Merge remote-tracking branch 'origin/Mapping' into iqm
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										46
									
								
								src/Map/Combinators.hs
									
									
									
									
									
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										46
									
								
								src/Map/Combinators.hs
									
									
									
									
									
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							@@ -0,0 +1,46 @@
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					module Map.Combinators where
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					import Map.Types
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					import Map.Creation
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					import Data.Array
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					import System.Random
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					-- preliminary
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					infix 5 ->-
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					(->-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> PlayMap -> PlayMap
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					f ->- g = g . f
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					-- also preliminary
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					infix 5 -<-
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					(-<-) :: (PlayMap -> PlayMap) -> (PlayMap -> PlayMap) -> PlayMap -> PlayMap
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					f -<- g = f . g
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					lake :: Int -> PlayMap -> PlayMap
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					lake = undefined
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					river :: Int -> PlayMap -> PlayMap
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					river = undefined
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					mnt :: IO [PlayMap -> PlayMap]
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					mnt = do g <- newStdGen
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					         let seeds = take 10 $ randoms g
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					         return $ map gaussMountain seeds
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					gaussMountain :: Int -> PlayMap -> PlayMap
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					gaussMountain seed mp = aplByPlace (liftUp c) (\(_,_) -> True) mp
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					  where
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					    g   = mkStdGen seed
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					    c   = head $ randomRs (bounds mp) g
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					    amp = head $ randomRs (5.0, 20.0) g
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					    sig = head $ randomRs (5.0, 25.0) g
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					    fi  = fromIntegral
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					    htt = heightToTerrain
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					    -- TODO: Fix Lambda to True with sensible function, maybe rework giveNeighbourhood in Map.Map
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					    liftUp :: (Int, Int) -> Node -> Node
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					    liftUp (gx,gz) (Full     (x,z) y _ b pl pa r s) = let y_neu = max y e
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					                                                      in  Full (x,z) y_neu (htt GrassIslandMap y_neu) b pl pa r s
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					      where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
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					    liftUp (gx, gz) (Minimal (x,z)) = Full (x,z) e (htt GrassIslandMap e) BFlag NoPlayer NoPath Plain []
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					      where e = gauss3Dgeneral amp (fi gx) (fi gz) sig sig (fi x) (fi z)
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@@ -2,7 +2,19 @@ module Map.Creation
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where
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					where
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import Map.Types
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					import Map.Types
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					import Map.Map
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import Data.Array
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					import Data.Array
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					import System.Random
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					-- Orphan instance since this isn't where either Random nor Tuples are defined
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					instance (Random x, Random y) => Random (x, y) where
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					  randomR ((x1, y1), (x2, y2)) gen1 = let (a, gen2) = randomR (x1, x2) gen1
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					                                          (b, gen3) = randomR (y1, y2) gen2
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					                                      in ((a, b), gen3)
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					  random                       gen1 = let (a, gen2) = random gen1
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					                                          (b, gen3) = random gen2 in ((a,b), gen3)
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-- | Generate a new Map of given Type and Size
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					-- | Generate a new Map of given Type and Size
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--
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					--
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@@ -18,6 +30,31 @@ aplByPlace f g mp = array (bounds mp) (map (\(ab,c) -> if g ab then (ab, f c) el
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aplByNode :: (Node -> Node) -> (Node -> Bool) -> PlayMap -> PlayMap
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					aplByNode :: (Node -> Node) -> (Node -> Bool) -> PlayMap -> PlayMap
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aplByNode f g mp = array (bounds mp) (map (\(ab,c) -> (if g c then (ab, f c) else (ab,c))) (assocs mp)) 
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					aplByNode f g mp = array (bounds mp) (map (\(ab,c) -> (if g c then (ab, f c) else (ab,c))) (assocs mp)) 
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					aplAll :: [a -> a] -> a -> a
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					aplAll fs m = foldl (\ m f -> f m) m fs
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					-- general 3D-Gaussian
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					gauss3Dgeneral :: Floating q =>
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					                  q    -- ^ Amplitude
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					                  -> q -- ^ Origin on X-Achsis
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					                  -> q -- ^ Origin on Z-Achsis
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					                  -> q -- ^ Sigma on X
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					                  -> q -- ^ Sigma on Z
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					                  -> q -- ^ Coordinate in question on X
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					                  -> q -- ^ Coordinate in question on Z
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					                  -> q -- ^ elevation on coordinate in question
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					gauss3Dgeneral amp x0 z0 sX sZ x z = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((z-z0)^(2 :: Integer)/(2 * sZ^(2 :: Integer)))))
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					-- specialised 3D gaussian with an origin on 100/100, an amplitude of 15 and two sigmas of 15
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					gauss3D :: Floating q =>
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					           q     -- ^ X-Coordinate
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					           -> q  -- ^ Z-Coordinate
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					           -> q  -- ^ elevation on coordinate in quesion
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					gauss3D = gauss3Dgeneral 15 100.0 100.0 15.0 15.0
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					-- 2D Manhattan distance
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					mnh2D :: (Int,Int) -> (Int,Int) -> Int
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					mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
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-- | Basic Terrain-Generator. Will not implement "abnormal" Stuff for given Biome
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					-- | Basic Terrain-Generator. Will not implement "abnormal" Stuff for given Biome
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--   (like Deserts on Grass-Islands or Grass on Deserts)
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					--   (like Deserts on Grass-Islands or Grass on Deserts)
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@@ -31,11 +68,3 @@ heightToTerrain GrassIslandMap y
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                | y < 10    = Hill
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					                | y < 10    = Hill
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                | otherwise = Mountain
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					                | otherwise = Mountain
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heightToTerrain _ _ = undefined
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					heightToTerrain _ _ = undefined
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					 | 
				
