WIP DOES NOT WORK

This commit is contained in:
Nicole Dresselhaus 2014-05-02 16:15:58 +02:00
parent c4b5e69fcf
commit 1f6551cf08
2 changed files with 34 additions and 0 deletions

View File

@ -22,6 +22,7 @@ import Types
import Render.Misc
import Render.Types
import Graphics.GLUtil.BufferObjects (makeBuffer)
import Importer.IQM.Parser
mapVertexShaderFile :: String
mapVertexShaderFile = "shaders/map/vertex.shader"
@ -32,6 +33,11 @@ mapTessEvalShaderFile = "shaders/map/tessEval.shader"
mapFragmentShaderFile :: String
mapFragmentShaderFile = "shaders/map/fragment.shader"
objectVertexShaderFile :: String
objectVertexShaderFile = "shaders/objects/vertex.shader"
objectFragmentShaderFile :: String
objectFragmentShaderFile = "shaders/objects/fragment.shader"
uiVertexShaderFile :: String
uiVertexShaderFile = "shaders/ui/vertex.shader"
uiFragmentShaderFile :: String
@ -113,6 +119,21 @@ initMapShader tessFac (buf, vertDes) = do
texts <- genObjectNames 6
testobj <- parseIQM "sample.iqm"
let
objs = [GLObject testobj (Coord3D 0 10 0)]
! vertexSource' <- B.readFile objectVertexShaderFile
! fragmentSource' <- B.readFile objectFragmentShaderFile
vertexShader' <- compileShaderSource VertexShader vertexSource'
checkError "compile Object-Vertex"
fragmentShader' <- compileShaderSource FragmentShader fragmentSource'
checkError "compile Object-Fragment"
objProgram <- createProgramUsing [vertexShader', fragmentShader']
checkError "compile Object-Program"
currentProgram $= Just objProgram
checkError "initShader"
return GLMapState
@ -132,6 +153,8 @@ initMapShader tessFac (buf, vertDes) = do
, _mapVert = vertDes
, _overviewTexture = overTex
, _mapTextures = texts
, _mapObjects = objs
, _objectProgram = objProgram
}
initHud :: IO GLHud
@ -354,6 +377,11 @@ render = do
cullFace $= Just Front
glDrawArrays gl_PATCHES 0 (fromIntegral numVert)
currentProgram $= Just (state ^. gl.glMap.objectProgram)
checkError "draw map"
-- set sample 1 as target in renderbuffer

View File

@ -13,7 +13,9 @@ import Control.Lens
import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject)
import Render.Types
import UI.UIBaseData
import Importer.IQM.Types
data Coord3D a = Coord3D a a a
--Static Read-Only-State
data Env = Env
@ -113,8 +115,12 @@ data GLMapState = GLMapState
, _renderedMapTexture :: !TextureObject --TODO: Probably move to UI?
, _overviewTexture :: !TextureObject
, _mapTextures :: ![TextureObject] --TODO: Fix size on list?
, _objectProgram :: !GL.Program
, _mapObjects :: ![GLObject]
}
data GLObject = GLObject IQM (Coord3D Double)
data GLHud = GLHud
{ _hudTexture :: !TextureObject -- ^ HUD-Texture itself
, _hudTexIndex :: !GL.UniformLocation -- ^ Position of Overlay-Texture in Shader