Map.Graphics,
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Map.Creation,
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Map.StaticMaps,
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Render.Misc,
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Render.Misc,
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Render.Render,
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Render.Render,
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Render.RenderObject,
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Render.RenderObject,
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@ -50,7 +50,7 @@ import Graphics.GLUtil.BufferObjects (offset0)
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|
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import Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader
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import Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader
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-- Our modules
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-- Our modules
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import Map.Map
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import Map.Graphics
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import Render.Misc (checkError,
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import Render.Misc (checkError,
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createFrustum, getCam,
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createFrustum, getCam,
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curb, tryWithTexture,
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curb, tryWithTexture,
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|
7
src/Map/Creation.hs
Normal file
7
src/Map/Creation.hs
Normal file
@ -0,0 +1,7 @@
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module Map.Creation
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where
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import Map.Types
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newMap :: Int -> Int -> PlayMap
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newMap = undefined
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@ -1,5 +1,5 @@
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{-# LANGUAGE OverloadedStrings, BangPatterns #-}
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{-# LANGUAGE OverloadedStrings, BangPatterns #-}
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module Map.Map
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module Map.Graphics
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|
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(
|
(
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mapVertexArrayDescriptor,
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mapVertexArrayDescriptor,
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@ -15,6 +15,7 @@ import System.Random
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import Data.Array.IArray
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import Data.Array.IArray
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import Data.Text as T
|
import Data.Text as T
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import Prelude as P
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import Prelude as P
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|
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--import Graphics.Rendering.OpenGL.GL
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--import Graphics.Rendering.OpenGL.GL
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import Graphics.Rendering.OpenGL.GL.BufferObjects
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import Graphics.Rendering.OpenGL.GL.BufferObjects
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import Graphics.Rendering.OpenGL.GL.ObjectName
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import Graphics.Rendering.OpenGL.GL.ObjectName
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@ -29,24 +30,28 @@ import Foreign.Ptr (Ptr, nullPtr, plusPtr)
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import Render.Misc (checkError)
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import Render.Misc (checkError)
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import Linear
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import Linear
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|
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|
