Merge branch 'master' into ui
Conflicts: src/Types.hs
This commit is contained in:
commit
106f50c08d
8
.gitignore
vendored
8
.gitignore
vendored
@ -1,3 +1,11 @@
|
|||||||
/.dist-buildwrapper
|
/.dist-buildwrapper
|
||||||
/.project
|
/.project
|
||||||
/.settings
|
/.settings
|
||||||
|
.cabal-sandbox
|
||||||
|
*.trace
|
||||||
|
cabal.sandbox.config
|
||||||
|
deps/hsSDL2*
|
||||||
|
deps/*.deb
|
||||||
|
dist/*
|
||||||
|
*.swp
|
||||||
|
|
||||||
|
@ -16,14 +16,15 @@ executable Pioneers
|
|||||||
Map.Graphics,
|
Map.Graphics,
|
||||||
Map.Creation,
|
Map.Creation,
|
||||||
Map.StaticMaps,
|
Map.StaticMaps,
|
||||||
IQM.Types,
|
Importer.IQM.Types,
|
||||||
IQM.TestMain,
|
Importer.IQM.TestMain,
|
||||||
IQM.Parser,
|
Importer.IQM.Parser,
|
||||||
Render.Misc,
|
Render.Misc,
|
||||||
Render.Render,
|
Render.Render,
|
||||||
Render.RenderObject,
|
Render.RenderObject,
|
||||||
|
Render.Types,
|
||||||
UI.Callbacks,
|
UI.Callbacks,
|
||||||
Types,
|
UI.Types,
|
||||||
UI.SurfaceOverlay
|
UI.SurfaceOverlay
|
||||||
Types
|
Types
|
||||||
main-is: Main.hs
|
main-is: Main.hs
|
||||||
@ -47,7 +48,7 @@ executable Pioneers
|
|||||||
SDL2 >= 0.1.0,
|
SDL2 >= 0.1.0,
|
||||||
time >=1.4.0,
|
time >=1.4.0,
|
||||||
GLUtil >= 0.7,
|
GLUtil >= 0.7,
|
||||||
attoparsec >= 0.11.2
|
attoparsec >= 0.11.2,
|
||||||
other-modules: Render.Types
|
attoparsec-binary >= 0.1
|
||||||
Default-Language: Haskell2010
|
Default-Language: Haskell2010
|
||||||
|
|
||||||
|
39
README.md
Normal file
39
README.md
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
# Pioneers
|
||||||
|
|
||||||
|
A Settlers II inspired game written in Haskell
|
||||||
|
|
||||||
|
## Development-Status
|
||||||
|
|
||||||
|
Bugtracker/Wiki: http://redmine.pwning.de/projects/pioneers
|
||||||
|
|
||||||
|
## Compiling
|
||||||
|
|
||||||
|
1. Clone this repository
|
||||||
|
2. Set up cabal-sandbox
|
||||||
|
```
|
||||||
|
$ cabal sandbox init
|
||||||
|
$ cd deps
|
||||||
|
$ ./getDeps.sh
|
||||||
|
$ cd ..
|
||||||
|
$ cabal sandbox add-source deps/hsSDL2
|
||||||
|
```
|
||||||
|
3. install libraries `sudo apt-get install libsdl2` - make sure libsdl2 is in version 2.0.1+ (shipped with Ubuntu since 14.04)
|
||||||
|
4. install dependencies `cabal install --only-dependencies`
|
||||||
|
5. build `cabal build`
|
||||||
|
6. run `./Pioneers`
|
||||||
|
|
||||||
|
Step 2 is likely to break in the future due to restructuring in hsSDL2. This will be updated accordingly then.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
Note, that most of it is just planned and due to change.
|
||||||
|
|
||||||
|
- modern OpenGL3.x-Engine
|
||||||
|
- themeable with different Cultures
|
||||||
|
- rock-solid Multiplayer (no desync, just slightly more lag in case of resync)
|
||||||
|
|
||||||
|
## Why Haskell?
|
||||||
|
|
||||||
|
- There are not enough good games written in functional languages.
|
||||||
|
- More robust and easier to reason about lateron
|
||||||
|
|
@ -2,6 +2,101 @@
|
|||||||
|
|
||||||
#extension GL_ARB_tessellation_shader : require
|
#extension GL_ARB_tessellation_shader : require
|
||||||
|
|
||||||
|
//#include "shaders/3rdParty/noise.glsl"
|
||||||
|
|
||||||
|
vec3 mod289(vec3 x) {
|
||||||
|
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 mod289(vec4 x) {
|
||||||
|
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 permute(vec4 x) {
|
||||||
|
return mod289(((x*34.0)+1.0)*x);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 taylorInvSqrt(vec4 r)
|
||||||
|
{
|
||||||
|
return 1.79284291400159 - 0.85373472095314 * r;
|
||||||
|
}
|
||||||
|
|
||||||
|
float snoise(vec3 v)
|
||||||
|
{
|
||||||
|
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
|
||||||
|
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
|
||||||
|
|
||||||
|
// First corner
|
||||||
|
vec3 i = floor(v + dot(v, C.yyy) );
|
||||||
|
vec3 x0 = v - i + dot(i, C.xxx) ;
|
||||||
|
|
||||||
|
// Other corners
|
||||||
|
vec3 g = step(x0.yzx, x0.xyz);
|
||||||
|
vec3 l = 1.0 - g;
|
||||||
|
vec3 i1 = min( g.xyz, l.zxy );
|
||||||
|
vec3 i2 = max( g.xyz, l.zxy );
|
||||||
|
|
||||||
|
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||||
|
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||||
|
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||||
|
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||||
|
vec3 x1 = x0 - i1 + C.xxx;
|
||||||
|
vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
|
||||||
|
vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
|
||||||
|
|
||||||
|
// Permutations
|
||||||
|
i = mod289(i);
|
||||||
|
vec4 p = permute( permute( permute(
|
||||||
|
i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
|
||||||
|
+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
|
||||||
|
+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
|
||||||
|
|
||||||
|
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||||
|
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||||
|
float n_ = 0.142857142857; // 1.0/7.0
|
||||||
|
vec3 ns = n_ * D.wyz - D.xzx;
|
||||||
|
|
||||||
|
vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
|
||||||
|
|
||||||
|
vec4 x_ = floor(j * ns.z);
|
||||||
|
vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
|
||||||
|
|
||||||
|
vec4 x = x_ *ns.x + ns.yyyy;
|
||||||
|
vec4 y = y_ *ns.x + ns.yyyy;
|
||||||
|
vec4 h = 1.0 - abs(x) - abs(y);
|
||||||
|
|
||||||
|
vec4 b0 = vec4( x.xy, y.xy );
|
||||||
|
vec4 b1 = vec4( x.zw, y.zw );
|
||||||
|
|
||||||
|
//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||||
|
//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||||
|
vec4 s0 = floor(b0)*2.0 + 1.0;
|
||||||
|
vec4 s1 = floor(b1)*2.0 + 1.0;
|
||||||
|
vec4 sh = -step(h, vec4(0.0));
|
||||||
|
|
||||||
|
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
|
||||||
|
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
|
||||||
|
|
||||||
|
vec3 p0 = vec3(a0.xy,h.x);
|
||||||
|
vec3 p1 = vec3(a0.zw,h.y);
|
||||||
|
vec3 p2 = vec3(a1.xy,h.z);
|
||||||
|
vec3 p3 = vec3(a1.zw,h.w);
|
||||||
|
|
||||||
|
//Normalise gradients
|
||||||
|
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
||||||
|
p0 *= norm.x;
|
||||||
|
p1 *= norm.y;
|
||||||
|
p2 *= norm.z;
|
||||||
|
p3 *= norm.w;
|
||||||
|
|
||||||
|
// Mix final noise value
|
||||||
|
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
|
||||||
|
m = m * m;
|
||||||
|
return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
|
||||||
|
dot(p2,x2), dot(p3,x3) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
layout(triangles, equal_spacing, cw) in;
|
layout(triangles, equal_spacing, cw) in;
|
||||||
in vec3 tcPosition[];
|
in vec3 tcPosition[];
|
||||||
in vec4 tcColor[];
|
in vec4 tcColor[];
|
||||||
@ -38,6 +133,7 @@ void main()
|
|||||||
float i2 = (1-gl_TessCoord.z)*gl_TessCoord.z * length(cross(tcNormal[2],tessNormal));
|
float i2 = (1-gl_TessCoord.z)*gl_TessCoord.z * length(cross(tcNormal[2],tessNormal));
|
||||||
float standout = i0+i1+i2;
|
float standout = i0+i1+i2;
|
||||||
tePosition = tePosition+tessNormal*standout;
|
tePosition = tePosition+tessNormal*standout;
|
||||||
|
tePosition = tePosition+0.05*snoise(tePosition);
|
||||||
gl_Position = ProjectionMatrix * ViewMatrix * vec4(tePosition, 1);
|
gl_Position = ProjectionMatrix * ViewMatrix * vec4(tePosition, 1);
|
||||||
fogDist = gl_Position.z;
|
fogDist = gl_Position.z;
|
||||||
|
|
||||||
|
@ -8,84 +8,98 @@ module Importer.IQM.Parser (parseIQM) where
|
|||||||
import Importer.IQM.Types
|
import Importer.IQM.Types
|
||||||
import Data.Attoparsec.ByteString.Char8
|
import Data.Attoparsec.ByteString.Char8
|
||||||
import Data.Attoparsec.ByteString
|
import Data.Attoparsec.ByteString
|
||||||
|
import Data.Attoparsec.Binary
|
||||||
import Data.ByteString.Char8 (pack)
|
import Data.ByteString.Char8 (pack)
|
||||||
import Data.ByteString (split, null)
|
import Data.ByteString (split, null, ByteString)
|
||||||
|
import Data.ByteString.Unsafe (unsafeUseAsCString)
|
||||||
|
import qualified Data.ByteString as B
|
||||||
import Data.Word
|
import Data.Word
|
||||||
import Data.Int
|
import Data.Int
|
||||||
import Unsafe.Coerce
|
import Unsafe.Coerce
|
||||||
import Control.Monad.Trans.State
|
import Control.Monad.Trans.State
|
||||||
import Control.Monad.Trans.Class
|
import Control.Monad.Trans.Class
|
||||||
import Control.Monad
|
import Control.Monad
|
||||||
|
import Foreign.Ptr
|
||||||
|
import Foreign.Marshal.Alloc
|
||||||
|
import Foreign.Marshal.Utils
|
||||||
|
|
||||||
import Prelude as P hiding (take, null)
|
import Prelude as P hiding (take, null)
|
||||||
|
|
||||||
-- | helper-function for creating an integral out of [8-Bit Ints]
|
-- | helper-function for creating an integral out of [8-Bit Ints]
|
||||||
w8ToInt :: Integral a => a -> a -> a
|
_w8ToInt :: Integral a => a -> a -> a
|
||||||
w8ToInt i add = 256*i + add
|
_w8ToInt i add = 256*i + add
|
||||||
|
|
||||||
-- | shorthand-function for parsing Word8 into Integrals
|
-- | shorthand-function for parsing Word8 into Integrals
|
||||||
parseNum :: (Integral a, Integral b) => [a] -> b
|
_parseNum :: (Integral a, Integral b) => [a] -> b
|
||||||
parseNum = (foldl1 w8ToInt) . map fromIntegral
|
_parseNum = foldl1 _w8ToInt . map fromIntegral
|
||||||
|
|
||||||
-- | read a 16-Bit Int from Parsing-Input and log 2 bytes in our Parsing-Monad
|
-- | read a 16-Bit Int from Parsing-Input and log 2 bytes in our Parsing-Monad
|
||||||
--
|
--
|
||||||
-- begins with _ to defeat ghc-warnings. Rename if used!
