finished storing ui widgets into a HashMap and referencing them by UIId.
Additionally, widgets functions now use the Pioneers monad. Branch is compiling again and works.
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6879201c53
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2d80c92384
@ -103,6 +103,7 @@ main =
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far = 500 --far plane
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ratio = fromIntegral fbWidth / fromIntegral fbHeight
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frust = createFrustum fov near far ratio
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(guiMap, guiRoots) = createGUI
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aks = ArrowKeyState {
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_up = False
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, _down = False
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@ -174,6 +175,8 @@ main =
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}
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, _ui = UIState
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{ _uiHasChanged = True
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, _uiMap = guiMap
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, _uiRoots = guiRoots
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}
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}
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@ -115,6 +115,7 @@ data GLState = GLState
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data UIState = UIState
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{ _uiHasChanged :: !Bool
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, _uiMap :: Map.HashMap UIId (GUIAny Pioneers)
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, _uiRoots :: [UIId]
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}
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data State = State
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@ -2,53 +2,85 @@
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module UI.Callbacks where
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import Control.Monad.Trans (liftIO)
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import qualified Graphics.Rendering.OpenGL.GL as GL
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import Control.Lens ((^.), (.~))
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import Control.Monad (liftM)
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import Control.Monad.RWS.Strict (get, modify)
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import Control.Monad.Trans (liftIO)
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import qualified Data.HashMap.Strict as Map
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import Data.List (foldl')
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import Data.Maybe
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import Foreign.Marshal.Array (pokeArray)
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import Foreign.Marshal.Alloc (allocaBytes)
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import Render.Misc (genColorData)
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import Types
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import UI.UIBaseData
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import UI.UIClasses
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import UI.UIOperations
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import qualified Graphics.Rendering.OpenGL.GL as GL
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import Control.Lens ((^.), (.~), (%~))
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import Render.Misc (genColorData)
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import Foreign.Marshal.Array (pokeArray)
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import Foreign.Marshal.Alloc (allocaBytes)
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import Control.Monad.RWS.Strict (get, liftIO, modify)
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data Pixel = Pixel Int Int
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getGUI :: [GUIAny]
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getGUI = [ toGUIAny $ GUIContainer 0 0 120 80 [] 1
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, toGUIAny $ GUIPanel $ GUIContainer 0 0 0 0
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[toGUIAny $ GUIContainer 0 80 100 200 [] 4
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,toGUIAny $GUIButton 50 400 200 175 2 defaultUIState testMessage
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] 3
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]
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createGUI :: (Map.HashMap UIId (GUIAny Pioneers), [UIId])
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createGUI = (Map.fromList [ (UIId 0, GUIAnyP $ GUIPanel $ GUIContainer 0 0 0 0 [UIId 1, UIId 2] 0)
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, (UIId 1, GUIAnyC $ GUIContainer 20 50 120 80 [] 1)
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, (UIId 2, GUIAnyP $ GUIPanel $ GUIContainer 100 140 0 0 [UIId 3, UIId 4] 3)
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, (UIId 3, GUIAnyC $ GUIContainer 100 140 130 200 [] 4 )
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, (UIId 4, GUIAnyB (GUIButton 30 200 60 175 2 defaultUIState ) (ButtonHandler testMessage))
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], [UIId 0])
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testMessage :: (Show w) => w -> ScreenUnit -> ScreenUnit -> IO w
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getGUI :: Map.HashMap UIId (GUIAny Pioneers) -> [GUIAny Pioneers]
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getGUI hmap = Map.elems hmap
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getRootIds :: Pioneers [UIId]
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getRootIds = do
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state <- get
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return $ state ^. ui.uiRoots
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getRoots :: Pioneers [GUIAny Pioneers]
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getRoots = do
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state <- get
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rootIds <- getRootIds
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let hMap = state ^. ui.uiMap
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return $ toGUIAnys hMap rootIds
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testMessage :: w -> ScreenUnit -> ScreenUnit -> Pioneers w
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testMessage w x y = do
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putStrLn ("\tclick on " ++ show x ++ "," ++ show y)
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return w
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liftIO $ putStrLn ("\tclick on " ++ show x ++ "," ++ show y)
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return w
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-- | Handler for UI-Inputs.