import Map.Types
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data TileType =
|
import Map.StaticMaps
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Grass
|
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| Sand
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| Water
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| Mountain
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deriving (Show, Eq)
|
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|
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type MapEntry = (
|
type MapEntry = (
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Float, -- ^ Height
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Float, -- ^ Height
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TileType
|
TileType
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)
|
)
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|
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type PlayMap = Array (Int, Int) MapEntry
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type GraphicsMap = Array (Int, Int) MapEntry
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|
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|
-- extract graphics information from Playmap
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|
convertToGraphicsMap :: PlayMap -> GraphicsMap
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|
convertToGraphicsMap map = array (bounds map) [(i, graphicsyfy (map!i))| i <- indices map]
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|
where
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|
graphicsyfy :: Node -> MapEntry
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|
graphicsyfy (Minimal _ ) = (0, Grass)
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|
graphicsyfy (Full _ y t _ _ _ _ _ ) = (y, t)
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|
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lineHeight :: GLfloat
|
lineHeight :: GLfloat
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lineHeight = 0.8660254
|
lineHeight = 0.8660254
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|
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|
-- Number of GLfloats per Stride
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numComponents :: Int
|
numComponents :: Int
|
||||||
numComponents = 10
|
numComponents = 10
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|
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@ -71,9 +76,8 @@ fgVertexIndex = (ToFloat, mapVertexArrayDescriptor 3 7) --vertex after normal
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|
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getMapBufferObject :: IO (BufferObject, NumArrayIndices)
|
getMapBufferObject :: IO (BufferObject, NumArrayIndices)
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getMapBufferObject = do
|
getMapBufferObject = do
|
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map' <- testmap
|
map' <- return $ convertToGraphicsMap mapCenterMountain
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! map' <- return $ generateTriangles map'
|
! map' <- return $ generateTriangles map'
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--putStrLn $ P.unlines $ P.map show (prettyMap map')
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|
||||||
len <- return $ fromIntegral $ P.length map' `div` numComponents
|
len <- return $ fromIntegral $ P.length map' `div` numComponents
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putStrLn $ P.unwords ["num verts in map:",show len]
|
putStrLn $ P.unwords ["num verts in map:",show len]
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bo <- genObjectName -- create a new buffer
|
bo <- genObjectName -- create a new buffer
|
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@ -89,14 +93,15 @@ prettyMap :: [GLfloat] -> [(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfl
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prettyMap (a:b:c:d:x:y:z:u:v:w:ms) = (a,b,c,d,x,y,z,u,v,w):(prettyMap ms)
|
prettyMap (a:b:c:d:x:y:z:u:v:w:ms) = (a,b,c,d,x,y,z,u,v,w):(prettyMap ms)
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prettyMap _ = []
|
prettyMap _ = []
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|
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generateTriangles :: PlayMap -> [GLfloat]
|
--generateTriangles :: PlayMap -> [GLfloat]
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|
generateTriangles :: GraphicsMap -> [GLfloat]