|
-- begins with _ to defeat ghc-warnings. Rename if used!
|
||||||
_int16 :: CParser Int16
|
_int16 :: CParser Word16
|
||||||
_int16 = do
|
_int16 = do
|
||||||
ret <- lift $ do
|
ret <- lift $ do
|
||||||
a <- anyWord8 :: Parser Word8
|
a <- anyWord8 :: Parser Word8
|
||||||
b <- anyWord8 :: Parser Word8
|
b <- anyWord8 :: Parser Word8
|
||||||
return $ parseNum [b,a]
|
return $ _parseNum [b,a]
|
||||||
modify (+2)
|
modify (+2)
|
||||||
return ret
|
return ret
|
||||||
|
|
||||||
-- | read a 32-Bit Int from Parsing-Input and log 4 bytes in our Parsing-Monad
|
-- | read a 32-Bit Int from Parsing-Input and log 4 bytes in our Parsing-Monad
|
||||||
int32 :: CParser Int32
|
_int32 :: CParser Int32
|
||||||
int32 = do
|
_int32 = do
|
||||||
ret <- lift $ do
|
ret <- lift $ do
|
||||||
a <- anyWord8 :: Parser Word8
|
a <- anyWord8 :: Parser Word8
|
||||||
b <- anyWord8 :: Parser Word8
|
b <- anyWord8 :: Parser Word8
|
||||||
c <- anyWord8 :: Parser Word8
|
c <- anyWord8 :: Parser Word8
|
||||||
d <- anyWord8 :: Parser Word8
|
d <- anyWord8 :: Parser Word8
|
||||||
return $ parseNum [d,c,b,a]
|
return $ _parseNum [d,c,b,a]
|
||||||
modify (+4)
|
modify (+4)
|
||||||
return $ ret
|
return ret
|
||||||
|
|
||||||
|
w32leCParser :: CParser Word32
|
||||||
|
w32leCParser = do
|
||||||
|
ret <- lift anyWord32le
|
||||||
|
modify (+4)
|
||||||
|
return ret
|
||||||
|
|
||||||
-- | Parser for the header
|
-- | Parser for the header
|
||||||
readHeader :: CParser IQMHeader
|
readHeader :: CParser IQMHeader
|
||||||
readHeader = do
|
readHeader = do
|
||||||
_ <- lift $ string (pack "INTERQUAKEMODEL\0")
|
_ <- lift $ string (pack "INTERQUAKEMODEL\0")
|
||||||
v <- int32
|
modify (+16)
|
||||||
-- when v /= 2 then --TODO: error something
|
v <- w32leCParser
|
||||||
size' <- int32
|
lift $ when (v /= 2) $ fail "Version /= 2.\nThis Parser only supports Version 2 of the InterQuake-Model IQM"
|
||||||
flags' <- int32
|
-- when v /= 2 then fail parsing.
|
||||||
num_text' <- int32
|
size' <- w32leCParser
|
||||||
ofs_text' <- int32
|
flags' <- w32leCParser
|
||||||
num_meshes' <- int32
|
num_text' <- w32leCParser
|
||||||
ofs_meshes' <- int32
|
ofs_text' <- w32leCParser
|
||||||
num_vertexarrays' <- int32
|
num_meshes' <- w32leCParser
|
||||||
num_vertexes' <- int32
|
ofs_meshes' <- w32leCParser
|
||||||
ofs_vertexarrays' <- int32
|
num_vertexarrays' <- w32leCParser
|
||||||
num_triangles' <- int32
|
num_vertexes' <- w32leCParser
|
||||||
ofs_triangles' <- int32
|
ofs_vertexarrays' <- w32leCParser
|
||||||
ofs_adjacency' <- int32
|
num_triangles' <- w32leCParser
|
||||||
num_joints' <- int32
|
ofs_triangles' <- w32leCParser
|
||||||
ofs_joints' <- int32
|
ofs_adjacency' <- w32leCParser
|
||||||
num_poses' <- int32
|
num_joints' <- w32leCParser
|
||||||
ofs_poses' <- int32
|
ofs_joints' <- w32leCParser
|
||||||
num_anims' <- int32
|
num_poses' <- w32leCParser
|
||||||
ofs_anims' <- int32
|
ofs_poses' <- w32leCParser
|
||||||
num_frames' <- int32
|
num_anims' <- w32leCParser
|
||||||
num_framechannels' <- int32
|
ofs_anims' <- w32leCParser
|
||||||
ofs_frames' <- int32
|
num_frames' <- w32leCParser
|
||||||
ofs_bounds' <- int32
|
num_framechannels' <- w32leCParser
|
||||||
num_comment' <- int32
|
ofs_frames' <- w32leCParser
|
||||||
ofs_comment' <- int32
|
ofs_bounds' <- w32leCParser
|
||||||
num_extensions' <- int32
|
num_comment' <- w32leCParser
|
||||||
ofs_extensions' <- int32
|
ofs_comment' <- w32leCParser
|
||||||
|
num_extensions' <- w32leCParser
|
||||||
|
ofs_extensions' <- w32leCParser
|
||||||
return IQMHeader { version = v
|
return IQMHeader { version = v
|
||||||
, filesize = size'
|
, filesize = size'
|
||||||
, flags = flags'
|
, flags = fromIntegral flags'
|
||||||
, num_text = num_text'
|
, num_text = num_text'
|
||||||
, ofs_text = ofs_text'
|
, ofs_text = ofs_text'
|
||||||
, num_meshes = num_meshes'
|
, num_meshes = num_meshes'
|
||||||
@ -115,12 +129,12 @@ readHeader = do
|
|||||||
-- | Parser for Mesh-Structure
|
-- | Parser for Mesh-Structure
|
||||||
readMesh :: CParser IQMMesh
|
readMesh :: CParser IQMMesh
|
||||||
readMesh = do
|
readMesh = do
|
||||||
name <- int32
|
name <- w32leCParser
|
||||||
mat <- int32
|
mat <- w32leCParser
|
||||||
fv <- int32
|
fv <- w32leCParser
|
||||||
nv <- int32
|
nv <- w32leCParser
|
||||||
ft <- int32
|
ft <- w32leCParser
|
||||||
nt <- int32
|
nt <- w32leCParser
|
||||||
return IQMMesh
|
return IQMMesh
|
||||||
{ meshName = if name == 0 then Nothing else Just (Mesh name)
|
{ meshName = if name == 0 then Nothing else Just (Mesh name)
|
||||||
, meshMaterial = mat
|
, meshMaterial = mat
|
||||||
@ -140,12 +154,32 @@ readMeshes n = do
|
|||||||
ms <- readMeshes (n-1)
|
ms <- readMeshes (n-1)
|
||||||
return $ m:ms
|
return $ m:ms
|
||||||
|
|
||||||
|
-- | Parser for Mesh-Structure
|
||||||
|
readVAF :: CParser IQMVertexArray
|
||||||
|
readVAF = do
|
||||||
|
vat <- rawEnumToVAT =<< w32leCParser
|
||||||
|
flags' <- w32leCParser
|
||||||
|
format <- rawEnumToVAF =<< w32leCParser
|
||||||
|
size <- w32leCParser
|
||||||
|
offset <- w32leCParser
|
||||||
|
return $ IQMVertexArray vat (fromIntegral flags') format (fromIntegral size) offset nullPtr
|
||||||
|
|
||||||
|
-- | helper to read n consecutive Meshes tail-recursive
|
||||||
|
readVAFs :: Int -> CParser [IQMVertexArray]
|
||||||
|
readVAFs 1 = do
|
||||||
|
f <- readVAF
|
||||||
|
return [f]
|
||||||
|
readVAFs n = do
|
||||||
|
f <- readVAF
|
||||||
|
fs <- readVAFs (n-1)
|
||||||
|
return $ f:fs
|
||||||
|
|
||||||
-- | helper-Notation for subtracting 2 integral values of different kind in the precision
|
-- | helper-Notation for subtracting 2 integral values of different kind in the precision
|
||||||
-- of the target-kind
|
-- of the target-kind
|
||||||
(.-) :: forall a a1 a2.
|
(.-) :: forall a a1 a2.
