Merge remote-tracking branch 'origin/Mapping' into iqm
This commit is contained in:
commit
0af848996a
46
src/Map/Combinators.hs
Normal file
46
src/Map/Combinators.hs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
module Map.Combinators where
|
||||||
|
|
||||||
|
import Map.Types
|
||||||
|
import Map.Creation
|
||||||
|
|
||||||
|
import Data.Array
|
||||||
|
import System.Random
|
||||||
|
|
||||||
|
-- preliminary
|
||||||
|
infix 5 ->-
|
||||||
|
(->-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> PlayMap -> PlayMap
|
||||||
|
f ->- g = g . f
|
||||||
|
|
||||||
|
-- also preliminary
|
||||||
|
infix 5 -<-
|
||||||
|
(-<-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> PlayMap -> PlayMap
|
||||||
|
f -<- g = f . g
|
||||||
|
|
||||||
|
lake :: Int -> PlayMap -> PlayMap
|
||||||
|
lake = undefined
|
||||||
|
|
||||||
|
river :: Int -> PlayMap -> PlayMap
|
||||||
|
river = undefined
|
||||||
|
|
||||||
|
mnt :: IO [PlayMap -> PlayMap]
|
||||||
|
mnt = do g <- newStdGen
|
||||||
|
let seeds = take 10 $ randoms g
|
||||||
|
return $ map gaussMountain seeds
|
||||||
|
|
||||||
|
gaussMountain :: Int -> PlayMap -> PlayMap
|
||||||
|
gaussMountain seed mp = aplByPlace (liftUp c) (\(_,_) -> True) mp
|
||||||
|
where
|
||||||
|
g = mkStdGen seed
|
||||||
|
c = head $ randomRs (bounds mp) g
|
||||||
|
amp = head $ randomRs (5.0, 20.0) g
|
||||||
|
sig = head $ randomRs (5.0, 25.0) g
|
||||||
|
fi = fromIntegral
|
||||||
|
htt = heightToTerrain
|
||||||
|
|
||||||
|
-- TODO: Fix Lambda to True with sensible function, maybe rework giveNeighbourhood in Map.Map
|
||||||
|
liftUp :: (Int, Int) -> Node -> Node
|
||||||
|
liftUp (gx,gz) (Full (x,z) y _ b pl pa r s) = let y_neu = max y e
|
||||||
|
in Full (x,z) y_neu (htt GrassIslandMap y_neu) b pl pa r s
|
||||||
|
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
|
||||||
|
liftUp (gx, gz) (Minimal (x,z)) = Full (x,z) e (htt GrassIslandMap e) BFlag NoPlayer NoPath Plain []
|
||||||
|
where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
|
@ -2,7 +2,19 @@ module Map.Creation
|
|||||||
where
|
where
|
||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
|
import Map.Map
|
||||||
|
|
||||||
import Data.Array
|
import Data.Array
|
||||||
|
import System.Random
|
||||||
|
|
||||||
|
-- Orphan instance since this isn't where either Random nor Tuples are defined
|
||||||
|
instance (Random x, Random y) => Random (x, y) where
|
||||||
|
randomR ((x1, y1), (x2, y2)) gen1 = let (a, gen2) = randomR (x1, x2) gen1
|
||||||
|
(b, gen3) = randomR (y1, y2) gen2
|
||||||
|
in ((a, b), gen3)
|
||||||
|
|
||||||
|