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generateTriangles map' =
|
generateTriangles map' =
|
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let ((xl,yl),(xh,yh)) = bounds map' in
|
let ((xl,yl),(xh,yh)) = bounds map' in
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P.concat [P.concat $ P.map (generateFirstTriLine map' y) [xl .. xh - 2]
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P.concat [P.concat $ P.map (generateFirstTriLine map' y) [xl .. xh - 2]
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++ P.map (generateSecondTriLine map' (y == yh) y) [xl .. xh - 2]
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++ P.map (generateSecondTriLine map' (y == yh) y) [xl .. xh - 2]
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| y <- [yl..yh]]
|
| y <- [yl..yh]]
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||||||
|
|
||||||
generateFirstTriLine :: PlayMap -> Int -> Int -> [GLfloat]
|
generateFirstTriLine :: GraphicsMap -> Int -> Int -> [GLfloat]
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||||||
generateFirstTriLine map' y x =
|
generateFirstTriLine map' y x =
|
||||||
P.concat $
|
P.concat $
|
||||||
if even x then
|
if even x then
|
||||||
@ -110,7 +115,7 @@ generateFirstTriLine map' y x =
|
|||||||
lookupVertex map' (x + 1) y
|
lookupVertex map' (x + 1) y
|
||||||
]
|
]
|
||||||
|
|
||||||
generateSecondTriLine :: PlayMap -> Bool -> Int -> Int -> [GLfloat]
|
generateSecondTriLine :: GraphicsMap -> Bool -> Int -> Int -> [GLfloat]
|
||||||
generateSecondTriLine map' False y x =
|
generateSecondTriLine map' False y x =
|
||||||
P.concat $
|
P.concat $
|
||||||
if even x then
|
if even x then
|
||||||
@ -126,7 +131,7 @@ generateSecondTriLine map' False y x =
|
|||||||
generateSecondTriLine _ True _ _ = []
|
generateSecondTriLine _ True _ _ = []
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||||||
|
|
||||||
|
|
||||||
lookupVertex :: PlayMap -> Int -> Int -> [GLfloat]
|
lookupVertex :: GraphicsMap -> Int -> Int -> [GLfloat]
|
||||||
lookupVertex map' x y =
|
lookupVertex map' x y =
|
||||||
let
|
let
|
||||||
(cr, cg, cb) = colorLookup map' (x,y)
|
(cr, cg, cb) = colorLookup map' (x,y)
|
||||||
@ -140,7 +145,7 @@ lookupVertex map' x y =
|
|||||||
vx, vy, vz -- 3 Vertex
|
vx, vy, vz -- 3 Vertex
|
||||||
]
|
]
|
||||||
|
|
||||||
normalLookup :: PlayMap -> Int -> Int -> V3 GLfloat
|
normalLookup :: GraphicsMap -> Int -> Int -> V3 GLfloat
|
||||||
normalLookup map' x y = normalize $ normN + normNE + normSE + normS + normSW + normNW
|
normalLookup map' x y = normalize $ normN + normNE + normSE + normS + normSW + normNW
|
||||||
where
|
where
|
||||||
--Face Normals
|
--Face Normals
|
||||||
@ -173,20 +178,23 @@ normalLookup map' x y = normalize $ normN + normNE + normSE + normS + normSW + n
|
|||||||
| otherwise = coordLookup (x-2,y ) $ heightLookup map' (x-2,y )
|
| otherwise = coordLookup (x-2,y ) $ heightLookup map' (x-2,y )
|
||||||
eo = if even x then 1 else -1
|
eo = if even x then 1 else -1
|
||||||
|
|
||||||
heightLookup :: PlayMap -> (Int,Int) -> GLfloat
|
heightLookup :: GraphicsMap -> (Int,Int) -> GLfloat
|
||||||
heightLookup hs t = if inRange (bounds hs) t then fromRational $ toRational h else 0.0
|
heightLookup hs t = if inRange (bounds hs) t then fromRational $ toRational h else 0.0
|
||||||
where
|
where
|
||||||
(h,_) = hs ! t
|
(h,_) = hs ! t
|
||||||
|
|
||||||
colorLookup :: PlayMap -> (Int,Int) -> (GLfloat, GLfloat, GLfloat)
|
colorLookup :: GraphicsMap -> (Int,Int) -> (GLfloat, GLfloat, GLfloat)
|
||||||
colorLookup hs t = if inRange (bounds hs) t then c else (0.0, 0.0, 0.0)
|
colorLookup hs t = if inRange (bounds hs) t then c else (0.0, 0.0, 0.0)
|
||||||
where
|
where
|
||||||
(_,tp) = hs ! t
|
(_,tp) = hs ! t
|
||||||
c = case tp of
|
c = case tp of
|
||||||
Water -> (0.5, 0.5, 1)
|
Ocean -> (0.50, 0.50, 1.00)
|
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Sand -> (0.9, 0.85, 0.7)
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Lake -> (0.40, 0.87 ,1.00)
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Grass -> (0.3, 0.9, 0.1)
|
Beach -> (0.90, 0.85, 0.70)
|
||||||
Mountain -> (0.5, 0.5, 0.5)
|
Desert -> (1.00, 0.87, 0.39)
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|
Grass -> (0.30, 0.90, 0.10)
|
||||||
|
Hill -> (0.80, 0.80, 0.80)
|
||||||
|
Mountain -> (0.50, 0.50, 0.50)
|
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|
|
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coordLookup :: (Int,Int) -> GLfloat -> V3 GLfloat
|