|
||||||
(Num a, Integral a2, Integral a1) =>
|
(Num a, Integral a2, Integral a1) =>
|
||||||
a1 -> a2 -> a
|
a1 -> a2 -> a
|
||||||
(.-) a b = (fromIntegral a) - (fromIntegral b)
|
(.-) a b = fromIntegral a - fromIntegral b
|
||||||
|
|
||||||
infix 5 .-
|
infix 5 .-
|
||||||
|
|
||||||
@ -162,18 +196,69 @@ skipToCounter a = do
|
|||||||
put d
|
put d
|
||||||
|
|
||||||
-- | Parses an IQM-File and handles back the Haskell-Structure
|
-- | Parses an IQM-File and handles back the Haskell-Structure
|
||||||
parseIQM :: CParser IQM
|
--
|
||||||
parseIQM = do
|
-- Does a 2-Pass-Parsing. Reads in Structure on first pass (O(n))and
|
||||||
put 0 --start at offset 0
|
-- fills the Structure in a 2nd Pass from Offsets (O(memcpy'd bytes)).
|
||||||
h <- readHeader --read header
|
parseIQM :: String -> IO IQM
|
||||||
skipToCounter $ ofs_text h --skip 0-n bytes to get to text
|
parseIQM a =
|
||||||
text <- lift . take . fromIntegral $ num_text h --read texts
|
do
|
||||||
modify . (+) . fromIntegral $ num_text h --put offset forward
|
f <- B.readFile a
|
||||||
skipToCounter $ ofs_meshes h --skip 0-n bytes to get to meshes
|
-- Parse Headers/Offsets
|
||||||
meshes' <- readMeshes (fromIntegral (num_meshes h)) --read meshes
|
let result = parse doIQMparse f
|
||||||
return IQM
|
raw <- case result of
|
||||||
{ header = h
|
Done _ x -> return x
|
||||||
, texts = filter (not.null) (split (unsafeCoerce '\0') text)
|
y -> error $ show y
|
||||||
, meshes = meshes'
|
-- Fill Vertex-Arrays with data of Offsets
|
||||||
}
|
let va = vertexArrays raw
|
||||||
|
va' <- mapM (readInVAO f) va
|
||||||
|
return $ raw {
|
||||||
|
vertexArrays = va'
|
||||||
|
}
|
||||||
|
|
||||||
|
-- | Allocates memory for the Vertex-data and copies it over there
|
||||||
|
-- from the given input-String
|
||||||
|
--
|
||||||
|
-- Note: The String-Operations are O(1), so only O(numberOfCopiedBytes)
|
||||||
|
-- is needed in term of computation.
|
||||||
|
readInVAO :: ByteString -> IQMVertexArray -> IO IQMVertexArray
|
||||||
|
readInVAO d (IQMVertexArray type' a format num offset ptr) =
|
||||||
|
do
|
||||||
|
let
|
||||||
|
byteLen = fromIntegral num * vaSize format
|
||||||
|
data' = skipDrop (fromIntegral offset) byteLen d
|
||||||
|
|
||||||
|
unless (ptr == nullPtr) $ error $ "Error reading Vertex-Array: Double Read of " ++ show type'
|
||||||
|
p <- mallocBytes byteLen
|
||||||
|
putStrLn $ concat ["Allocating ", show byteLen, " Bytes at ", show p]
|
||||||
|
unsafeUseAsCString data' (\s -> copyBytes p s byteLen)
|
||||||
|
return $ IQMVertexArray type' a format num offset $ castPtr p
|
||||||
|
|
||||||
|
-- | Real internal Parser.
|
||||||
|
--
|
||||||
|
-- Consumes the String only once, thus in O(n). But all Data-Structures are
|
||||||
|
-- not allocated and copied. readInVAO has to be called on each one.
|
||||||
|
doIQMparse :: Parser IQM
|
||||||
|
doIQMparse =
|
||||||
|
flip evalStateT 0 $ --evaluate parser with state starting at 0
|
||||||
|
do
|
||||||
|
h <- readHeader --read header
|
||||||
|
skipToCounter $ ofs_text h --skip 0-n bytes to get to text
|
||||||
|
text <- lift . take . fromIntegral $ num_text h --read texts
|
||||||
|
modify . (+) . fromIntegral $ num_text h --put offset forward
|
||||||
|
skipToCounter $ ofs_meshes h --skip 0-n bytes to get to meshes
|
||||||
|
meshes' <- readMeshes $ fromIntegral $ num_meshes h --read meshes
|
||||||
|
skipToCounter $ ofs_vertexarrays h --skip 0-n bytes to get to Vertex-Arrays
|
||||||
|
vaf <- readVAFs $ fromIntegral $ num_vertexarrays h --read Vertex-Arrays
|
||||||
|
return IQM
|
||||||
|
{ header = h
|
||||||
|
, texts = filter (not.null) (split (unsafeCoerce '\0') text)
|
||||||
|
, meshes = meshes'
|
||||||
|
, vertexArrays = vaf
|
||||||
|
}
|
||||||
|
|
||||||
|
-- | Helper-Function for Extracting a random substring out of a Bytestring
|
||||||
|
-- by the Offsets provided.
|
||||||
|
--
|
||||||
|
-- O(1).
|
||||||
|
skipDrop :: Int -> Int -> ByteString -> ByteString
|
||||||
|
skipDrop a b= B.drop b . B.take a
|
||||||
|
@ -1,19 +1,39 @@
|
|||||||
-- | Int32 or Int64 - depending on implementation. Format just specifies "uint".
|
-- {-# LANGUAGE ExistentialQuantification, RankNTypes, CPP, BangPatterns #-}
|
||||||
-- 4-Byte in the documentation indicates Int32 - but not specified!
|
-- | Word32 or Word64 - depending on implementation. Format just specifies "uint".
|
||||||
|
-- 4-Byte in the documentation indicates Word32 - but not specified!
|
||||||
module Importer.IQM.Types where
|
module Importer.IQM.Types where
|
||||||
|
|
||||||
|
import Control.Monad.Trans.State.Lazy (StateT)
|
||||||
import Data.Int
|
import Data.Int
|
||||||
|
import Data.Word
|
||||||
import Data.ByteString
|
import Data.ByteString
|
||||||
import Data.Attoparsec.ByteString.Char8
|
import Data.Attoparsec.ByteString.Char8
|
||||||
import Control.Monad.Trans.State.Lazy (StateT)
|
import Foreign.Ptr
|
||||||
|
import Graphics.Rendering.OpenGL.Raw.Types
|
||||||
|
import Prelude as P
|
||||||
|
import Foreign.Storable
|
||||||
|
import Foreign.C.Types
|
||||||
|
|
||||||
-- | Mesh-Indices to distinguish the meshes referenced
|
-- | Mesh-Indices to distinguish the meshes referenced
|
||||||
newtype Mesh = Mesh Int32 deriving (Show, Eq)
|
newtype Mesh = Mesh Word32 deriving (Show, Eq)
|
||||||
-- | State-Wrapped Parser-Monad which is capable of counting the
|
-- | State-Wrapped Parser-Monad which is capable of counting the
|
||||||
-- Bytes read for offset-gap reasons
|
-- Bytes read for offset-gap reasons
|
||||||
type CParser a = StateT Int64 Parser a
|
type CParser a = StateT Int64 Parser a
|
||||||
|
|
||||||
|
-- | Alias
|
||||||
|
type Flags = GLbitfield -- ^ Alias for UInt32
|
||||||
|
|
||||||
|
-- | Alias
|
||||||
|
type Offset = Word32 -- ^ Alias for UInt32
|
||||||
|
|
||||||
|
-- | Alias
|
||||||
|
type Index = GLuint -- ^ Alias for UInt32
|
||||||
|
|
||||||
|
-- | Alias
|
||||||
|
type NumComponents = GLsizei -- ^ Alias for UInt32
|
||||||
|
|
||||||
|
-- | Data-BLOB inside IQM
|
||||||
|
type IQMData = Ptr IQMVertexArrayFormat -- ^ Pointer for Data
|
||||||
|
|
||||||
-- | Header of IQM-Format.
|
-- | Header of IQM-Format.
|
||||||
--
|
--
|
||||||
@ -23,33 +43,33 @@ type CParser a = StateT Int64 Parser a
|
|||||||
--
|
--
|
||||||
-- ofs_* fields are aligned at 4-byte-boundaries
|
-- ofs_* fields are aligned at 4-byte-boundaries
|
||||||
data IQMHeader = IQMHeader
|
data IQMHeader = IQMHeader
|
||||||
{ version :: Int32 -- ^ Must be 2
|
{ version :: !Word32 -- ^ Must be 2
|
||||||
, filesize :: Int32
|
, filesize :: !Word32
|
||||||
, flags :: Int32
|
, flags :: !Flags
|
||||||
, num_text :: Int32
|
, num_text :: !Word32
|
||||||
, ofs_text :: Int32
|
, ofs_text :: !Offset
|
||||||
, num_meshes :: Int32
|
, num_meshes :: !Word32
|
||||||
, ofs_meshes :: Int32
|
, ofs_meshes :: !Offset
|
||||||
, num_vertexarrays :: Int32
|
, num_vertexarrays :: !Word32
|
||||||
, num_vertexes :: Int32
|
, num_vertexes :: !Word32
|
||||||
, ofs_vertexarrays :: Int32
|
, ofs_vertexarrays :: !Offset
|
||||||
, num_triangles :: Int32
|
, num_triangles :: !Word32
|
||||||
, ofs_triangles :: Int32
|
, ofs_triangles :: !Offset
|
||||||
, ofs_adjacency :: Int32
|
, ofs_adjacency :: !Offset
|
||||||
, num_joints :: Int32
|
, num_joints :: !Word32
|
||||||
, ofs_joints :: Int32
|
, ofs_joints :: !Offset
|
||||||
, num_poses :: Int32
|
, num_poses :: !Word32
|
||||||
, ofs_poses :: Int32
|
, ofs_poses :: !Offset
|
||||||
, num_anims :: Int32
|
, num_anims :: !Word32
|
||||||
, ofs_anims :: Int32
|
, ofs_anims :: !Offset
|
||||||
, num_frames :: Int32
|
, num_frames :: !Word32
|
||||||
, num_framechannels :: Int32
|
, num_framechannels :: !Word32
|
||||||
, ofs_frames :: Int32
|
, ofs_frames :: !Offset
|
||||||
, ofs_bounds :: Int32
|
, ofs_bounds :: !Offset
|
||||||
, num_comment :: Int32
|
, num_comment :: !Word32
|
||||||
, ofs_comment :: Int32
|
, ofs_comment :: !Offset
|
||||||
, num_extensions :: Int32 -- ^ stored as linked list, not as array.