random gen1 = let (a, gen2) = random gen1
|
||||||
|
(b, gen3) = random gen2 in ((a,b), gen3)
|
||||||
|
|
||||||
-- | Generate a new Map of given Type and Size
|
-- | Generate a new Map of given Type and Size
|
||||||
--
|
--
|
||||||
@ -18,6 +30,31 @@ aplByPlace f g mp = array (bounds mp) (map (\(ab,c) -> if g ab then (ab, f c) el
|
|||||||
aplByNode :: (Node -> Node) -> (Node -> Bool) -> PlayMap -> PlayMap
|
aplByNode :: (Node -> Node) -> (Node -> Bool) -> PlayMap -> PlayMap
|
||||||
aplByNode f g mp = array (bounds mp) (map (\(ab,c) -> (if g c then (ab, f c) else (ab,c))) (assocs mp))
|
aplByNode f g mp = array (bounds mp) (map (\(ab,c) -> (if g c then (ab, f c) else (ab,c))) (assocs mp))
|
||||||
|
|
||||||
|
aplAll :: [a -> a] -> a -> a
|
||||||
|
aplAll fs m = foldl (\ m f -> f m) m fs
|
||||||
|
|
||||||
|
-- general 3D-Gaussian
|
||||||
|
gauss3Dgeneral :: Floating q =>
|
||||||
|
q -- ^ Amplitude
|
||||||
|
-> q -- ^ Origin on X-Achsis
|
||||||
|
-> q -- ^ Origin on Z-Achsis
|
||||||
|
-> q -- ^ Sigma on X
|
||||||
|
-> q -- ^ Sigma on Z
|
||||||
|
-> q -- ^ Coordinate in question on X
|
||||||
|
-> q -- ^ Coordinate in question on Z
|
||||||
|
-> q -- ^ elevation on coordinate in question
|
||||||
|
gauss3Dgeneral amp x0 z0 sX sZ x z = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((z-z0)^(2 :: Integer)/(2 * sZ^(2 :: Integer)))))
|
||||||
|
|
||||||
|
-- specialised 3D gaussian with an origin on 100/100, an amplitude of 15 and two sigmas of 15
|
||||||
|
gauss3D :: Floating q =>
|
||||||
|
q -- ^ X-Coordinate
|
||||||
|
-> q -- ^ Z-Coordinate
|
||||||
|
-> q -- ^ elevation on coordinate in quesion
|
||||||
|
gauss3D = gauss3Dgeneral 15 100.0 100.0 15.0 15.0
|
||||||
|
|
||||||
|
-- 2D Manhattan distance
|
||||||
|
mnh2D :: (Int,Int) -> (Int,Int) -> Int
|
||||||
|
mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
|
||||||
|
|
||||||
-- | Basic Terrain-Generator. Will not implement "abnormal" Stuff for given Biome
|
-- | Basic Terrain-Generator. Will not implement "abnormal" Stuff for given Biome
|
||||||
-- (like Deserts on Grass-Islands or Grass on Deserts)
|
-- (like Deserts on Grass-Islands or Grass on Deserts)
|
||||||
@ -31,11 +68,3 @@ heightToTerrain GrassIslandMap y
|
|||||||
| y < 10 = Hill
|
| y < 10 = Hill
|
||||||
| otherwise = Mountain
|
| otherwise = Mountain
|
||||||
heightToTerrain _ _ = undefined
|
heightToTerrain _ _ = undefined
|
||||||
|
|
||||||
type Seed = (XCoord, ZCoord)
|
|
||||||
|
|
||||||
-- | Add lakes on generated Map from (possible) Seeds noted before.
|
|
||||||
--
|
|
||||||
-- TODO: implement and erode terrain on the way down.