coordLookup :: (Int,Int) -> GLfloat -> V3 GLfloat
|
||||||
coordLookup (x,z) y =
|
coordLookup (x,z) y =
|
||||||
@ -234,13 +242,13 @@ testMapTemplate2 = T.transpose [
|
|||||||
"~~~~~~~~~~~~"
|
"~~~~~~~~~~~~"
|
||||||
]
|
]
|
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|
|
||||||
testmap :: IO PlayMap
|
testmap :: IO GraphicsMap
|
||||||
testmap = do
|
testmap = do
|
||||||
g <- getStdGen
|
g <- getStdGen
|
||||||
rawMap <- return $ parseTemplate (randoms g) (T.concat testMapTemplate)
|
rawMap <- return $ parseTemplate (randoms g) (T.concat testMapTemplate)
|
||||||
return $ listArray ((0,0),(79,19)) rawMap
|
return $ listArray ((0,0),(79,19)) rawMap
|
||||||
|
|
||||||
testmap2 :: IO PlayMap
|
testmap2 :: IO GraphicsMap
|
||||||
testmap2 = do
|
testmap2 = do
|
||||||
g <- getStdGen
|
g <- getStdGen
|
||||||
rawMap <- return $ parseTemplate (randoms g) (T.concat testMapTemplate2)
|
rawMap <- return $ parseTemplate (randoms g) (T.concat testMapTemplate2)
|
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@ -250,8 +258,8 @@ testmap2 = do
|
|||||||
parseTemplate :: [Int] -> Text -> [MapEntry]
|
parseTemplate :: [Int] -> Text -> [MapEntry]
|
||||||
parseTemplate (r:rs) t =
|
parseTemplate (r:rs) t =
|
||||||
(case T.head t of
|
(case T.head t of
|
||||||
'~' -> (0, Water)
|
'~' -> (0, Ocean)
|
||||||
'S' -> (0, Sand)
|
'S' -> (0, Beach)
|
||||||
'G' -> (fromIntegral (r `mod` 10)/10.0,Grass)
|
'G' -> (fromIntegral (r `mod` 10)/10.0,Grass)
|
||||||
'M' -> (fromIntegral ((r `mod` 10) + 20)/10.0, Mountain)
|
'M' -> (fromIntegral ((r `mod` 10) + 20)/10.0, Mountain)
|
||||||
_ -> error "invalid template format for map"
|
_ -> error "invalid template format for map"
|
37
src/Map/StaticMaps.hs
Normal file
37
src/Map/StaticMaps.hs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
module Map.StaticMaps
|
||||||
|
where
|
||||||
|
|
||||||
|
import Map.Types
|
||||||
|
import Data.Array
|
||||||
|
|
||||||
|
gauss2Dgeneral :: Floating q => q -> q -> q -> q -> q -> q -> q -> q
|
||||||
|
gauss2Dgeneral amp x0 y0 sX sY x y = amp * exp (-(((x-x0)^2/(2 * sX^2))+((y-y0)^2/(2 * sY^2))))
|
||||||
|
|
||||||
|
gauss2D :: Floating q => q -> q -> q
|
||||||
|
gauss2D x y = gauss2Dgeneral 45 100.0 100.0 50.0 50.0 x y
|
||||||
|
|
||||||
|
-- 2D Manhattan distance
|
||||||
|
mnh2D :: (Int,Int) -> (Int,Int) -> Int
|
||||||
|
mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
|
||||||
|
|
||||||
|
-- entirely empty map, only uses the minimal constructor
|
||||||
|
mapEmpty :: PlayMap
|
||||||
|
mapEmpty = array ((0,0), (200,200)) [((a,b), (Minimal (a,b))) | a <- [0..200], b <- [0..200]]
|
||||||
|
|
||||||
|
-- TODO: Stripify
|
||||||
|
mapCenterMountain :: PlayMap
|
||||||
|
mapCenterMountain = array ((0,0),(200,200)) nodes
|
||||||
|
where
|
||||||
|
nodes = water ++ beach ++ grass ++ hill ++ mountain
|
||||||
|
water = [((a,b), (Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) > 95]
|
||||||
|
beach = [((a,b), (Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 95, (m2d (a,b)) > 75]
|
||||||
|
grass = [((a,b), (Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 75, (m2d (a,b)) > 25]
|
||||||
|
hill = [((a,b), (Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 25, (m2d (a,b)) > 10]
|
||||||
|
mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 10]
|
||||||
|
|
||||||
|
g2d :: Int -> Int -> Float
|
||||||
|
g2d x y = gauss2D (fromIntegral x) (fromIntegral y)
|
||||||
|
|
||||||
|
m2d :: (Int,Int) -> Int
|
||||||
|
m2d (x,y) = mnh2D (x,y) (100,100)
|
||||||
|
|
72
src/Map/Types.hs
Normal file
72
src/Map/Types.hs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
module Map.Types
|
||||||
|
where
|
||||||
|
|
||||||
|
import PioneerTypes
|
||||||
|
|
||||||
|
import Data.Array
|
||||||
|
|
||||||
|
type PlayMap = Array (XCoord, ZCoord) Node
|
||||||
|
|
||||||
|
type XCoord = Int
|
||||||
|
type ZCoord = Int
|
||||||
|
type YCoord = Float
|
||||||
|
|
||||||
|
data MapType = GrassIslandMap
|
||||||
|
| DesertMap
|
||||||
|
|
||||||
|
-- | Ownership information, Parameter to occupied is player number
|
||||||
|
data PlayerInfo = NoPlayer
|
||||||
|
| Occupied Int
|
||||||
|
|
||||||
|
instance Show PlayerInfo where
|
||||||
|
show (NoPlayer) = "not occupied"
|
||||||
|
show (Occupied i) = "occupied by player " ++ (show i)
|
||||||
|
|
||||||
|
-- | Path info, is this node part of a path?
|
||||||
|
data PathInfo = NoPath
|
||||||
|
| Path
|
||||||
|
| Border
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
-- | What resources can be harvested here?