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-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
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clickHandler :: Pixel -> Pioneers ()
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clickHandler (Pixel x y) = case concatMap (isInside x y) getGUI of
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[] -> liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
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hit -> liftIO $ do
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_ <- sequence $ map (\w ->
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case w of
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(GUIAnyB b h) -> do
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putStrLn $ "hitting " ++ getShorthand w ++ ": " ++ show (getBoundary w) ++ " " ++ show (getPriority w)
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++ " at ["++show x++","++show y++"]"
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(b', h') <- onMousePressed x y b h
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_ <- onMouseReleased x y b' h'
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return ()
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_ -> putStrLn $ "hitting " ++ getShorthand w ++ ": " ++ show (getBoundary w) ++ " " ++ show (getPriority w)
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++ " at ["++show x++","++show y++"]"
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) hit
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return ()
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clickHandler (Pixel x y) = do
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state <- get
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let hMap = state ^. ui.uiMap
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roots <- getRootIds
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hits <- liftM concat $ mapM (getInsideId hMap x y) roots
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case hits of
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[] -> liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
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_ -> do
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changes <- sequence $ map (\uid -> do
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let w = toGUIAny hMap uid
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short <- getShorthand w
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bound <- getBoundary w
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prio <- getPriority w
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liftIO $ putStrLn $ "hitting " ++ short ++ ": " ++ show bound ++ " " ++ show prio
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++ " at [" ++ show x ++ "," ++ show y ++ "]"
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case w of
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(GUIAnyB b h) -> do
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(b', h') <- onMousePressed x y b h
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(b'', h'') <- onMouseReleased x y b' h'
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return $ Just (uid, GUIAnyB b'' h'')
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_ -> return Nothing
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) $ hits
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let newMap :: Map.HashMap UIId (GUIAny Pioneers)
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newMap = foldl' (\hm (uid, w') -> Map.insert uid w' hm) hMap $ catMaybes changes
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modify $ ui.uiMap .~ newMap
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return ()
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-- | Handler for UI-Inputs.
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@ -69,36 +101,40 @@ alternateClickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["alternate pres
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prepareGUI :: Pioneers ()
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prepareGUI = do
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state <- get
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roots <- getRoots
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let tex = (state ^. gl.glHud.hudTexture)
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liftIO $ do
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-- bind texture - all later calls work on this one.
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GL.textureBinding GL.Texture2D GL.$= Just tex
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mapM_ (copyGUI tex) getGUI
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mapM_ (copyGUI tex) roots
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modify $ ui.uiHasChanged .~ False
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--TODO: Perform border-checking ... is xoff + width and yoff+height inside the screen-coordinates..
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copyGUI :: GL.TextureObject -> GUIAny -> IO ()
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copyGUI :: GL.TextureObject -> GUIAny Pioneers -> Pioneers ()
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copyGUI tex widget = do
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let (xoff, yoff, width, height) = getBoundary widget
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(xoff, yoff, wWidth, wHeight) <- getBoundary widget
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state <- get
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let
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hMap = state ^. ui.uiMap
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int = fromInteger.toInteger --conversion between Int8, GLInt, Int, ...
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--temporary color here. lateron better some getData-function to
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--get a list of pixel-data or a texture.