|
|
||||||
addLakes :: PlayMap -> [Seed] -> PlayMap
|
|
||||||
addLakes m s = undefined
|
|
||||||
|
@ -27,9 +27,12 @@ import Foreign.Storable (sizeOf)
|
|||||||
import Foreign.Ptr (Ptr, nullPtr, plusPtr)
|
import Foreign.Ptr (Ptr, nullPtr, plusPtr)
|
||||||
import Render.Misc (checkError)
|
import Render.Misc (checkError)
|
||||||
import Linear
|
import Linear
|
||||||
|
import Control.Arrow ((***))
|
||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
import Map.StaticMaps
|
import Map.StaticMaps
|
||||||
|
import Map.Creation
|
||||||
|
import Map.Combinators
|
||||||
|
|
||||||
type Height = Float
|
type Height = Float
|
||||||
|
|
||||||
@ -41,7 +44,7 @@ type GraphicsMap = Array (Int, Int) MapEntry
|
|||||||
|
|
||||||
-- converts from classical x/z to striped version of a map
|
-- converts from classical x/z to striped version of a map
|
||||||
convertToStripeMap :: PlayMap -> PlayMap
|
convertToStripeMap :: PlayMap -> PlayMap
|
||||||
convertToStripeMap mp = array (stripify l, stripify u) (map (\(i,e) -> (stripify i,strp e)) (assocs mp))
|
convertToStripeMap mp = array (stripify l, stripify u) (map (stripify *** strp) (assocs mp))
|
||||||
where
|
where
|
||||||
(l,u) = bounds mp
|
(l,u) = bounds mp
|
||||||
|
|
||||||
@ -57,7 +60,7 @@ convertToGraphicsMap :: PlayMap -> GraphicsMap
|
|||||||
convertToGraphicsMap mp = array (bounds mp) [(i, graphicsyfy (mp ! i))| i <- indices mp]
|
convertToGraphicsMap mp = array (bounds mp) [(i, graphicsyfy (mp ! i))| i <- indices mp]
|
||||||
where
|
where
|
||||||
graphicsyfy :: Node -> MapEntry
|
graphicsyfy :: Node -> MapEntry
|
||||||
graphicsyfy (Minimal _ ) = (0, Grass)
|
graphicsyfy (Minimal _ ) = (1.0, Grass)
|
||||||
graphicsyfy (Full _ y t _ _ _ _ _ ) = (y, t)
|
graphicsyfy (Full _ y t _ _ _ _ _ ) = (y, t)
|
||||||
|
|
||||||
lineHeight :: GLfloat
|
lineHeight :: GLfloat
|
||||||
@ -75,7 +78,7 @@ bufferObjectPtr = plusPtr (nullPtr :: Ptr GLfloat) . fromIntegral
|
|||||||
|
|
||||||
mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
|
mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
|
||||||
mapVertexArrayDescriptor count' offset =
|
mapVertexArrayDescriptor count' offset =
|
||||||
VertexArrayDescriptor count' Float mapStride (bufferObjectPtr ((fromIntegral offset)*sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
|
VertexArrayDescriptor count' Float mapStride (bufferObjectPtr (fromIntegral offset * sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
|
||||||
|
|
||||||
fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
|
fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
|
||||||
fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 0) --color first
|
fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 0) --color first
|
||||||
@ -88,7 +91,8 @@ fgVertexIndex = (ToFloat, mapVertexArrayDescriptor 3 7) --vertex after normal
|
|||||||
|
|
||||||
getMapBufferObject :: IO (BufferObject, NumArrayIndices)
|
getMapBufferObject :: IO (BufferObject, NumArrayIndices)
|
||||||
getMapBufferObject = do
|
getMapBufferObject = do
|
||||||
myMap' <- return $ convertToGraphicsMap $ convertToStripeMap mapNoise
|
mountains <- mnt
|
||||||
|
myMap' <- return $ convertToGraphicsMap $ convertToStripeMap $ aplAll mountains mapEmpty
|
||||||
! myMap <- return $ generateTriangles myMap'
|
! myMap <- return $ generateTriangles myMap'
|
||||||
len <- return $ fromIntegral $ P.length myMap `div` numComponents
|
len <- return $ fromIntegral $ P.length myMap `div` numComponents
|
||||||
putStrLn $ P.unwords ["num verts in map:",show len]
|
putStrLn $ P.unwords ["num verts in map:",show len]
|
||||||
|
@ -2,12 +2,43 @@ module Map.Map where
|
|||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
|
|
||||||
-- potentially to be expanded to Nodes
|
import Data.Array (bounds)
|
||||||
giveNeighbours :: (Int, Int) -> [(Int,Int)]
|
import Data.List (sort, group)
|
||||||
giveNeighbours (x,y) = filter (not . negative) all
|
|
||||||
|
-- WARNING: Does NOT Check for neighbours exceeding maximum map coordinates yet.