|
, num_extensions :: !Word32 -- ^ stored as linked list, not as array.
|
||||||
, ofs_extensions :: Int32
|
, ofs_extensions :: !Offset
|
||||||
} deriving (Show, Eq)
|
} deriving (Show, Eq)
|
||||||
|
|
||||||
-- | Format of an IQM-Mesh Structure.
|
-- | Format of an IQM-Mesh Structure.
|
||||||
@ -57,13 +77,29 @@ data IQMHeader = IQMHeader
|
|||||||
-- Read it like a Header of the Meshes lateron in the Format
|
-- Read it like a Header of the Meshes lateron in the Format
|
||||||
data IQMMesh = IQMMesh
|
data IQMMesh = IQMMesh
|
||||||
{ meshName :: Maybe Mesh
|
{ meshName :: Maybe Mesh
|
||||||
, meshMaterial :: Int32
|
, meshMaterial :: Word32
|
||||||
, meshFirstVertex :: Int32
|
, meshFirstVertex :: Word32
|
||||||
, meshNumVertexes :: Int32
|
, meshNumVertexes :: Word32
|
||||||
, meshFirstTriangle :: Int32
|
, meshFirstTriangle :: Word32
|
||||||
, meshNumTriangles :: Int32
|
, meshNumTriangles :: Word32
|
||||||
} deriving (Show, Eq)
|
} deriving (Show, Eq)
|
||||||
|
|
||||||
|
-- | Format of IQM-Triangle Structure
|
||||||
|
data IQMTriangle = IQMTriangle VertexIndex VertexIndex VertexIndex
|
||||||
|
|
||||||
|
-- | Type-Alias for Word32 indicating an index on vertices in IQMMesh
|
||||||
|
type VertexIndex = Word32
|
||||||
|
|
||||||
|
-- | Type-Alias for Word32 indicating an index on IQMTriangle
|
||||||
|
type TriangleIndex = Word32
|
||||||
|
|
||||||
|
-- | From the IQM-Format-Description:
|
||||||
|
--
|
||||||
|
-- each value is the index of the adjacent triangle for edge 0, 1, and 2, where ~0 (= -1)
|
||||||
|
-- indicates no adjacent triangle indexes are relative to the iqmheader.ofs_triangles array
|
||||||
|
-- and span all meshes, where 0 is the first triangle, 1 is the second, 2 is the third, etc.
|
||||||
|
data IQMAdjacency = IQMAdjacency TriangleIndex TriangleIndex TriangleIndex
|
||||||
|
|
||||||
-- | Format of a whole IQM-File
|
-- | Format of a whole IQM-File
|
||||||
--
|
--
|
||||||
-- still unfinished!
|
-- still unfinished!
|
||||||
@ -71,5 +107,97 @@ data IQM = IQM
|
|||||||
{ header :: IQMHeader
|
{ header :: IQMHeader
|
||||||
, texts :: [ByteString]
|
, texts :: [ByteString]
|
||||||
, meshes :: [IQMMesh]
|
, meshes :: [IQMMesh]
|
||||||
|
, vertexArrays :: [IQMVertexArray]
|
||||||
} deriving (Show, Eq)
|
} deriving (Show, Eq)
|
||||||
|
|
||||||
|
-- | Different Vertex-Array-Types in IQM
|
||||||
|
--
|
||||||
|
-- Custom Types have to be > 0x10 as of specification
|
||||||
|
data IQMVertexArrayType = IQMPosition
|
||||||
|
| IQMTexCoord
|
||||||
|
| IQMNormal
|
||||||
|
| IQMTangent
|
||||||
|
| IQMBlendIndexes
|
||||||
|
| IQMBlendWeights
|
||||||
|
| IQMColor
|
||||||
|
| IQMCustomVAT Word32
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
-- | Lookup-Function for internal enum to VertexArrayFormat
|
||||||
|
rawEnumToVAT :: Word32 -> CParser IQMVertexArrayType
|
||||||
|
rawEnumToVAT 0 = return IQMPosition
|
||||||
|
rawEnumToVAT 1 = return IQMTexCoord
|
||||||
|
rawEnumToVAT 2 = return IQMNormal
|
||||||
|
rawEnumToVAT 3 = return IQMTangent
|
||||||
|
rawEnumToVAT 4 = return IQMBlendIndexes
|
||||||
|
rawEnumToVAT 5 = return IQMBlendWeights
|
||||||
|
rawEnumToVAT 6 = return IQMColor
|
||||||
|
rawEnumToVAT a = return $ IQMCustomVAT a
|
||||||
|
|
||||||
|
-- | Vetrex-Array-Format of the data found at offset
|
||||||
|
data IQMVertexArrayFormat = IQMbyte
|
||||||
|
| IQMubyte
|
||||||
|
| IQMshort
|
||||||
|
| IQMushort
|
||||||
|
| IQMint
|
||||||
|
| IQMuint
|
||||||
|
| IQMhalf
|
||||||
|
| IQMfloat
|
||||||
|
| IQMdouble
|
||||||
|
-- | Unknown Word32
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
-- | Get the Size (in Bytes) of the given IQMVertexArrayFormat-Struct
|
||||||
|
vaSize :: IQMVertexArrayFormat -> Int
|
||||||
|
vaSize IQMbyte = sizeOf (undefined :: CSChar)
|
||||||
|
vaSize IQMubyte = sizeOf (undefined :: CUChar)
|
||||||
|
vaSize IQMshort = sizeOf (undefined :: CShort)
|
||||||
|
vaSize IQMushort = sizeOf (undefined :: CUShort)
|
||||||
|
vaSize IQMint = sizeOf (undefined :: CInt)
|
||||||
|
vaSize IQMuint = sizeOf (undefined :: CUInt)
|
||||||
|
vaSize IQMhalf = sizeOf (undefined :: Word16) --TODO: Find 16-Bit-Float-Datatype FIXME!
|
||||||
|
vaSize IQMfloat = sizeOf (undefined :: CFloat)
|
||||||
|
vaSize IQMdouble = sizeOf (undefined :: CDouble)
|
||||||
|
|
||||||
|
--mallocVArray :: Storable a => IQMVertexArrayFormat -> Int -> IO (Ptr a)
|
||||||
|
--mallocVArray IQMbyte n = mallocArray n :: IO (Ptr CSChar)
|
||||||
|
--mallocVArray IQMubyte n = mallocArray n :: IO (Ptr CUChar)
|
||||||
|
|
||||||
|
-- | Lookup-Function for internal enum to VertexArrayFormat
|
||||||
|
rawEnumToVAF :: Word32 -> CParser IQMVertexArrayFormat
|
||||||
|
rawEnumToVAF 0 = return IQMbyte
|
||||||
|
rawEnumToVAF 1 = return IQMubyte
|
||||||
|
rawEnumToVAF 2 = return IQMshort
|
||||||
|
rawEnumToVAF 3 = return IQMushort
|
||||||
|
rawEnumToVAF 4 = return IQMint
|
||||||
|
rawEnumToVAF 5 = return IQMuint
|
||||||
|
rawEnumToVAF 6 = return IQMhalf
|
||||||
|
rawEnumToVAF 7 = return IQMfloat
|
||||||
|
rawEnumToVAF 8 = return IQMdouble
|
||||||
|
--rawEnumToVAF a = return $ Unknown a
|
||||||
|
rawEnumToVAF a = fail $ P.concat ["unrecognized enum(",show a,") in VertexArrayFormat"]
|
||||||
|
|
||||||
|
|
||||||
|
-- | A Vertex-Array-Definiton.
|
||||||
|
--
|
||||||
|
-- The Vertex starts at Offset and has num_vertexes * NumComponents entries.