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color = case widget of
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(GUIAnyC _) -> [255,0,0,128]
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(GUIAnyB _ _) -> [255,255,0,255]
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(GUIAnyP _) -> [128,128,128,255]
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(GUIAnyP _) -> [128,128,128,128]
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_ -> [255,0,255,255]
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allocaBytes (width*height*4) $ \ptr -> do
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liftIO $ allocaBytes (wWidth*wHeight*4) $ \ptr -> do
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--copy data into C-Array
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pokeArray ptr (genColorData (width*height) color)
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pokeArray ptr (genColorData (wWidth*wHeight) color)
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GL.texSubImage2D
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GL.Texture2D
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0
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(GL.TexturePosition2D (int xoff) (int yoff))
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(GL.TextureSize2D (int width) (int height))
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(GL.TextureSize2D (int wWidth) (int wHeight))
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(GL.PixelData GL.RGBA GL.UnsignedByte ptr)
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mapM_ (copyGUI tex) (getChildren widget)
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copyGUI _ _ = return ()
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nextChildrenIds <- getChildren widget
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mapM_ (copyGUI tex) $ toGUIAnys hMap $ nextChildrenIds
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--TODO: Add scroll-Handler, return (Pioneers Bool) to indicate event-bubbling etc.
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--TODO: Maybe queues are better?
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@ -9,7 +9,7 @@ import Data.Ix
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type ScreenUnit = Int
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newtype UIId = UId Int deriving (Eq,Ord,Show,Read,Bounded,Ix,Hashable)
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newtype UIId = UIId Int deriving (Eq,Ord,Show,Read,Bounded,Ix,Hashable)
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-- |The state of a clickable ui widget.
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data UIButtonState = UIButtonState
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@ -35,7 +35,7 @@ data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
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data ButtonHandler m w = ButtonHandler
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{ _action :: (w -> ScreenUnit -> ScreenUnit -> m w) }
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instance Show (ButtonHandler m w) where
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show _ = "ButtonHandler ***"
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show _ = "ButtonHandler ***"
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-- |A collection data type that may hold any usable ui element. @m@ is a monad.
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data GUIAny m = GUIAnyC GUIContainer
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@ -64,10 +64,10 @@ data GUIButton = GUIButton { _uiScreenXB :: ScreenUnit, _uiScreenYB :: ScreenUni
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, _uiButtonState :: UIButtonState
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} deriving ()
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instance Show GUIButton where
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show w = "GUIButton {_screenXB = " ++ show (_uiScreenXB w)
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++ " _screenYB = " ++ show (_uiScreenYB w)
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++ " _widthB = " ++ show (_uiWidthB w)
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++ " _heightB = " ++ show (_uiHeightB w)
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++ " _priorityB = " ++ show (_uiScreenYB w)
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++ " _buttonState = " ++ show (_uiButtonState w)
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++ "}"
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show w = "GUIButton {_screenXB = " ++ show (_uiScreenXB w)
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++ " _screenYB = " ++ show (_uiScreenYB w)
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++ " _widthB = " ++ show (_uiWidthB w)
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++ " _heightB = " ++ show (_uiHeightB w)
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++ " _priorityB = " ++ show (_uiScreenYB w)
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++ " _buttonState = " ++ show (_uiButtonState w)
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++ "}"
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@ -27,17 +27,17 @@ class (Monad m) => GUIWidget m uiw where
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getChildren :: uiw -> m [UIId]
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getChildren _ = return []
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-- |The function 'isInsideSelf' tests whether a point is inside the widget itself.
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-- |The function 'isInside' tests whether a point is inside the widget itself.
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-- A screen position may be inside the bounding box of a widget but not considered part of the
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-- component.
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--
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-- The default implementations tests if the point is within the rectangle specified by the
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-- 'getBoundary' function.
