works now again - still renders nothing.
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@ -488,6 +488,36 @@ render = do
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drawMap --draw map -> put to another function for readability
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liftIO $ do
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---- RENDER MAPOBJECTS --------------------------------------------
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currentProgram $= Just (state ^. gl.glMap.objectProgram)
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checkError "setting up shadowmap-program"
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--set up projection (= copy from state)
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--TODO: Fix width/depth
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with (distribute frust) $ \ptr ->
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glUniformMatrix4fv projmo 1 0 (castPtr (ptr :: Ptr (L.M44 CFloat)))
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checkError "copy projection"
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--set up camera
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--TODO: Fix magic constants... and camPos
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let ! cam = getCam camPos zDist' xa ya
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with (distribute cam) $ \ptr ->
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glUniformMatrix4fv vmatmo 1 0 (castPtr (ptr :: Ptr (L.M44 CFloat)))
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checkError "copy shadowmap-cam"
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--set up normal--Mat transpose((model*camera)^-1)
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--needed?
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let normal' = (case L.inv33 (fmap (^. L._xyz) cam ^. L._xyz) of
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(Just a) -> a
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Nothing -> L.eye3) :: L.M33 CFloat
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nmap = collect id normal' :: L.M33 CFloat --transpose...
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with (distribute nmap) $ \ptr ->
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glUniformMatrix3fv nmatmo 1 0 (castPtr (ptr :: Ptr (L.M33 CFloat)))
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checkError "nmat"
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mapM_ renderObject (state ^. gl.glMap.mapObjects)
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checkError "draw mapobjects"
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---- COMPOSE RENDERING --------------------------------------------
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-- Render to BackBuffer (=Screen)
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