|
||||||
|
--
|
||||||
|
-- All Vertex-Arrays seem to have the same number of components, just differ in Type, Format
|
||||||
|
-- and Flags
|
||||||
|
data IQMVertexArray = IQMVertexArray
|
||||||
|
IQMVertexArrayType
|
||||||
|
Flags
|
||||||
|
IQMVertexArrayFormat
|
||||||
|
NumComponents
|
||||||
|
Offset
|
||||||
|
IQMData
|
||||||
|
deriving (Eq)
|
||||||
|
instance Show IQMVertexArray where
|
||||||
|
show (IQMVertexArray t fl fo nc off dat) = "IQMVertexArray (Type: " ++ show t ++
|
||||||
|
", Flags: " ++ show fl ++
|
||||||
|
", Format: " ++ show fo ++
|
||||||
|
", NumComponents: " ++ show nc ++
|
||||||
|
", Offset: " ++ show off ++
|
||||||
|
", Data at: " ++ show dat ++
|
||||||
|
")"
|
||||||
|
|
||||||
|
40
src/Main.hs
40
src/Main.hs
@ -16,7 +16,6 @@ import Control.Concurrent.STM (TQueue,
|
|||||||
newTQueueIO)
|
newTQueueIO)
|
||||||
|
|
||||||
import Control.Monad.RWS.Strict (ask, evalRWST, get, liftIO, modify)
|
import Control.Monad.RWS.Strict (ask, evalRWST, get, liftIO, modify)
|
||||||
import Control.Monad.Trans.State (evalStateT)
|
|
||||||
import Data.Functor ((<$>))
|
import Data.Functor ((<$>))
|
||||||
import Data.Monoid (mappend)
|
import Data.Monoid (mappend)
|
||||||
|
|
||||||
@ -46,17 +45,21 @@ import UI.Callbacks
|
|||||||
import Map.Graphics
|
import Map.Graphics
|
||||||
import Types
|
import Types
|
||||||
import Importer.IQM.Parser
|
import Importer.IQM.Parser
|
||||||
import Data.Attoparsec.Char8 (parseTest)
|
--import Data.Attoparsec.Char8 (parseTest)
|
||||||
import qualified Data.ByteString as B
|
--import qualified Data.ByteString as B
|
||||||
|
|
||||||
-- import qualified Debug.Trace as D (trace)
|
-- import qualified Debug.Trace as D (trace)
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
testParser :: IO ()
|
testParser :: String -> IO ()
|
||||||
testParser = do
|
testParser a = putStrLn . show =<< parseIQM a
|
||||||
f <- B.readFile "sample.iqm"
|
{-do
|
||||||
parseTest (evalStateT parseIQM 0) f
|
f <- B.readFile a
|
||||||
|
putStrLn "reading in:"
|
||||||
|
putStrLn $ show f
|
||||||
|
putStrLn "parsed:"
|
||||||
|
parseTest parseIQM f-}
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -82,9 +85,7 @@ main =
|
|||||||
(Size fbWidth fbHeight) <- glGetDrawableSize window'
|
(Size fbWidth fbHeight) <- glGetDrawableSize window'
|
||||||
initRendering
|
initRendering
|
||||||
--generate map vertices
|
--generate map vertices
|
||||||
(mapBuffer, vert) <- getMapBufferObject
|
glMap' <- initMapShader 4 =<< getMapBufferObject
|
||||||
(mapprog, ci, ni, vi, pri, vii, mi, nmi, tli, tlo, mapTex) <- initMapShader
|
|
||||||
overTex <- GL.genObjectName
|
|
||||||
print window'
|
print window'
|
||||||
eventQueue <- newTQueueIO :: IO (TQueue Event)
|
eventQueue <- newTQueueIO :: IO (TQueue Event)
|
||||||
putStrLn "foo"
|
putStrLn "foo"
|
||||||
@ -110,23 +111,6 @@ main =
|
|||||||
, _left = False
|
, _left = False
|
||||||
, _right = False
|
, _right = False
|
||||||
}
|
}
|
||||||
glMap' = GLMapState
|
|
||||||
{ _shdrVertexIndex = vi
|
|
||||||
, _shdrNormalIndex = ni
|
|
||||||
, _shdrColorIndex = ci
|
|
||||||
, _shdrProjMatIndex = pri
|
|
||||||
, _shdrViewMatIndex = vii
|
|
||||||
, _shdrModelMatIndex = mi
|
|
||||||
, _shdrNormalMatIndex = nmi
|
|
||||||
, _shdrTessInnerIndex = tli
|
|
||||||
, _shdrTessOuterIndex = tlo
|
|
||||||
, _stateTessellationFactor = 4
|
|
||||||
, _stateMap = mapBuffer
|
|
||||||
, _mapVert = vert
|
|
||||||
, _mapProgram = mapprog
|
|
||||||
, _mapTexture = mapTex
|
|
||||||
, _overviewTexture = overTex
|
|
||||||
}
|
|
||||||
env = Env
|
env = Env
|
||||||
{ _eventsChan = eventQueue
|
{ _eventsChan = eventQueue
|
||||||
, _windowObject = window'
|
, _windowObject = window'
|
||||||
@ -305,7 +289,7 @@ adjustWindow = do
|
|||||||
|
|
||||||
|
|
||||||
let hudtexid = state ^. gl.glHud.hudTexture
|
let hudtexid = state ^. gl.glHud.hudTexture
|
||||||
maptexid = state ^. gl.glMap.mapTexture
|
maptexid = state ^. gl.glMap.renderedMapTexture
|
||||||
allocaBytes (fbWidth*fbHeight*4) $ \ptr -> do
|
allocaBytes (fbWidth*fbHeight*4) $ \ptr -> do
|
||||||
--default to ugly pink to see if
|
--default to ugly pink to see if
|
||||||
--somethings go wrong.
|
--somethings go wrong.
|
||||||
|
46
src/Map/Combinators.hs
Normal file
46
src/Map/Combinators.hs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
module Map.Combinators where
|
||||||
|
|
||||||
|
import Map.Types
|
||||||
|
import Map.Creation
|
||||||
|
|
||||||
|
import Data.Array
|
||||||
|
import System.Random
|
||||||
|
|
||||||
|
-- preliminary
|
||||||
|
infix 5 ->-
|
||||||
|
(->-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> PlayMap -> PlayMap
|
||||||
|
f ->- g = g . f
|
||||||
|
|
||||||
|
-- also preliminary
|
||||||
|
infix 5 -<-
|
||||||
|
(-<-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> PlayMap -> PlayMap
|
||||||
|
f -<- g = f . g
|
||||||
|
|
||||||
|
lake :: Int -> PlayMap -> PlayMap
|
||||||
|
lake = undefined
|
||||||
|
|
||||||
|
river :: Int -> PlayMap -> PlayMap
|
||||||
|
river = undefined
|
||||||
|
|
||||||
|
mnt :: IO [PlayMap -> PlayMap]
|
||||||
|
mnt = do g <- newStdGen
|
||||||
|
let seeds = take 10 $ randoms g
|
||||||
|
return $ map gaussMountain seeds
|
||||||
|
|
||||||
|
gaussMountain :: Int -> PlayMap -> PlayMap
|
||||||
|
gaussMountain seed mp = aplByPlace (liftUp c) (\(_,_) -> True) mp
|
||||||
|
where
|
||||||
|
g = mkStdGen seed
|
||||||
|
c = head $ randomRs (bounds mp) g
|
||||||
|
amp = head $ randomRs (5.0, 20.0) g
|
||||||
|
sig = head $ randomRs (5.0, 25.0) g
|
||||||
|
fi = fromIntegral
|
||||||
|
htt = heightToTerrain
|
||||||
|
|
||||||
|
-- TODO: Fix Lambda to True with sensible function, maybe rework giveNeighbourhood in Map.Map
|
||||||
|
liftUp :: (Int, Int) -> Node -> Node
|
||||||
|
liftUp (gx,gz) (Full (x,z) y _ b pl pa r s) = let y_neu = max y e
|
||||||
|
in Full (x,z) y_neu (htt GrassIslandMap y_neu) b pl pa r s
|
||||||
|
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
|
||||||
|
liftUp (gx, gz) (Minimal (x,z)) = Full (x,z) e (htt GrassIslandMap e) BFlag NoPlayer NoPath Plain []
|
||||||
|
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
|
@ -2,15 +2,59 @@ module Map.Creation
|
|||||||
where
|
where
|
||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
|
import Map.Map
|
||||||
|
|
||||||
|
import Data.Array
|
||||||
|
import System.Random
|
||||||
|
|
||||||
|
-- Orphan instance since this isn't where either Random nor Tuples are defined
|
||||||
|
instance (Random x, Random y) => Random (x, y) where
|
||||||
|
randomR ((x1, y1), (x2, y2)) gen1 = let (a, gen2) = randomR (x1, x2) gen1
|
||||||
|
(b, gen3) = randomR (y1, y2) gen2
|
||||||
|
in ((a, b), gen3)
|
||||||
|
|
||||||
|
random gen1 = let (a, gen2) = random gen1
|
||||||
|
(b, gen3) = random gen2 in ((a,b), gen3)
|
||||||
|
|
||||||
-- | Generate a new Map of given Type and Size
|
-- | Generate a new Map of given Type and Size
|
||||||
--
|
--
|
||||||
-- TODO:
|
-- TODO:
|
||||||
-- 1. Should take Size -> Type -> Playmap
|
-- 1. Should take Size -> Type -> Playmap
|
||||||
-- 2. plug together helper-functions for that terraintype
|
-- 2. plug together helper-functions for that terraintype
|
||||||
newMap :: Int -> Int -> PlayMap
|
newMap :: MapType -> (Int, Int) -> PlayMap
|
||||||
newMap = undefined
|
newMap = undefined
|
||||||
|
|
||||||
|
aplByPlace :: (Node -> Node) -> ((Int,Int) -> Bool) -> PlayMap -> PlayMap
|
||||||
|
aplByPlace f g mp = array (bounds mp) (map (\(ab,c) -> if g ab then (ab, f c) else (ab,c)) (assocs mp))
|
||||||
|
|
||||||
|
aplByNode :: (Node -> Node) -> (Node -> Bool) -> PlayMap -> PlayMap
|
||||||
|
aplByNode f g mp = array (bounds mp) (map (\(ab,c) -> (if g c then (ab, f c) else (ab,c))) (assocs mp))
|
||||||
|
|
||||||
|
aplAll :: [a -> a] -> a -> a
|
||||||
|
aplAll fs m = foldl (\ m f -> f m) m fs
|
||||||
|
|
||||||
|
-- general 3D-Gaussian
|
||||||
|
gauss3Dgeneral :: Floating q =>
|
||||||
|
q -- ^ Amplitude
|
||||||
|
-> q -- ^ Origin on X-Achsis
|
||||||
|
-> q -- ^ Origin on Z-Achsis
|
||||||
|
-> q -- ^ Sigma on X
|
||||||
|
-> q -- ^ Sigma on Z
|
||||||
|
-> q -- ^ Coordinate in question on X
|
||||||
|
-> q -- ^ Coordinate in question on Z
|
||||||
|
-> q -- ^ elevation on coordinate in question
|
||||||
|
gauss3Dgeneral amp x0 z0 sX sZ x z = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((z-z0)^(2 :: Integer)/(2 * sZ^(2 :: Integer)))))
|
||||||
|
|
||||||
|
-- specialised 3D gaussian with an origin on 100/100, an amplitude of 15 and two sigmas of 15
|
||||||
|
gauss3D :: Floating q =>
|
||||||
|
q -- ^ X-Coordinate
|
||||||
|
-> q -- ^ Z-Coordinate
|
||||||
|
-> q -- ^ elevation on coordinate in quesion
|
||||||
|
gauss3D = gauss3Dgeneral 15 100.0 100.0 15.0 15.0
|
||||||
|
|
||||||
|
-- 2D Manhattan distance
|
||||||
|
mnh2D :: (Int,Int) -> (Int,Int) -> Int
|
||||||
|
mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
|
||||||
|
|
||||||
-- | Basic Terrain-Generator. Will not implement "abnormal" Stuff for given Biome
|
-- | Basic Terrain-Generator. Will not implement "abnormal" Stuff for given Biome
|
||||||
-- (like Deserts on Grass-Islands or Grass on Deserts)
|
-- (like Deserts on Grass-Islands or Grass on Deserts)
|
||||||
@ -24,11 +68,3 @@ heightToTerrain GrassIslandMap y
|
|||||||
| y < 10 = Hill
|
| y < 10 = Hill
|
||||||
| otherwise = Mountain
|
| otherwise = Mountain
|
||||||
heightToTerrain _ _ = undefined
|
heightToTerrain _ _ = undefined
|
||||||
|
|
||||||
type Seed = (XCoord, ZCoord)
|
|
||||||
|
|
||||||
-- | Add lakes on generated Map from (possible) Seeds noted before.