|
||||||
|
unsafeGiveNeighbours :: (Int, Int) -- ^ original coordinates
|
||||||
|
-> [(Int,Int)] -- ^ list of neighbours
|
||||||
|
unsafeGiveNeighbours (x,z) = filter (not . negative) allNs
|
||||||
where
|
where
|
||||||
all = if even y then [(x+1,y), (x-1,y), (x,y+1), (x,y-1), (x+1,y+1), (x+1,y-1)]
|
allNs = if even z then [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x+1,z+1), (x+1,z-1)]
|
||||||
else [(x+1,y), (x-1,y), (x,y+1), (x,y-1), (x-1,y+1), (x-1,y-1)]
|
else [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x-1,z+1), (x-1,z-1)]
|
||||||
|
|
||||||
negative :: (Int, Int) -> Bool
|
negative :: (Int, Int) -> Bool
|
||||||
negative (x,y) = x < 0 || y < 0
|
negative (a,b) = a < 0 || b < 0
|
||||||
|
|
||||||
|
giveNeighbours :: PlayMap -- ^ Map on which to find neighbours
|
||||||
|
-> (Int, Int) -- ^ original coordinates
|
||||||
|
-> [(Int, Int)] -- ^ list of neighbours
|
||||||
|
giveNeighbours mp (x,z) = filter (not . outOfBounds mp) allNs
|
||||||
|
where
|
||||||
|
allNs = if even z then [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x+1,z+1), (x+1,z-1)]
|
||||||
|
else [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x-1,z+1), (x-1,z-1)]
|
||||||
|
|
||||||
|
outOfBounds :: PlayMap -> (Int, Int) -> Bool
|
||||||
|
outOfBounds mp' (a,b) = let (lo,hi) = bounds mp' in
|
||||||
|
a < fst lo || b < snd lo || a > fst hi || b > snd hi
|
||||||
|
|
||||||
|
giveNeighbourhood :: PlayMap -- ^ map on which to find neighbourhood
|
||||||
|
-> Int -- ^ iterative
|
||||||
|
-> (Int, Int) -- ^ original coordinates
|
||||||
|
-> [(Int, Int)] -- ^ neighbourhood
|
||||||
|
giveNeighbourhood _ 0 (a,b) = [(a,b)]
|
||||||
|
giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
|
||||||
|
remdups . concat $ ns : map (giveNeighbourhood mp (n-1)) ns
|
||||||
|
|
||||||
|
-- removing duplicates in O(n log n), losing order and adding Ord requirement
|
||||||
|
remdups :: Ord a => [a] -> [a]
|
||||||
|
remdups = map head . group . sort
|
||||||
|
|
||||||
|
prop_rd_idempot :: Ord a => [a] -> Bool
|
||||||
|
prop_rd_idempot xs = remdups xs == (remdups . remdups) xs
|
||||||
|
@ -3,44 +3,21 @@ where
|
|||||||
|
|
||||||
import Map.Types
|
import Map.Types
|
||||||
import Data.Array
|
import Data.Array
|
||||||
import Map.Creation (heightToTerrain)
|
import Map.Creation
|
||||||
|
|
||||||
-- general 3D-Gaussian
|
|
||||||
gauss3Dgeneral :: Floating q =>
|
|
||||||
q -- ^ Amplitude
|
|
||||||
-> q -- ^ Origin on X-Achsis
|
|
||||||
-> q -- ^ Origin on Z-Achsis
|
|
||||||
-> q -- ^ Sigma on X
|
|
||||||
-> q -- ^ Sigma on Z
|
|
||||||
-> q -- ^ Coordinate in question on X
|
|
||||||
-> q -- ^ Coordinate in question on Z
|
|
||||||
-> q -- ^ elevation on coordinate in question
|
|
||||||