|
||||||
|
data ResInfo = Plain
|
||||||
|
| ResInfo Resource Amount
|
||||||
|
|
||||||
|
instance Show ResInfo where
|
||||||
|
show (Plain) = "no resources"
|
||||||
|
show (ResInfo res amt) = "Resource: " ++ (show res) ++ "," ++ (show amt)
|
||||||
|
|
||||||
|
-- | What commodities are currently stored here?
|
||||||
|
type StorInfo = [(Commodity,Amount)]
|
||||||
|
|
||||||
|
-- | What kind of structures may be erected here?
|
||||||
|
data BuildInfo = BStruc Structure
|
||||||
|
| BNothing
|
||||||
|
| BFlag
|
||||||
|
| BMine
|
||||||
|
| BSmall
|
||||||
|
| BMedium
|
||||||
|
| BLarge
|
||||||
|
|
||||||
|
instance Show BuildInfo where
|
||||||
|
show (BStruc s) = "Structure: " ++ (show s)
|
||||||
|
show (BNothing) = "no Structure possible"
|
||||||
|
show (BFlag) = "only flags possible"
|
||||||
|
show (BMine) = "mines possible"
|
||||||
|
show (BSmall) = "small buildings possible"
|
||||||
|
show (BMedium) = "medium buildings possible"
|
||||||
|
show (BLarge) = "large buildings possible"
|
||||||
|
|
||||||
|
data TileType = Ocean
|
||||||
|
| Beach
|
||||||
|
| Grass
|
||||||
|
| Desert
|
||||||
|
| Lake
|
||||||
|
| Hill -- ^ Accessible
|
||||||
|
| Mountain -- ^ Not accessible
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
-- TODO: Record Syntax
|
||||||
|
data Node = Full (XCoord, ZCoord) YCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
|
||||||
|
| Minimal (XCoord, ZCoord) -- defaults to empty green grass node on height 0
|
||||||
|
deriving (Show)
|
62
src/PioneerTypes.hs
Normal file
62
src/PioneerTypes.hs
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
module PioneerTypes
|
||||||
|
where
|
||||||
|
|
||||||
|
data Structure = Flag -- Flag
|
||||||
|
| Woodcutter -- Huts
|
||||||
|
| Forester
|
||||||
|
| Stonemason
|
||||||
|
| Fisher
|
||||||
|
| Hunter
|
||||||
|
| Barracks
|
||||||
|
| Guardhouse
|
||||||
|
| LookoutTower
|
||||||
|
| Well
|
||||||
|
| Sawmill -- Houses
|
||||||
|
| Slaughterhouse
|
||||||
|
| Mill
|
||||||
|
| Bakery
|
||||||
|
| IronSmelter
|
||||||
|
| Metalworks
|
||||||
|
| Armory
|
||||||
|
| Mint
|
||||||
|
| Shipyard
|
||||||
|
| Brewery
|
||||||
|
| Storehouse
|
||||||
|
| Watchtower
|
||||||
|
| Catapult
|
||||||
|
| GoldMine -- Mines
|
||||||
|
| IronMine
|
||||||
|
| GraniteMine
|
||||||
|
| CoalMine
|
||||||
|
| Farm -- Castles
|
||||||
|
| PigFarm
|
||||||
|
| DonkeyBreeder
|
||||||
|
| Harbor
|
||||||
|
| Fortress
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
data Amount = Infinite -- Neverending supply
|
||||||
|
| Finite Int -- Finite supply
|
||||||
|
|
||||||
|
-- Extremely preliminary, expand when needed
|
||||||
|
data Commodity = WoodPlank
|
||||||
|
| Sword
|
||||||
|
| Fish
|
||||||
|
deriving Eq
|
||||||
|
|
||||||
|
data Resource = Coal
|
||||||
|
| Iron
|
||||||
|
| Gold
|
||||||
|
| Granite
|
||||||
|
| Water
|
||||||
|
| Fishes
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
instance Show Amount where
|
||||||
|
show (Infinite) = "inexhaustable supply"
|
||||||
|
show (Finite n) = (show n) ++ " left"
|
||||||
|
|
||||||
|
instance Show Commodity where
|
||||||
|
show WoodPlank = "wooden plank"
|
||||||
|
show Sword = "sword"
|
||||||
|
show Fish = "fish"
|
Loading…
Reference in New Issue
Block a user