merged .. but colors broken..
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@ -7,12 +7,13 @@ import Foreign.Storable (sizeOf)
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import Graphics.Rendering.OpenGL.GL.BufferObjects
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import Graphics.Rendering.OpenGL.GL.Framebuffer (clearColor)
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import Graphics.Rendering.OpenGL.GL.ObjectName
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import Graphics.Rendering.OpenGL.GL.PerFragment
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import Graphics.Rendering.OpenGL.GL.Shaders
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import Graphics.Rendering.OpenGL.GL.StateVar
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import Graphics.Rendering.OpenGL.GL.VertexArrays (Capability (..),
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vertexAttribArray)
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import Graphics.Rendering.OpenGL.GL.VertexSpec
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import Graphics.Rendering.OpenGL.Raw.Core31.Types (GLfloat)
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import Graphics.Rendering.OpenGL.Raw.Core31
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import Render.Misc
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vertexShaderFile :: String
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@ -33,7 +34,7 @@ initBuffer varray =
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checkError "initBuffer"
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return bufferObject
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initShader :: IO (AttribLocation, AttribLocation, AttribLocation, UniformLocation)
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initShader :: IO (AttribLocation, AttribLocation, AttribLocation, UniformLocation, UniformLocation, UniformLocation)
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initShader = do
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! vertexSource <- B.readFile vertexShaderFile
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! fragmentSource <- B.readFile fragmentShaderFile
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@ -49,22 +50,35 @@ initShader = do
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projectionMatrixIndex <- get (uniformLocation program "fg_ProjectionMatrix")
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checkError "projMat"
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colorIndex <- get (attribLocation program "fg_Color")
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vertexAttribArray colorIndex $= Enabled
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checkError "colorInd"
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viewMatrixIndex <- get (uniformLocation program "fg_ViewMatrix")
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checkError "viewMat"
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normalIndex <- get (attribLocation program "fg_Normal")
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vertexAttribArray normalIndex $= Enabled
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checkError "normalInd"
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modelMatrixIndex <- get (uniformLocation program "fg_ModelMatrix")
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checkError "modelMat"
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vertexIndex <- get (attribLocation program "fg_VertexIn")
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vertexAttribArray vertexIndex $= Enabled
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checkError "vertexInd"
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normalIndex <- get (attribLocation program "fg_NormalIn")
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vertexAttribArray normalIndex $= Enabled
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checkError "normalInd"
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colorIndex <- get (attribLocation program "fg_Color")
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vertexAttribArray colorIndex $= Enabled
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checkError "colorInd"
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att <- get (activeAttribs program)
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putStrLn $ unlines $ "Attributes: ":map show att
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putStrLn $ unlines $ ["Indices: ", show (colorIndex, normalIndex, vertexIndex)]
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checkError "initShader"
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return (colorIndex, normalIndex, vertexIndex, projectionMatrixIndex)
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return (colorIndex, normalIndex, vertexIndex, projectionMatrixIndex, viewMatrixIndex, modelMatrixIndex)
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initRendering :: IO ()
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initRendering = do
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clearColor $= Color4 0 0 0 0
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depthFunc $= Just Less
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glCullFace gl_BACK
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checkError "initRendering"
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