viewport scales with window now
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@ -414,6 +414,7 @@ adjustWindow = do
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far = 100 --far plane
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ratio = fromIntegral fbWidth / fromIntegral fbHeight
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frust = createFrustum fov near far ratio
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liftIO $ glViewport 0 0 (fromIntegral fbWidth) (fromIntegral fbHeight)
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put $ state {
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stateFrustum = frust
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}
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