flickering triangle (rendering cube)
This commit is contained in:
parent
a2c1effb48
commit
33b1ec5534
@ -9,5 +9,5 @@ out vec4 fg_FragColor;
|
||||
void main(void)
|
||||
{
|
||||
//copy-shader
|
||||
fg_FragColor = fg_SmoothColor;
|
||||
fg_FragColor = vec4(0.5,0.5,0.5,1.0);//fg_SmoothColor;
|
||||
}
|
@ -4,17 +4,17 @@
|
||||
uniform mat4 fg_ProjectionMatrix;
|
||||
|
||||
//vertex-data
|
||||
in vec4 fg_Color;
|
||||
//in vec4 fg_Color;
|
||||
in vec3 fg_VertexIn;
|
||||
in vec3 fg_Normal;
|
||||
//in vec3 fg_Normal;
|
||||
|
||||
//output-data for later stages
|
||||
smooth out vec4 fg_SmoothColor;
|
||||
//smooth out vec4 fg_SmoothColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
//transform vec3 into vec4, setting w to 1
|
||||
vec4 fg_Vertex = vec4(fg_VertexIn, 1.0);
|
||||
fg_SmoothColor = fg_Color + 0.001* fg_Normal.xyzx;
|
||||
//fg_SmoothColor = fg_Color + 0.001* fg_Normal.xyzx;
|
||||
gl_Position = fg_ProjectionMatrix * fg_Vertex;
|
||||
}
|
10
src/Main.hs
10
src/Main.hs
@ -44,8 +44,6 @@ data State = State
|
||||
, stateFrustum :: [GL.GLfloat]
|
||||
-- pointer to bindings for locations inside the compiled shader
|
||||
-- mutable because shaders may be changed in the future.
|
||||
, shdrColorIndex :: !GL.AttribLocation
|
||||
, shdrNormalIndex :: !GL.AttribLocation
|
||||
, shdrVertexIndex :: !GL.AttribLocation
|
||||
, shdrProjMatIndex :: !GL.UniformLocation
|
||||
-- the map
|
||||
@ -105,7 +103,7 @@ main = do
|
||||
|
||||
--generate map vertices
|
||||
(mapBuffer, vert) <- getMapBufferObject
|
||||
(ci, ni, vi, pi) <- initShader
|
||||
(vi, pi) <- initShader
|
||||
|
||||
let zDistClosest = 10
|
||||
zDistFarthest = zDistClosest + 20
|
||||
@ -134,8 +132,6 @@ main = do
|
||||
, stateDragStartY = 0
|
||||
, stateDragStartXAngle = 0
|
||||
, stateDragStartYAngle = 0
|
||||
, shdrColorIndex = ci
|
||||
, shdrNormalIndex = ni
|
||||
, shdrVertexIndex = vi
|
||||
, shdrProjMatIndex = pi
|
||||
, stateMap = mapBuffer
|
||||
@ -378,8 +374,6 @@ draw = do
|
||||
ya = stateYAngle state
|
||||
za = stateZAngle state
|
||||
(GL.UniformLocation proj) = shdrProjMatIndex state
|
||||
ci = shdrColorIndex state
|
||||
ni = shdrNormalIndex state
|
||||
vi = shdrVertexIndex state
|
||||
numVert = mapVert state
|
||||
map' = stateMap state
|
||||
@ -387,8 +381,6 @@ draw = do
|
||||
liftIO $ do
|
||||
lookAtUniformMatrix4fv (0.0,0.0,0.0) (0, 15, 0) up frust proj 1
|
||||
GL.bindBuffer GL.ArrayBuffer GL.$= Just map'
|
||||
GL.vertexAttribPointer ci GL.$= fgColorIndex
|
||||
GL.vertexAttribPointer ni GL.$= fgNormalIndex
|
||||
GL.vertexAttribPointer vi GL.$= fgVertexIndex
|
||||
|
||||
GL.drawArrays GL.Triangles 0 numVert
|
||||
|
@ -47,9 +47,7 @@ lineHeight :: GLfloat
|
||||
lineHeight = 0.8660254
|
||||
|
||||
numComponents :: Int
|
||||
numComponents = 4 --color
|
||||
+3 --normal
|
||||
+3 --vertex
|
||||
numComponents = 3
|
||||
|
||||
mapStride :: Stride
|
||||
mapStride = fromIntegral (sizeOf (0.0 :: GLfloat)) * fromIntegral numComponents
|
||||
@ -73,14 +71,14 @@ fgVertexIndex = (ToFloat, mapVertexArrayDescriptor 3 7) --vertex after normal
|
||||
getMapBufferObject :: IO (BufferObject, NumArrayIndices)
|
||||
getMapBufferObject = do
|
||||
map' <- testmap
|
||||