|
|
||||||
--
|
|
||||||
-- TODO: implement and erode terrain on the way down.
|
|
||||||
addLakes :: PlayMap -> [Seed] -> PlayMap
|
|
||||||
addLakes m s = undefined
|
|
||||||
|
@ -27,9 +27,12 @@ import Foreign.Storable (sizeOf)
|
|||||||
import Foreign.Ptr (Ptr, nullPtr, plusPtr)
|
import Foreign.Ptr (Ptr, nullPtr, plusPtr)
|
||||||
import Render.Misc (checkError)
|
import Render.Misc (checkError)
|
||||||
import Linear
|
import Linear
|
||||||
|
import Control.Arrow ((***))
|
||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
import Map.StaticMaps
|
import Map.StaticMaps
|
||||||
|
import Map.Creation
|
||||||
|
import Map.Combinators
|
||||||
|
|
||||||
type Height = Float
|
type Height = Float
|
||||||
|
|
||||||
@ -41,7 +44,7 @@ type GraphicsMap = Array (Int, Int) MapEntry
|
|||||||
|
|
||||||
-- converts from classical x/z to striped version of a map
|
-- converts from classical x/z to striped version of a map
|
||||||
convertToStripeMap :: PlayMap -> PlayMap
|
convertToStripeMap :: PlayMap -> PlayMap
|
||||||
convertToStripeMap mp = array (stripify l, stripify u) (map (\(i,e) -> (stripify i,strp e)) (assocs mp))
|
convertToStripeMap mp = array (stripify l, stripify u) (map (stripify *** strp) (assocs mp))
|
||||||
where
|
where
|
||||||
(l,u) = bounds mp
|
(l,u) = bounds mp
|
||||||
|
|
||||||
@ -57,7 +60,7 @@ convertToGraphicsMap :: PlayMap -> GraphicsMap
|
|||||||
convertToGraphicsMap mp = array (bounds mp) [(i, graphicsyfy (mp ! i))| i <- indices mp]
|
convertToGraphicsMap mp = array (bounds mp) [(i, graphicsyfy (mp ! i))| i <- indices mp]
|
||||||
where
|
where
|
||||||
graphicsyfy :: Node -> MapEntry
|
graphicsyfy :: Node -> MapEntry
|
||||||
graphicsyfy (Minimal _ ) = (0, Grass)
|
graphicsyfy (Minimal _ ) = (1.0, Grass)
|
||||||
graphicsyfy (Full _ y t _ _ _ _ _ ) = (y, t)
|
graphicsyfy (Full _ y t _ _ _ _ _ ) = (y, t)
|
||||||
|
|
||||||
lineHeight :: GLfloat
|
lineHeight :: GLfloat
|
||||||
@ -75,7 +78,7 @@ bufferObjectPtr = plusPtr (nullPtr :: Ptr GLfloat) . fromIntegral
|
|||||||
|
|
||||||
mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
|
mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
|
||||||
mapVertexArrayDescriptor count' offset =
|
mapVertexArrayDescriptor count' offset =
|
||||||
VertexArrayDescriptor count' Float mapStride (bufferObjectPtr ((fromIntegral offset)*sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
|
VertexArrayDescriptor count' Float mapStride (bufferObjectPtr (fromIntegral offset * sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
|
||||||
|
|
||||||
fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
|
fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
|
||||||
fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 0) --color first
|
fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 0) --color first
|
||||||
@ -88,7 +91,8 @@ fgVertexIndex = (ToFloat, mapVertexArrayDescriptor 3 7) --vertex after normal
|
|||||||
|
|
||||||
getMapBufferObject :: IO (BufferObject, NumArrayIndices)
|
getMapBufferObject :: IO (BufferObject, NumArrayIndices)
|
||||||
getMapBufferObject = do
|
getMapBufferObject = do
|
||||||
myMap' <- return $ convertToGraphicsMap $ convertToStripeMap mapNoise
|
mountains <- mnt
|
||||||
|
myMap' <- return $ convertToGraphicsMap $ convertToStripeMap $ aplAll mountains mapEmpty
|
||||||
! myMap <- return $ generateTriangles myMap'
|
! myMap <- return $ generateTriangles myMap'
|
||||||
len <- return $ fromIntegral $ P.length myMap `div` numComponents
|
len <- return $ fromIntegral $ P.length myMap `div` numComponents
|
||||||
putStrLn $ P.unwords ["num verts in map:",show len]
|
putStrLn $ P.unwords ["num verts in map:",show len]
|
||||||
|
@ -2,12 +2,43 @@ module Map.Map where
|
|||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
|
|
||||||
-- potentially to be expanded to Nodes
|
import Data.Array (bounds)
|
||||||
giveNeighbours :: (Int, Int) -> [(Int,Int)]
|
import Data.List (sort, group)
|
||||||
giveNeighbours (x,y) = filter (not . negative) all
|
|
||||||
|
-- WARNING: Does NOT Check for neighbours exceeding maximum map coordinates yet.
|
||||||
|
unsafeGiveNeighbours :: (Int, Int) -- ^ original coordinates
|
||||||
|
-> [(Int,Int)] -- ^ list of neighbours
|
||||||
|
unsafeGiveNeighbours (x,z) = filter (not . negative) allNs
|
||||||
where
|
where
|
||||||
all = if even y then [(x+1,y), (x-1,y), (x,y+1), (x,y-1), (x+1,y+1), (x+1,y-1)]
|
allNs = if even z then [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x+1,z+1), (x+1,z-1)]
|
||||||
else [(x+1,y), (x-1,y), (x,y+1), (x,y-1), (x-1,y+1), (x-1,y-1)]
|
else [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x-1,z+1), (x-1,z-1)]
|
||||||
|
|
||||||
negative :: (Int, Int) -> Bool
|
negative :: (Int, Int) -> Bool
|
||||||
negative (x,y) = x < 0 || y < 0
|
negative (a,b) = a < 0 || b < 0
|
||||||
|
|
||||||
|
giveNeighbours :: PlayMap -- ^ Map on which to find neighbours
|
||||||
|
-> (Int, Int) -- ^ original coordinates
|
||||||
|
-> [(Int, Int)] -- ^ list of neighbours
|
||||||
|
giveNeighbours mp (x,z) = filter (not . outOfBounds mp) allNs
|
||||||
|
where
|
||||||
|
allNs = if even z then [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x+1,z+1), (x+1,z-1)]
|
||||||
|
else [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x-1,z+1), (x-1,z-1)]
|
||||||
|
|
||||||
|
outOfBounds :: PlayMap -> (Int, Int) -> Bool
|
||||||
|
outOfBounds mp' (a,b) = let (lo,hi) = bounds mp' in
|
||||||
|
a < fst lo || b < snd lo || a > fst hi || b > snd hi
|
||||||
|
|
||||||
|
giveNeighbourhood :: PlayMap -- ^ map on which to find neighbourhood
|
||||||
|
-> Int -- ^ iterative
|
||||||
|
-> (Int, Int) -- ^ original coordinates
|
||||||
|
-> [(Int, Int)] -- ^ neighbourhood
|
||||||
|
giveNeighbourhood _ 0 (a,b) = [(a,b)]
|
||||||
|
giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
|
||||||
|
remdups . concat $ ns : map (giveNeighbourhood mp (n-1)) ns
|
||||||
|
|
||||||
|
-- removing duplicates in O(n log n), losing order and adding Ord requirement
|
||||||
|
remdups :: Ord a => [a] -> [a]
|
||||||
|
remdups = map head . group . sort
|
||||||
|
|
||||||
|
prop_rd_idempot :: Ord a => [a] -> Bool
|
||||||
|
prop_rd_idempot xs = remdups xs == (remdups . remdups) xs
|
||||||
|
@ -3,45 +3,21 @@ where
|
|||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
import Data.Array
|
import Data.Array
|
||||||
import Map.Creation (heightToTerrain)
|
import Map.Creation
|
||||||
|
|
||||||
-- general 3D-Gaussian
|
|
||||||
gauss3Dgeneral :: Floating q =>
|
|
||||||
q -- ^ Amplitude
|
|
||||||
-> q -- ^ Origin on X-Achsis
|
|
||||||
-> q -- ^ Origin on Z-Achsis
|
|
||||||
-> q -- ^ Sigma on X
|
|
||||||
-> q -- ^ Sigma on Z
|
|
||||||
-> q -- ^ Coordinate in question on X
|
|
||||||
-> q -- ^ Coordinate in question on Z
|
|
||||||
-> q -- ^ elevation on coordinate in question
|
|
||||||
gauss3Dgeneral amp x0 z0 sX sZ x z = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((z-z0)^(2 :: Integer)/(2 * sZ^(2 :: Integer)))))
|
|
||||||
|
|
||||||
-- specialised 3D gaussian with an origin on 100/100, an amplitude of 15 and two sigmas of 15
|
|
||||||
gauss3D :: Floating q =>
|
|
||||||
q -- ^ X-Coordinate
|
|
||||||
-> q -- ^ Z-Coordinate
|
|
||||||
-> q -- ^ elevation on coordinate in quesion
|
|
||||||
gauss3D = gauss3Dgeneral 15 100.0 100.0 15.0 15.0
|
|
||||||
|
|
||||||
-- 2D Manhattan distance
|
|
||||||
mnh2D :: (Int,Int) -> (Int,Int) -> Int
|
|
||||||
mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
|
|
||||||
|
|
||||||
-- entirely empty map, only uses the minimal constructor
|
-- entirely empty map, only uses the minimal constructor
|
||||||
mapEmpty :: PlayMap
|
mapEmpty :: PlayMap
|
||||||
mapEmpty = array ((0,0), (199,199)) [((a,b), (Minimal (a,b))) | a <- [0..199], b <- [0..199]]
|
mapEmpty = array ((0,0), (199,199)) [((a,b), Minimal (a,b)) | a <- [0..199], b <- [0..199]]
|
||||||
|
|
||||||
-- TODO: Stripify
|
|
||||||
mapCenterMountain :: PlayMap
|
mapCenterMountain :: PlayMap
|
||||||
mapCenterMountain = array ((0,0),(199,199)) nodes
|
mapCenterMountain = array ((0,0),(199,199)) nodes
|
||||||
where
|
where
|
||||||
nodes = water ++ beach ++ grass ++ hill ++ mountain
|
nodes = water ++ beach ++ grass ++ hill ++ mountain
|
||||||
water = [((a,b), (Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) > 95]
|
water = [((a,b), Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) > 95]
|
||||||
beach = [((a,b), (Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 95, (m2d (a,b)) > 75]
|
beach = [((a,b), Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 95, m2d (a,b) > 75]
|
||||||
grass = [((a,b), (Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 75, (m2d (a,b)) > 25]
|
grass = [((a,b), Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 75, m2d (a,b) > 25]
|
||||||
hill = [((a,b), (Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 25, (m2d (a,b)) > 10]
|
hill = [((a,b), Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 25, m2d (a,b) > 10]
|
||||||
mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 10]
|
mountain = [((a,b), Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 10]
|
||||||
|
|
||||||
g2d :: Int -> Int -> Float
|
g2d :: Int -> Int -> Float
|
||||||
g2d x y = gauss3D (fromIntegral x) (fromIntegral y)
|
g2d x y = gauss3D (fromIntegral x) (fromIntegral y)
|
||||||
@ -52,7 +28,7 @@ mapCenterMountain = array ((0,0),(199,199)) nodes
|
|||||||
-- small helper for some hills. Should be replaced by multi-layer perlin-noise
|
-- small helper for some hills. Should be replaced by multi-layer perlin-noise
|
||||||
-- TODO: Replace as given in comment.