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isInsideSelf :: ScreenUnit -- ^screen x coordinate
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isInside :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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-> uiw -- ^the parent widget
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-> m Bool
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isInsideSelf x' y' wg = do
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isInside x' y' wg = do
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(x, y, w, h) <- getBoundary wg
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return $ (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
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@ -193,9 +193,9 @@ instance GUIWidget T.Pioneers (GUIAny T.Pioneers) where
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getChildren (GUIAnyC w) = getChildren w
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getChildren (GUIAnyP w) = getChildren w
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getChildren (GUIAnyB w _) = getChildren w
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isInsideSelf x y (GUIAnyC w) = (isInsideSelf x y) w
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isInsideSelf x y (GUIAnyP w) = (isInsideSelf x y) w
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isInsideSelf x y (GUIAnyB w _) = (isInsideSelf x y) w
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isInside x y (GUIAnyC w) = (isInside x y) w
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isInside x y (GUIAnyP w) = (isInside x y) w
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isInside x y (GUIAnyB w _) = (isInside x y) w
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getPriority (GUIAnyC w) = getPriority w
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getPriority (GUIAnyP w) = getPriority w
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getPriority (GUIAnyB w _) = getPriority w
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@ -1,26 +1,79 @@
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module UI.UIOperations where
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import Control.Monad (liftM)
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import qualified Data.HashMap.Strict as Map
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import Data.Maybe
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import Types
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import UI.UIBaseData
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import UI.UIClasses
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defaultUIState :: UIButtonState
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defaultUIState = UIButtonState False False False False False False
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--TODO
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-- |The function 'isInside' tests whether a point is inside the widget or any child.
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-- A screen position may be inside the bounding box of a widget but not considered part of the component.
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-- The function returns all hit widgets that have no hit children or 'Nothing' if the point neither hits any
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-- component nor the parent widget itself.
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isInside :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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-> UIId -- ^the parent widget
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-> [UIId]
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isInside x' y' wg =
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case isInsideSelf x' y' wg of -- test inside parent's bounding box
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False -> []
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True -> case concat $ map (isInside x' y') (getChildren wg) of
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[] -> [toGUIAny wg]
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l -> l
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toGUIAny :: Map.HashMap UIId (GUIAny m) -> UIId -> GUIAny m
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toGUIAny m uid = case Map.lookup uid m of
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Just w -> w
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Nothing -> error "map does not contain requested key" --TODO: better error handling
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{-# INLINE toGUIAny #-}
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toGUIAnys :: Map.HashMap UIId (GUIAny m) -> [UIId] -> [GUIAny m]
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toGUIAnys m ids = mapMaybe (flip Map.lookup m) ids
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{-# INLINE toGUIAnys #-}
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-- TODO: check for missing components?
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-- |The function 'getInside' returns child widgets that overlap with a specific
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-- screen position.
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--
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-- A screen position may be inside the bounding box of a widget but not
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-- considered part of the component. The function returns all hit widgets that
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-- have no hit children, which may be the input widget itself,
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-- or @[]@ if the point does not hit the widget.
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--
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-- This function returns the widgets themselves unlike 'getInsideId'.
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getInside :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
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-> ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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-> GUIAny Pioneers -- ^the parent widget
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-> Pioneers [GUIAny Pioneers]
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getInside hMap x' y' wg = do
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inside <- isInside x' y' wg
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if inside -- test inside parent's bounding box
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then do
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childrenIds <- getChildren wg
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hitChildren <- liftM concat $ mapM (getInside hMap x' y') (toGUIAnys hMap childrenIds)
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case hitChildren of
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[] -> return [wg]
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_ -> return hitChildren
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else return []
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--TODO: Priority queue?
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-- |The function 'getInsideId' returns child widgets that overlap with a
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-- specific screen position.
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--
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-- A screen position may be inside the bounding box of a widget but not
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-- considered part of the component. The function returns all hit widgets that
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-- have no hit children, which may be the input widget itself,
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-- or @[]@ if the point does not hit the widget.
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--
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-- This function returns the 'UIId's of the widgets unlike 'getInside'.
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getInsideId :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
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-> ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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-> UIId -- ^the parent widget
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-> Pioneers [UIId]
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getInsideId hMap x' y' uid = do
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let wg = toGUIAny hMap uid
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inside <- isInside x' y' wg
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if inside -- test inside parent's bounding box
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then do
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childrenIds <- getChildren wg
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hitChildren <- liftM concat $ mapM (getInsideId hMap x' y') childrenIds
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case hitChildren of
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[] -> return [uid]
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_ -> return hitChildren
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else return []
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--TODO: Priority queue?
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