merged .. but colors broken..
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@ -4,16 +4,17 @@ import Control.Monad
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import qualified Data.ByteString as B (ByteString)
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import Foreign.Marshal.Array (allocaArray,
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pokeArray)
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import Foreign.C (CFloat)
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import Graphics.Rendering.OpenGL.GL.Shaders
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import Graphics.Rendering.OpenGL.GL.StateVar
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import Graphics.Rendering.OpenGL.GL.StringQueries
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import Graphics.Rendering.OpenGL.GLU.Errors
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import Graphics.Rendering.OpenGL.Raw.Core31
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import System.IO (hPutStrLn, stderr)
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import Linear
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up :: (Double, Double, Double)
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up = (0.0, 1.0, 1.0)
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up :: V3 CFloat
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up = V3 0 1 0
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checkError :: String -> IO ()
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checkError functionName = get errors >>= mapM_ reportError
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@ -58,16 +59,21 @@ createProgramUsing shaders = do
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linkAndCheck program
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return program
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createFrustum :: Float -> Float -> Float -> Float -> [GLfloat]
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createFrustum fov n f rat =
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let s = recip (tan $ fov*0.5 * pi / 180) in
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map (fromRational . toRational) [
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rat*s,0,0,0,
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0,rat*s,0,0,
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0,0,-(f/(f-n)), -1,
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0,0,-((f*n)/(f-n)), 1
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]
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createFrustum :: Float -> Float -> Float -> Float -> M44 CFloat
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createFrustum fov n' f' rat =
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let
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f = realToFrac f'
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n = realToFrac n'
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s = realToFrac $ recip (tan $ fov*0.5 * pi / 180)
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(ratw,rath) = if rat > 1 then
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(1,1/realToFrac rat)
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else
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(realToFrac rat,1)
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in
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V4 (V4 (s/ratw) 0 0 0)
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(V4 0 (s/rath) 0 0)
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(V4 0 0 (-((f+n)/(f-n))) (-((2*f*n)/(f-n))))
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(V4 0 0 (-1) 0)
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lookAtUniformMatrix4fv :: (Double, Double, Double) --origin
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-> (Double, Double, Double) --camera-pos
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@ -126,9 +132,23 @@ infixl 5 ><
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]
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_ >< _ = error "non-conformat matrix-multiplication"
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-- from vmath.h
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lookAt :: V3 CFloat -> V3 CFloat -> V3 CFloat -> M44 CFloat
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lookAt eye@(V3 ex ey ez) center up =
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V4
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(V4 xx xy xz (-dot x eye))
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(V4 yx yy yz (-dot y eye))
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(V4 zx zy zz (-dot z eye))
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(V4 0 0 0 1)
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where
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z@(V3 zx zy zz) = normalize (eye ^-^ center)
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x@(V3 xx xy xz) = normalize (cross up z)
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y@(V3 yx yy yz) = normalize (cross z x)
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-- generates 4x4-Projection-Matrix
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lookAt :: (Double, Double, Double) -> (Double, Double, Double) -> (Double, Double, Double) -> [GLfloat]
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lookAt at eye up =
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lookAt_ :: (Double, Double, Double) -> (Double, Double, Double) -> (Double, Double, Double) -> [GLfloat]
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lookAt_ at eye up =
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map (fromRational . toRational) [
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xx, yx, zx, 0,
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xy, yy, zy, 0,
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