|
-- TODO: Replace as given in comment.
|
||||||
_noisyMap :: (Floating q) => q -> q -> q
|
_noisyMap :: (Floating q) => q -> q -> q
|
||||||
_noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
_noisyMap x y = gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
||||||
+ gauss3Dgeneral 5 10.0 10.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 10.0 10.0 10.0 10.0 x y
|
||||||
+ gauss3Dgeneral 5 150.0 120.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 150.0 120.0 10.0 10.0 x y
|
||||||
+ gauss3Dgeneral 5 50.0 75.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 50.0 75.0 10.0 10.0 x y
|
||||||
@ -62,14 +38,13 @@ _noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
|||||||
mapNoise :: PlayMap
|
mapNoise :: PlayMap
|
||||||
mapNoise = array ((0,0),(199,199)) nodes
|
mapNoise = array ((0,0),(199,199)) nodes
|
||||||
where
|
where
|
||||||
nodes = [((a,b), (Full
|
nodes = [((a,b), Full (a,b)
|
||||||
(a,b)
|
(height a b)
|
||||||
(height a b)
|
(heightToTerrain GrassIslandMap $ height a b)
|
||||||
(heightToTerrain GrassIslandMap $ height a b)
|
BNothing
|
||||||
BNothing
|
NoPlayer
|
||||||
NoPlayer
|
NoPath
|
||||||
NoPath
|
Plain
|
||||||
Plain
|
[]) | a <- [0..199], b <- [0..199]]
|
||||||
[])) | a <- [0..199], b <- [0..199]]
|
|
||||||
where
|
where
|
||||||
height a b = (_noisyMap (fromIntegral a) (fromIntegral b))
|
height a b = _noisyMap (fromIntegral a) (fromIntegral b)
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
module Map.Types
|
module Map.Types
|
||||||
where
|
where
|
||||||
|
|
||||||
import PioneerTypes
|
import Types
|
||||||
|
|
||||||
import Data.Array
|
import Data.Array
|
||||||
|
|
||||||
@ -20,7 +20,7 @@ data PlayerInfo = NoPlayer
|
|||||||
|
|
||||||
instance Show PlayerInfo where
|
instance Show PlayerInfo where
|
||||||
show (NoPlayer) = "not occupied"
|
show (NoPlayer) = "not occupied"
|
||||||
show (Occupied i) = "occupied by player " ++ (show i)
|
show (Occupied i) = "occupied by player " ++ show i
|
||||||
|
|
||||||
-- | Path info, is this node part of a path and if so, where does it lead?
|
-- | Path info, is this node part of a path and if so, where does it lead?
|
||||||
data PathInfo = NoPath
|
data PathInfo = NoPath
|
||||||
@ -34,7 +34,7 @@ data ResInfo = Plain
|
|||||||
|
|
||||||
instance Show ResInfo where
|
instance Show ResInfo where
|
||||||
show (Plain) = "no resources"
|
show (Plain) = "no resources"
|
||||||
show (ResInfo res amt) = "Resource: " ++ (show res) ++ "," ++ (show amt)
|
show (ResInfo res amt) = "Resource: " ++ show res ++ "," ++ show amt
|
||||||
|
|
||||||
-- | What commodities are currently stored here?
|
-- | What commodities are currently stored here?
|
||||||
type StorInfo = [(Commodity,Amount)]
|
type StorInfo = [(Commodity,Amount)]
|
||||||
@ -49,7 +49,7 @@ data BuildInfo = BStruc Structure
|
|||||||
| BLarge
|
| BLarge
|
||||||
|
|
||||||
instance Show BuildInfo where
|
instance Show BuildInfo where
|
||||||
show (BStruc s) = "Structure: " ++ (show s)
|
show (BStruc s) = "Structure: " ++ show s
|
||||||
show (BNothing) = "no Structure possible"
|
show (BNothing) = "no Structure possible"
|
||||||
show (BFlag) = "only flags possible"
|
show (BFlag) = "only flags possible"
|
||||||
show (BMine) = "mines possible"
|
show (BMine) = "mines possible"
|
||||||
@ -68,5 +68,5 @@ data TileType = Ocean
|
|||||||
|
|
||||||
-- TODO: Record Syntax
|
-- TODO: Record Syntax
|
||||||
data Node = Full (XCoord, ZCoord) YCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
|
data Node = Full (XCoord, ZCoord) YCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
|
||||||
| Minimal (XCoord, ZCoord) -- defaults to empty green grass node on height 0
|
| Minimal (XCoord, ZCoord) -- defaults to empty green grass node on height 1
|
||||||
deriving (Show)
|
deriving (Show)
|
||||||
|
@ -1,62 +0,0 @@
|
|||||||
module PioneerTypes
|
|
||||||
where
|
|
||||||
|
|
||||||
data Structure = Flag -- Flag
|
|
||||||
| Woodcutter -- Huts
|
|
||||||
| Forester
|
|
||||||
| Stonemason
|
|
||||||
| Fisher
|
|
||||||
| Hunter
|
|
||||||
| Barracks
|
|
||||||
| Guardhouse
|
|
||||||
| LookoutTower
|
|
||||||
| Well
|
|
||||||
| Sawmill -- Houses
|
|
||||||
| Slaughterhouse
|
|
||||||
| Mill
|
|
||||||
| Bakery
|
|
||||||
| IronSmelter
|
|
||||||
| Metalworks
|
|
||||||
| Armory
|
|
||||||
| Mint
|
|
||||||
| Shipyard
|
|
||||||
| Brewery
|
|
||||||
| Storehouse
|
|
||||||
| Watchtower
|
|
||||||
| Catapult
|
|
||||||
| GoldMine -- Mines
|
|
||||||
| IronMine
|
|
||||||
| GraniteMine
|
|
||||||
| CoalMine
|
|
||||||
| Farm -- Castles
|
|
||||||
| PigFarm
|
|
||||||
| DonkeyBreeder
|
|
||||||
| Harbor
|
|
||||||
| Fortress
|
|
||||||
deriving (Show, Eq)
|
|
||||||
|
|
||||||
data Amount = Infinite -- Neverending supply
|
|
||||||
| Finite Int -- Finite supply
|
|
||||||
|
|
||||||
-- Extremely preliminary, expand when needed
|
|
||||||
data Commodity = WoodPlank
|
|
||||||
| Sword
|
|
||||||
| Fish
|
|
||||||
deriving Eq
|
|
||||||
|
|
||||||
data Resource = Coal
|
|
||||||
| Iron
|
|
||||||
| Gold
|
|
||||||
| Granite
|
|
||||||
| Water
|
|
||||||
| Fishes
|
|
||||||
deriving (Show, Eq)
|
|
||||||
|
|
||||||
instance Show Amount where
|
|
||||||
show (Infinite) = "inexhaustable supply"
|
|
||||||
show (Finite n) = show n ++ " left"
|
|
||||||
|
|
||||||
instance Show Commodity where
|
|
||||||
show WoodPlank = "wooden plank"
|
|
||||||
show Sword = "sword"
|
|
||||||
show Fish = "fish"
|
|
@ -50,22 +50,11 @@ initBuffer varray =
|
|||||||
checkError "initBuffer"
|
checkError "initBuffer"
|
||||||
return bufferObject
|
return bufferObject
|
||||||
|
|
||||||
initMapShader :: IO (
|
initMapShader ::
|
||||||
Program -- the GLSL-Program
|
Int -- ^ initial Tessallation-Factor
|
||||||
, AttribLocation -- color
|
-> (BufferObject,NumArrayIndices) -- ^ Buffer with Data and DataDescriptor
|
||||||
, AttribLocation -- normal
|
-> IO GLMapState
|
||||||
, AttribLocation -- vertex
|
initMapShader tessFac (buf, vertDes) = do
|
||||||
, UniformLocation -- ProjectionMat
|
|
||||||
, UniformLocation -- ViewMat
|
|
||||||
, UniformLocation -- ModelMat
|
|
||||||
, UniformLocation -- NormalMat
|
|
||||||
, UniformLocation -- TessLevelInner
|
|
||||||
, UniformLocation -- TessLevelOuter
|
|
||||||
, TextureObject -- Texture where to draw into
|
|
||||||
) -- ^ (the GLSL-Program, color, normal, vertex, ProjectionMat, ViewMat,
|
|
||||||
-- ModelMat, NormalMat, TessLevelInner, TessLevelOuter,
|
|
||||||
-- Texture where to draw into)
|
|
||||||
initMapShader = do
|
|
||||||
! vertexSource <- B.readFile mapVertexShaderFile
|
! vertexSource <- B.readFile mapVertexShaderFile
|
||||||
! tessControlSource <- B.readFile mapTessControlShaderFile
|
! tessControlSource <- B.readFile mapTessControlShaderFile
|
||||||
