scaled map correctly; fixed whacky cam
- scaled map correctly by factor 10 - fixed whacky camera (vorzeichenfehler -.-) - adapted view-distance - adapted scroll-speed - adapted model-position
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@ -96,8 +96,8 @@ float snoise(vec3 v)
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float fog(float dist) {
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dist = max(0,dist - 50);
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dist = dist * 0.05;
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// dist = dist*dist;
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dist = dist * 0.005;
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dist = dist*dist;
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return 1-exp(-dist);
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}
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