gauss3Dgeneral amp x0 z0 sX sZ x z = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((z-z0)^(2 :: Integer)/(2 * sZ^(2 :: Integer)))))
|
|
||||||
|
|
||||||
-- specialised 3D gaussian with an origin on 100/100, an amplitude of 15 and two sigmas of 15
|
|
||||||
gauss3D :: Floating q =>
|
|
||||||
q -- ^ X-Coordinate
|
|
||||||
-> q -- ^ Z-Coordinate
|
|
||||||
-> q -- ^ elevation on coordinate in quesion
|
|
||||||
gauss3D = gauss3Dgeneral 15 100.0 100.0 15.0 15.0
|
|
||||||
|
|
||||||
-- 2D Manhattan distance
|
|
||||||
mnh2D :: (Int,Int) -> (Int,Int) -> Int
|
|
||||||
mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
|
|
||||||
|
|
||||||
-- entirely empty map, only uses the minimal constructor
|
-- entirely empty map, only uses the minimal constructor
|
||||||
mapEmpty :: PlayMap
|
mapEmpty :: PlayMap
|
||||||
mapEmpty = array ((0,0), (199,199)) [((a,b), (Minimal (a,b))) | a <- [0..199], b <- [0..199]]
|
mapEmpty = array ((0,0), (199,199)) [((a,b), Minimal (a,b)) | a <- [0..199], b <- [0..199]]
|
||||||
|
|
||||||
mapCenterMountain :: PlayMap
|
mapCenterMountain :: PlayMap
|
||||||
mapCenterMountain = array ((0,0),(199,199)) nodes
|
mapCenterMountain = array ((0,0),(199,199)) nodes
|
||||||
where
|
where
|
||||||
nodes = water ++ beach ++ grass ++ hill ++ mountain
|
nodes = water ++ beach ++ grass ++ hill ++ mountain
|
||||||
water = [((a,b), (Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) > 95]
|
water = [((a,b), Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) > 95]
|
||||||
beach = [((a,b), (Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 95, (m2d (a,b)) > 75]
|
beach = [((a,b), Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 95, m2d (a,b) > 75]
|
||||||
grass = [((a,b), (Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 75, (m2d (a,b)) > 25]
|
grass = [((a,b), Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 75, m2d (a,b) > 25]
|
||||||
hill = [((a,b), (Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 25, (m2d (a,b)) > 10]
|
hill = [((a,b), Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 25, m2d (a,b) > 10]
|
||||||
mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 10]
|
mountain = [((a,b), Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 10]
|
||||||
|
|
||||||
g2d :: Int -> Int -> Float
|
g2d :: Int -> Int -> Float
|
||||||
g2d x y = gauss3D (fromIntegral x) (fromIntegral y)
|
g2d x y = gauss3D (fromIntegral x) (fromIntegral y)
|
||||||
@ -51,7 +28,7 @@ mapCenterMountain = array ((0,0),(199,199)) nodes
|
|||||||
-- small helper for some hills. Should be replaced by multi-layer perlin-noise
|
-- small helper for some hills. Should be replaced by multi-layer perlin-noise
|
||||||
-- TODO: Replace as given in comment.
|
-- TODO: Replace as given in comment.