! tessEvalSource <- B.readFile mapTessEvalShaderFile
|
! tessEvalSource <- B.readFile mapTessEvalShaderFile
|
||||||
@ -120,9 +109,30 @@ initMapShader = do
|
|||||||
putStrLn $ unlines $ ["Indices: ", show (colorIndex, normalIndex, vertexIndex)]
|
putStrLn $ unlines $ ["Indices: ", show (colorIndex, normalIndex, vertexIndex)]
|
||||||
|
|
||||||
tex <- genObjectName
|
tex <- genObjectName
|
||||||
|
overTex <- genObjectName
|
||||||
|
|
||||||
|
texts <- genObjectNames 6
|
||||||
|
|
||||||
|
|
||||||
checkError "initShader"
|
checkError "initShader"
|
||||||
return (program, colorIndex, normalIndex, vertexIndex, projectionMatrixIndex, viewMatrixIndex, modelMatrixIndex, normalMatrixIndex, tessLevelInner, tessLevelOuter, tex)
|
return GLMapState
|
||||||
|
{ _mapProgram = program
|
||||||
|
, _shdrColorIndex = colorIndex
|
||||||
|
, _shdrNormalIndex = normalIndex
|
||||||
|
, _shdrVertexIndex = vertexIndex
|
||||||
|
, _shdrProjMatIndex = projectionMatrixIndex
|
||||||
|
, _shdrViewMatIndex = viewMatrixIndex
|
||||||
|
, _shdrModelMatIndex = modelMatrixIndex
|
||||||
|
, _shdrNormalMatIndex = normalMatrixIndex
|
||||||
|
, _shdrTessInnerIndex = tessLevelInner
|
||||||
|
, _shdrTessOuterIndex = tessLevelOuter
|
||||||
|
, _renderedMapTexture = tex
|
||||||
|
, _stateTessellationFactor = tessFac
|
||||||
|
, _stateMap = buf
|
||||||
|
, _mapVert = vertDes
|
||||||
|
, _overviewTexture = overTex
|
||||||
|
, _mapTextures = texts
|
||||||
|
}
|
||||||
|
|
||||||
initHud :: IO GLHud
|
initHud :: IO GLHud
|
||||||
initHud = do
|
initHud = do
|
||||||
@ -193,13 +203,13 @@ renderOverview = do
|
|||||||
DepthAttachment
|
DepthAttachment
|
||||||
Renderbuffer
|
Renderbuffer
|
||||||
(state ^. gl.glRenderbuffer)
|
(state ^. gl.glRenderbuffer)
|
||||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||||
|
|
||||||
framebufferTexture2D
|
framebufferTexture2D
|
||||||
Framebuffer
|
Framebuffer
|
||||||
(ColorAttachment 0)
|
(ColorAttachment 0)
|
||||||
Texture2D
|
Texture2D
|
||||||
(state ^. gl.glMap.mapTexture)
|
(state ^. gl.glMap.renderedMapTexture)
|
||||||
0
|
0
|
||||||
|
|
||||||
-- Render to FrameBufferObject
|
-- Render to FrameBufferObject
|
||||||
@ -285,13 +295,13 @@ render = do
|
|||||||
DepthAttachment
|
DepthAttachment
|
||||||
Renderbuffer
|
Renderbuffer
|
||||||
(state ^. gl.glRenderbuffer)
|
(state ^. gl.glRenderbuffer)
|
||||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||||
|
|
||||||
framebufferTexture2D
|
framebufferTexture2D
|
||||||
Framebuffer
|
Framebuffer
|
||||||
(ColorAttachment 0)
|
(ColorAttachment 0)
|
||||||
Texture2D
|
Texture2D
|
||||||
(state ^. gl.glMap.mapTexture)
|
(state ^. gl.glMap.renderedMapTexture)
|
||||||
0
|
0
|
||||||
|
|
||||||
-- Render to FrameBufferObject
|
-- Render to FrameBufferObject
|
||||||
@ -371,7 +381,7 @@ render = do
|
|||||||
uniform (hud ^. hudTexIndex) $= Index1 (0::GLint)
|
uniform (hud ^. hudTexIndex) $= Index1 (0::GLint)
|
||||||
|
|
||||||
activeTexture $= TextureUnit 1
|
activeTexture $= TextureUnit 1
|
||||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||||
uniform (hud ^. hudBackIndex) $= Index1 (1::GLint)
|
uniform (hud ^. hudBackIndex) $= Index1 (1::GLint)
|
||||||
|
|
||||||
bindBuffer ArrayBuffer $= Just (hud ^. hudVBO)
|
bindBuffer ArrayBuffer $= Just (hud ^. hudVBO)
|
||||||
|
83
src/Types.hs
83
src/Types.hs
@ -76,6 +76,26 @@ data KeyboardState = KeyboardState
|
|||||||
{ _arrowsPressed :: !ArrowKeyState
|
{ _arrowsPressed :: !ArrowKeyState
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- | State in which all map-related Data is stored
|
||||||
|
--
|
||||||
|
-- The map itself is rendered with mapProgram and the shaders given here directly
|
||||||
|
-- This does not include any objects on the map - only the map itself
|
||||||
|
--
|
||||||
|
-- _mapTextures must contain the following Textures (in this ordering) after initialisation:
|
||||||
|
--
|
||||||
|
-- 1. Grass
|
||||||
|
--
|
||||||
|
-- 2. Sand
|
||||||
|
--
|
||||||
|
-- 3. Water
|
||||||
|
--
|
||||||
|
-- 4. Stone
|
||||||
|
--
|
||||||
|
-- 5. Snow
|
||||||
|
--
|
||||||
|
-- 6. Dirt (blended on grass)
|
||||||
|
|
||||||
|
|
||||||
data GLMapState = GLMapState
|
data GLMapState = GLMapState
|
||||||
{ _shdrVertexIndex :: !GL.AttribLocation
|
{ _shdrVertexIndex :: !GL.AttribLocation
|
||||||
, _shdrColorIndex :: !GL.AttribLocation
|
, _shdrColorIndex :: !GL.AttribLocation
|
||||||
@ -90,8 +110,9 @@ data GLMapState = GLMapState
|
|||||||
, _stateMap :: !GL.BufferObject
|
, _stateMap :: !GL.BufferObject
|
||||||
, _mapVert :: !GL.NumArrayIndices
|
, _mapVert :: !GL.NumArrayIndices
|
||||||
, _mapProgram :: !GL.Program
|
, _mapProgram :: !GL.Program
|
||||||
, _mapTexture :: !TextureObject
|
, _renderedMapTexture :: !TextureObject --TODO: Probably move to UI?
|
||||||
, _overviewTexture :: !TextureObject
|
, _overviewTexture :: !TextureObject
|
||||||
|
, _mapTextures :: ![TextureObject] --TODO: Fix size on list?
|
||||||
}
|
}
|
||||||
|
|
||||||
data GLHud = GLHud
|
data GLHud = GLHud
|
||||||
@ -147,3 +168,63 @@ $(makeLenses ''Position)
|
|||||||
$(makeLenses ''Env)
|
$(makeLenses ''Env)
|
||||||
$(makeLenses ''UIState)
|
$(makeLenses ''UIState)
|
||||||
|
|
||||||
|
data Structure = Flag -- Flag
|
||||||
|
| Woodcutter -- Huts
|
||||||
|
| Forester
|
||||||
|
| Stonemason
|
||||||
|
| Fisher
|
||||||
|
| Hunter
|
||||||
|
| Barracks
|
||||||
|
| Guardhouse
|
||||||
|
| LookoutTower
|
||||||
|
| Well
|
||||||
|
| Sawmill -- Houses
|
||||||
|
| Slaughterhouse
|
||||||
|
| Mill
|
||||||
|
| Bakery
|
||||||
|
| IronSmelter
|
||||||
|
| Metalworks
|
||||||
|
| Armory
|
||||||
|
| Mint
|
||||||
|
| Shipyard
|
||||||
|
| Brewery
|
||||||
|
| Storehouse
|
||||||
|
| Watchtower
|
||||||
|
| Catapult
|
||||||
|
| GoldMine -- Mines
|
||||||
|
| IronMine
|
||||||
|
| GraniteMine
|
||||||
|
| CoalMine
|
||||||
|
| Farm -- Castles
|
||||||
|
| PigFarm
|
||||||
|
| DonkeyBreeder
|
||||||
|
| Harbor
|
||||||
|
| Fortress
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
data Amount = Infinite -- Neverending supply
|
||||||
|
| Finite Int -- Finite supply
|
||||||
|
|
||||||
|
-- Extremely preliminary, expand when needed
|
||||||
|
data Commodity = WoodPlank
|
||||||
|
| Sword
|
||||||
|
| Fish
|
||||||
|
deriving Eq
|
||||||
|
|
||||||
|
data Resource = Coal
|
||||||
|
| Iron
|
||||||
|
| Gold
|
||||||
|
| Granite
|
||||||
|
| Water
|
||||||
|
| Fishes
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
instance Show Amount where
|
||||||
|
show (Infinite) = "inexhaustable supply"
|
||||||
|
show (Finite n) = show n ++ " left"
|
||||||
|
|
||||||
|
instance Show Commodity where
|
||||||
|
show WoodPlank = "wooden plank"
|
||||||
|
show Sword = "sword"
|
||||||
|
show Fish = "fish"
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user