compensating for stripe depth
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1c1aedda30
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@ -30,7 +30,6 @@ import Linear
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import Control.Arrow ((***))
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import Control.Arrow ((***))
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import Map.Types
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import Map.Types
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import Map.Creation
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type Height = Float
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type Height = Float
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@ -48,14 +48,14 @@ giveMapHeight :: PlayMap
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-> (Float, Float) -- ^ Coordinates on X/Z-axes
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-> (Float, Float) -- ^ Coordinates on X/Z-axes
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-> Float -- ^ Terrain Height at that position
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-> Float -- ^ Terrain Height at that position
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giveMapHeight mp (x,z)
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giveMapHeight mp (x,z)
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| outsideMap (x,z) = 0.0
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| outsideMap (x',z) = 0.0
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| (isInt z 6) && (isInt x 6) = hlu (round x, round z)
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| (isInt z 6) && (isInt x' 6) = hlu (round x', round z)
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| (isInt z 6) = let dist_down = x - fromIntegral ((floor x) :: Int)
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| (isInt z 6) = let dist_down = x' - fromIntegral ((floor x') :: Int)
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dist_up = fromIntegral ((ceiling x) :: Int) - x
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dist_up = fromIntegral ((ceiling x') :: Int) - x'
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in (1 - dist_down) * (hlu (floor x, round z)) + (1 - dist_up) * (hlu (ceiling x, round z))
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in (1 - dist_down) * (hlu (floor x', round z)) + (1 - dist_up) * (hlu (ceiling x', round z))
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| (isInt x 6) = let dist_down = z - fromIntegral ((floor z) :: Int)
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| (isInt x' 6) = let dist_down = z - fromIntegral ((floor z) :: Int)
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dist_up = fromIntegral ((ceiling z) :: Int) - z
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dist_up = fromIntegral ((ceiling z) :: Int) - z
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in (1 - dist_down) * (hlu (round x, floor z)) + (1 - dist_up) * (hlu (round x, ceiling z))
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in (1 - dist_down) * (hlu (round x', floor z)) + (1 - dist_up) * (hlu (round x', ceiling z))
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| otherwise = let [a,b,c] = getTrianglePoints [tff,tfc,tcf,tcc]
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| otherwise = let [a,b,c] = getTrianglePoints [tff,tfc,tcf,tcc]
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ar = area (fi a) (fi b) (fi c)
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ar = area (fi a) (fi b) (fi c)
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λa = area (fi b) (fi c) (x, z) / ar
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λa = area (fi b) (fi c) (x, z) / ar
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@ -64,6 +64,9 @@ giveMapHeight mp (x,z)
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in (λa * hlu a) + (λb * hlu b) + (λc * hlu c)
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in (λa * hlu a) + (λb * hlu b) + (λc * hlu c)
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where
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where
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-- compensating
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x' = x * ((sqrt 3) / 2)
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--Returns if q is an int to n decimal places
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--Returns if q is an int to n decimal places
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isInt :: RealFrac b => b -> Int -> Bool
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isInt :: RealFrac b => b -> Int -> Bool
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isInt q n = (round $ 10^((fromIntegral n) :: Integer) * (q - (fromIntegral ((round q):: Integer)))) == (0 :: Integer)
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isInt q n = (round $ 10^((fromIntegral n) :: Integer) * (q - (fromIntegral ((round q):: Integer)))) == (0 :: Integer)
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@ -94,9 +97,9 @@ giveMapHeight mp (x,z)
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getTrianglePoints = ((take 3) . (map fst) . (sortBy (compare `on` snd)))
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getTrianglePoints = ((take 3) . (map fst) . (sortBy (compare `on` snd)))
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dist :: (Float, Float) -> (Int, Int) -> Float
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dist :: (Float, Float) -> (Int, Int) -> Float
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dist (x1,z1) (x2,z2) = let x' = x1 - fromIntegral x2
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dist (x1,z1) (x2,z2) = let xf = x1 - fromIntegral x2
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z' = z1 - fromIntegral z2
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zf = z1 - fromIntegral z2
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in sqrt $ x'*x' + z'*z'
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in sqrt $ xf*xf + zf*zf
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-- Heron's Formula: http://en.wikipedia.org/wiki/Heron%27s_formula
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-- Heron's Formula: http://en.wikipedia.org/wiki/Heron%27s_formula
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area :: (Float, Float) -> (Float, Float) -> (Float, Float) -> Float
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area :: (Float, Float) -> (Float, Float) -> (Float, Float) -> Float
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