map' <- return $ generateTriangles map'
|
||||
map' <- return $ generateCube --generateTriangles map'
|
||||
putStrLn $ P.unlines $ P.map show (prettyMap map')
|
||||
len <- return $ fromIntegral $ P.length map' `div` numComponents
|
||||
putStrLn $ P.unwords ["num verts",show len]
|
||||
bo <- genObjectName -- create a new buffer
|
||||
bindBuffer ArrayBuffer $= Just bo -- bind buffer
|
||||
withArray map' $ \buffer ->
|
||||
bufferData ArrayBuffer $= (fromIntegral (sizeOf(P.head map')), buffer, StaticDraw)
|
||||
bufferData ArrayBuffer $= (fromIntegral (P.length map' * sizeOf(P.head map')), buffer, StaticDraw)
|
||||
checkError "initBuffer"
|
||||
return (bo,len)
|
||||
|
||||
@ -88,6 +86,51 @@ prettyMap :: [GLfloat] -> [(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfl
|
||||
prettyMap (a:b:c:d:x:y:z:u:v:w:ms) = (a,b,c,d,x,y,z,u,v,w):(prettyMap ms)
|
||||
prettyMap _ = []
|
||||
|
||||
generateCube :: [GLfloat]
|
||||
generateCube = [ -- lower plane
|
||||
-0.3,-0.3,-0.3,
|
||||
0.3,-0.3,0.3,
|
||||
0.3,-0.3,-0.3,
|
||||
-0.3,-0.3,-0.3,
|
||||
-0.3,-0.3,0.3,
|
||||
0.3,-0.3,0.3,
|
||||
-- upper plane
|
||||
-0.3,0.3,-0.3,
|
||||
0.3,0.3,0.3,
|
||||
0.3,0.3,-0.3,
|
||||
-0.3,0.3,-0.3,
|
||||
-0.3,0.3,0.3,
|
||||
0.3,0.3,0.3,
|
||||
-- left plane
|
||||
-0.3,-0.3,-0.3,
|
||||
-0.3,0.3,0.3,
|
||||
-0.3,-0.3,0.3,
|
||||
-0.3,-0.3,-0.3,
|
||||
-0.3,0.3,0.3,
|
||||
-0.3,0.3,-0.3,
|
||||
-- right plane
|
||||
0.3,-0.3,-0.3,
|
||||
0.3,0.3,0.3,
|
||||
0.3,-0.3,0.3,
|
||||
0.3,-0.3,-0.3,
|
||||
0.3,0.3,0.3,
|
||||
0.3,0.3,-0.3,
|
||||
-- front plane
|
||||
-0.3,-0.3,-0.3,
|
||||
0.3,0.3,-0.3,
|
||||
0.3,-0.3,-0.3,
|
||||
-0.3,-0.3,-0.3,
|
||||
0.3,0.3,-0.3,
|
||||
-0.3,0.3,-0.3,
|
||||
-- back plane
|
||||
-0.3,-0.3,0.3,
|
||||
0.3,0.3,0.3,
|
||||
0.3,-0.3,0.3,
|
||||
-0.3,-0.3,0.3,
|
||||
0.3,0.3,0.3,
|
||||
-0.3,0.3,0.3
|
||||
]
|
||||
|
||||
generateTriangles :: PlayMap -> [GLfloat]
|
||||
generateTriangles map' =
|
||||
let ((xl,yl),(xh,yh)) = bounds map' in
|
||||
|
@ -33,7 +33,7 @@ initBuffer varray =
|
||||
checkError "initBuffer"
|
||||
return bufferObject
|
||||
|
||||
initShader :: IO (AttribLocation, AttribLocation, AttribLocation, UniformLocation)
|
||||
initShader :: IO (AttribLocation, UniformLocation)
|
||||
initShader = do
|
||||
! vertexSource <- B.readFile vertexShaderFile
|
||||
! fragmentSource <- B.readFile fragmentShaderFile
|
||||
@ -49,20 +49,12 @@ initShader = do
|
||||
projectionMatrixIndex <- get (uniformLocation program "fg_ProjectionMatrix")
|
||||
checkError "projMat"
|
||||
|
||||
colorIndex <- get (attribLocation program "fg_Color")
|
||||
vertexAttribArray colorIndex $= Enabled
|
||||
checkError "colorInd"
|
||||
|
||||
normalIndex <- get (attribLocation program "fg_Normal")
|
||||
vertexAttribArray normalIndex $= Enabled
|
||||
checkError "normalInd"
|
||||
|
||||
vertexIndex <- get (attribLocation program "fg_VertexIn")
|
||||
vertexAttribArray vertexIndex $= Enabled
|
||||
checkError "vertexInd"
|
||||
|
||||
checkError "initShader"
|
||||
return (colorIndex, normalIndex, vertexIndex, projectionMatrixIndex)
|
||||
return (vertexIndex, projectionMatrixIndex)
|
||||
|
||||
initRendering :: IO ()
|
||||
initRendering = do
|
||||
|
Loading…
Reference in New Issue
Block a user