tried lot of stuff.. nothing worked.
This commit is contained in:
		@@ -6,5 +6,5 @@ in vec3 vNormal;
 | 
				
			|||||||
out vec4 fgColor;
 | 
					out vec4 fgColor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void main () {
 | 
					void main () {
 | 
				
			||||||
    fgColor = vec4(1.0,0.0,1.0,1.0);
 | 
					    fgColor = vec4(1.0,0.0,1.0,0.5);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,10 +2,11 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
layout(location=0) in vec3 Position;
 | 
					layout(location=0) in vec3 Position;
 | 
				
			||||||
layout(location=1) in vec3 Normal;
 | 
					layout(location=1) in vec3 Normal;
 | 
				
			||||||
 | 
					layout(location=2) in vec2 TexCoord;
 | 
				
			||||||
uniform mat4 ProjectionMatrix;
 | 
					uniform mat4 ProjectionMatrix;
 | 
				
			||||||
uniform mat4 ViewMatrix;
 | 
					uniform mat4 ViewMatrix;
 | 
				
			||||||
uniform mat3 NormalMatrix;
 | 
					uniform mat3 NormalMatrix;
 | 
				
			||||||
uniform vec3 PositionOffset = vec3(25,5,25);
 | 
					uniform vec3 PositionOffset = vec3(5,5,5);
 | 
				
			||||||
uniform float TessLevelInner = 1.0; // controlled by keyboard buttons
 | 
					uniform float TessLevelInner = 1.0; // controlled by keyboard buttons
 | 
				
			||||||
uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons
 | 
					uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -14,6 +15,6 @@ out vec3 vNormal;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void main () {
 | 
					void main () {
 | 
				
			||||||
   vPosition = Position;
 | 
					   vPosition = Position;
 | 
				
			||||||
   gl_Position = ProjectionMatrix * ViewMatrix * vec4(PositionOffset + 10*Position, 1);
 | 
					   gl_Position = vec4(10*Position,1);//ProjectionMatrix * ViewMatrix * vec4(PositionOffset + Position, 1);
 | 
				
			||||||
   vNormal = Normal;
 | 
					   vNormal = Normal;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -288,7 +288,7 @@ renderIQM m p@(L.V3 x y z) s@(L.V3 sx sy sz) = do
 | 
				
			|||||||
    bindVertexArrayObject $= Just (vertexArrayObject m)
 | 
					    bindVertexArrayObject $= Just (vertexArrayObject m)
 | 
				
			||||||
    let n = num_vertexes.header $ m
 | 
					    let n = num_vertexes.header $ m
 | 
				
			||||||
    --print $ concat ["drawing ", show n," triangles from object ",show m]
 | 
					    --print $ concat ["drawing ", show n," triangles from object ",show m]
 | 
				
			||||||
    glDrawArrays gl_TRIANGLES 0 (fromIntegral n)
 | 
					    drawArrays Triangles 0 (fromIntegral n)
 | 
				
			||||||
    checkError "drawing model"
 | 
					    checkError "drawing model"
 | 
				
			||||||
    return ()
 | 
					    return ()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -472,6 +472,7 @@ render = do
 | 
				
			|||||||
    drawMap
 | 
					    drawMap
 | 
				
			||||||
    liftIO $ do
 | 
					    liftIO $ do
 | 
				
			||||||
        ---- RENDER MAPOBJECTS --------------------------------------------
 | 
					        ---- RENDER MAPOBJECTS --------------------------------------------
 | 
				
			||||||
 | 
					        checkError "clear buffer"
 | 
				
			||||||
        currentProgram $= Just (state ^. gl.glMap.objectProgram)
 | 
					        currentProgram $= Just (state ^. gl.glMap.objectProgram)
 | 
				
			||||||
        checkError "setting up shadowmap-program"
 | 
					        checkError "setting up shadowmap-program"
 | 
				
			||||||
        --set up projection (= copy from state)
 | 
					        --set up projection (= copy from state)
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user