|
||||||
_noisyMap :: (Floating q) => q -> q -> q
|
_noisyMap :: (Floating q) => q -> q -> q
|
||||||
_noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
_noisyMap x y = gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
||||||
+ gauss3Dgeneral 5 10.0 10.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 10.0 10.0 10.0 10.0 x y
|
||||||
+ gauss3Dgeneral 5 150.0 120.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 150.0 120.0 10.0 10.0 x y
|
||||||
+ gauss3Dgeneral 5 50.0 75.0 10.0 10.0 x y
|
+ gauss3Dgeneral 5 50.0 75.0 10.0 10.0 x y
|
||||||
@ -61,14 +38,13 @@ _noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
|
|||||||
mapNoise :: PlayMap
|
mapNoise :: PlayMap
|
||||||
mapNoise = array ((0,0),(199,199)) nodes
|
mapNoise = array ((0,0),(199,199)) nodes
|
||||||
where
|
where
|
||||||
nodes = [((a,b), (Full
|
nodes = [((a,b), Full (a,b)
|
||||||
(a,b)
|
(height a b)
|
||||||
(height a b)
|
(heightToTerrain GrassIslandMap $ height a b)
|
||||||
(heightToTerrain GrassIslandMap $ height a b)
|
BNothing
|
||||||
BNothing
|
NoPlayer
|
||||||
NoPlayer
|
NoPath
|
||||||
NoPath
|
Plain
|
||||||
Plain
|
[]) | a <- [0..199], b <- [0..199]]
|
||||||
[])) | a <- [0..199], b <- [0..199]]
|
|
||||||
where
|
where
|
||||||
height a b = (_noisyMap (fromIntegral a) (fromIntegral b))
|
height a b = _noisyMap (fromIntegral a) (fromIntegral b)
|
||||||
|
@ -20,7 +20,7 @@ data PlayerInfo = NoPlayer
|
|||||||
|
|
||||||
instance Show PlayerInfo where
|
instance Show PlayerInfo where
|
||||||
show (NoPlayer) = "not occupied"
|
show (NoPlayer) = "not occupied"
|
||||||
show (Occupied i) = "occupied by player " ++ (show i)
|
show (Occupied i) = "occupied by player " ++ show i
|
||||||
|
|
||||||
-- | Path info, is this node part of a path and if so, where does it lead?
|
-- | Path info, is this node part of a path and if so, where does it lead?
|
||||||
data PathInfo = NoPath
|
data PathInfo = NoPath
|
||||||
@ -34,7 +34,7 @@ data ResInfo = Plain
|
|||||||
|
|
||||||
instance Show ResInfo where
|
instance Show ResInfo where
|
||||||
show (Plain) = "no resources"
|
show (Plain) = "no resources"
|
||||||
show (ResInfo res amt) = "Resource: " ++ (show res) ++ "," ++ (show amt)
|
show (ResInfo res amt) = "Resource: " ++ show res ++ "," ++ show amt
|
||||||
|
|
||||||
-- | What commodities are currently stored here?
|
-- | What commodities are currently stored here?
|
||||||
type StorInfo = [(Commodity,Amount)]
|
type StorInfo = [(Commodity,Amount)]
|
||||||
@ -49,7 +49,7 @@ data BuildInfo = BStruc Structure
|
|||||||
| BLarge
|
| BLarge
|
||||||
|
|
||||||
instance Show BuildInfo where
|
instance Show BuildInfo where
|
||||||
show (BStruc s) = "Structure: " ++ (show s)
|
show (BStruc s) = "Structure: " ++ show s
|
||||||
show (BNothing) = "no Structure possible"
|
show (BNothing) = "no Structure possible"
|
||||||
show (BFlag) = "only flags possible"
|
show (BFlag) = "only flags possible"
|
||||||
show (BMine) = "mines possible"
|
show (BMine) = "mines possible"
|
||||||
@ -68,5 +68,5 @@ data TileType = Ocean
|
|||||||
|
|
||||||
-- TODO: Record Syntax
|
-- TODO: Record Syntax
|
||||||
data Node = Full (XCoord, ZCoord) YCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
|
data Node = Full (XCoord, ZCoord) YCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
|
||||||
| Minimal (XCoord, ZCoord) -- defaults to empty green grass node on height 0
|
| Minimal (XCoord, ZCoord) -- defaults to empty green grass node on height 1
|
||||||
deriving (Show)
|
deriving (Show)
|
||||||
|
Loading…
Reference in New Issue
Block a user