little cleanup
- some formatting - changed y/z-Coords on Map (y is height now, map is in x/z-plane)
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		| @@ -26,6 +26,7 @@ import           GHC.Conc.Sync              (unsafeIOToSTM) | ||||
| import           Prelude                    as P | ||||
| import           System.IO.Unsafe           (unsafePerformIO) | ||||
| import Foreign.Marshal.Array (allocaArray) | ||||
| import Render.Misc (dumpInfo) | ||||
|  | ||||
| data ProgramState = PS { keysPressed :: IntSet | ||||
|                        , px          :: GLfloat | ||||
| @@ -365,6 +366,7 @@ keyEvent state press = do | ||||
|                     | code == 25      -> accept $ ps { dheading = dheading - deltaH } | ||||
|                     | code == 27      -> accept $ ps { dheading = dheading + deltaH } | ||||
|                     | code == 42      -> accept $ ps { showShadowMap = not showShadowMap } | ||||
|                     | code == 31      -> dumpInfo >> accept ps | ||||
|                     | otherwise       -> deny ps | ||||
|                   -- on RELEASE only | ||||
|                   False | ||||
| @@ -522,7 +524,6 @@ main = do | ||||
|     (w', h') <- liftIO $ reconfigure w h | ||||
|     liftIO $ Gtk.labelSetText label $ unwords ["Width:",show w',"Height:",show h'] | ||||
|  | ||||
|  | ||||
|   Gtk.widgetShowAll window | ||||
|   Gtk.mainGUI | ||||
|  | ||||
|   | ||||
| @@ -105,11 +105,11 @@ colorLookup hs t = if inRange (bounds hs) t then c else (0.0, 0.0, 0.0) | ||||
|                                 Mountain        -> (0.5, 0.5, 0.5) | ||||
|  | ||||
| coordLookup :: (Int,Int) -> GLfloat -> (GLfloat, GLfloat, GLfloat) | ||||
| coordLookup (x,y) h =  | ||||
| coordLookup (x,z) y =  | ||||
|                 if even x then | ||||
|                         (fromIntegral $ x `div` 2, fromIntegral (2 * y) * lineHeight, h) | ||||
|                         (fromIntegral $ x `div` 2, y, fromIntegral (2 * z) * lineHeight) | ||||
|                 else | ||||
|                         (fromIntegral (x `div` 2) / 2.0, fromIntegral (2 * y + 1) * lineHeight, h) | ||||
|                         (fromIntegral (x `div` 2) / 2.0, y, fromIntegral (2 * z + 1) * lineHeight) | ||||
|  | ||||
|  | ||||
| -- if writing in ASCII-Format transpose so i,j -> y,x | ||||
|   | ||||
| @@ -1,12 +1,12 @@ | ||||
| module Render.Misc where | ||||
|  | ||||
| import Graphics.Rendering.OpenGL.GL.StringQueries | ||||
| import           Control.Monad | ||||
| import qualified Data.ByteString                            as B (ByteString) | ||||
| import           Graphics.Rendering.OpenGL.GL.Shaders | ||||
| import           Graphics.Rendering.OpenGL.GL.StateVar | ||||
| import           Graphics.Rendering.OpenGL.GL.StringQueries | ||||
| import           Graphics.Rendering.OpenGL.GLU.Errors | ||||
| import           System.IO                                  (hPutStrLn, stderr) | ||||
| import Control.Monad | ||||
| import Graphics.Rendering.OpenGL.GL.Shaders | ||||
| import qualified Data.ByteString as B (ByteString) | ||||
|  | ||||
|  | ||||
| checkError :: String -> IO () | ||||
|   | ||||
| @@ -1,17 +1,19 @@ | ||||
| {-# LANGUAGE BangPatterns #-} | ||||
| module Render.Render where | ||||
|  | ||||
| import Graphics.Rendering.OpenGL.GL.BufferObjects | ||||
| import Graphics.Rendering.OpenGL.GL.ObjectName | ||||
| import Graphics.Rendering.OpenGL.GL.StateVar | ||||
| import Render.Misc | ||||
| import Graphics.Rendering.OpenGL.Raw.Core31.Types (GLfloat) | ||||
| import Foreign.Storable (sizeOf) | ||||
| import Foreign.Marshal.Array (withArray) | ||||
| import Graphics.Rendering.OpenGL.GL.VertexSpec | ||||
| import Graphics.Rendering.OpenGL.GL.Shaders | ||||
| import Graphics.Rendering.OpenGL.GL.VertexArrays (Capability(..), vertexAttribArray) | ||||
| import qualified Data.ByteString                            as B | ||||
| import           Foreign.Marshal.Array                      (withArray) | ||||
| import           Foreign.Storable                           (sizeOf) | ||||
| import           Graphics.Rendering.OpenGL.GL.BufferObjects | ||||
| import           Graphics.Rendering.OpenGL.GL.Framebuffer   (clearColor) | ||||
| import           Graphics.Rendering.OpenGL.GL.ObjectName | ||||
| import           Graphics.Rendering.OpenGL.GL.Shaders | ||||
| import           Graphics.Rendering.OpenGL.GL.StateVar | ||||
| import           Graphics.Rendering.OpenGL.GL.VertexArrays  (Capability (..), | ||||
|                                                              vertexAttribArray) | ||||
| import           Graphics.Rendering.OpenGL.GL.VertexSpec | ||||
| import           Graphics.Rendering.OpenGL.Raw.Core31.Types (GLfloat) | ||||
| import           Render.Misc | ||||
|  | ||||
| vertexShaderFile :: String | ||||
| vertexShaderFile = "shaders/vertex.shader" | ||||
| @@ -50,3 +52,8 @@ initShader = do | ||||
|  | ||||
|    checkError "initShader" | ||||
|    return (projectionMatrixIndex, colorIndex, vertexIndex) | ||||
|  | ||||
| initRendering :: IO () | ||||
| initRendering = do | ||||
|         clearColor $= Color4 0 0 0 0 | ||||
|         checkError "initRendering" | ||||
|   | ||||
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