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type Seed = (XCoord, ZCoord)
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					 | 
				
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					 | 
				
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-- | Add lakes on generated Map from (possible) Seeds noted before.
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					 | 
				
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--
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					 | 
				
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--   TODO: implement and erode terrain on the way down.
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					 | 
				
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addLakes :: PlayMap -> [Seed] -> PlayMap
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					 | 
				
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addLakes m s = undefined
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					 | 
				
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@@ -27,9 +27,12 @@ import Foreign.Storable      (sizeOf)
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import Foreign.Ptr           (Ptr, nullPtr, plusPtr)
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					import Foreign.Ptr           (Ptr, nullPtr, plusPtr)
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import Render.Misc           (checkError)
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					import Render.Misc           (checkError)
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import Linear
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					import Linear
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					import Control.Arrow         ((***))
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import Map.Types
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					import Map.Types
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import Map.StaticMaps
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					import Map.StaticMaps
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					import Map.Creation
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					import Map.Combinators
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type Height = Float
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					type Height = Float
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@@ -41,7 +44,7 @@ type GraphicsMap = Array (Int, Int) MapEntry
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-- converts from classical x/z to striped version of a map
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					-- converts from classical x/z to striped version of a map
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convertToStripeMap :: PlayMap -> PlayMap
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					convertToStripeMap :: PlayMap -> PlayMap
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convertToStripeMap mp = array (stripify l, stripify u) (map (\(i,e) -> (stripify i,strp e)) (assocs mp))
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					convertToStripeMap mp = array (stripify l, stripify u) (map (stripify *** strp) (assocs mp))
 | 
				
			||||||
  where
 | 
					  where
 | 
				
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    (l,u) = bounds mp
 | 
					    (l,u) = bounds mp
 | 
				
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 | 
					
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@@ -57,7 +60,7 @@ convertToGraphicsMap :: PlayMap -> GraphicsMap
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convertToGraphicsMap mp = array (bounds mp) [(i, graphicsyfy (mp ! i))| i <- indices mp]
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					convertToGraphicsMap mp = array (bounds mp) [(i, graphicsyfy (mp ! i))| i <- indices mp]
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    where
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					    where
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      graphicsyfy :: Node -> MapEntry
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					      graphicsyfy :: Node -> MapEntry
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      graphicsyfy (Minimal _               ) = (0, Grass)
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					      graphicsyfy (Minimal _               ) = (1.0, Grass)
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      graphicsyfy (Full    _ y t _ _ _ _ _ ) = (y, t)
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					      graphicsyfy (Full    _ y t _ _ _ _ _ ) = (y, t)
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lineHeight :: GLfloat
 | 
					lineHeight :: GLfloat
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@@ -75,7 +78,7 @@ bufferObjectPtr = plusPtr (nullPtr :: Ptr GLfloat) . fromIntegral
 | 
				
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mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
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					mapVertexArrayDescriptor :: NumComponents -> NumComponents -> VertexArrayDescriptor GLfloat
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mapVertexArrayDescriptor count' offset =
 | 
					mapVertexArrayDescriptor count' offset =
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   VertexArrayDescriptor count' Float mapStride (bufferObjectPtr ((fromIntegral offset)*sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
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					   VertexArrayDescriptor count' Float mapStride (bufferObjectPtr (fromIntegral offset * sizeOf (0 :: GLfloat)) ) --(fromIntegral numComponents * offset))
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fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
 | 
					fgColorIndex :: (IntegerHandling, VertexArrayDescriptor GLfloat)
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fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 0)  --color first
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					fgColorIndex = (ToFloat, mapVertexArrayDescriptor 4 0)  --color first
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@@ -88,7 +91,8 @@ fgVertexIndex = (ToFloat, mapVertexArrayDescriptor 3 7) --vertex after normal
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getMapBufferObject :: IO (BufferObject, NumArrayIndices)
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					getMapBufferObject :: IO (BufferObject, NumArrayIndices)
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getMapBufferObject = do
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					getMapBufferObject = do
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        myMap'  <- return $ convertToGraphicsMap $ convertToStripeMap mapNoise
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					        mountains <- mnt
 | 
				
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 | 
					        myMap'  <- return $ convertToGraphicsMap $ convertToStripeMap $ aplAll mountains mapEmpty
 | 
				
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        ! myMap <- return $ generateTriangles myMap'
 | 
					        ! myMap <- return $ generateTriangles myMap'
 | 
				
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        len <- return $ fromIntegral $ P.length myMap `div` numComponents
 | 
					        len <- return $ fromIntegral $ P.length myMap `div` numComponents
 | 
				
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        putStrLn $ P.unwords ["num verts in map:",show len]
 | 
					        putStrLn $ P.unwords ["num verts in map:",show len]
 | 
				
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@@ -2,12 +2,43 @@ module Map.Map where
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import Map.Types
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					import Map.Types
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-- potentially to be expanded to Nodes
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					import Data.Array (bounds)
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giveNeighbours :: (Int, Int) -> [(Int,Int)]
 | 
					import Data.List  (sort, group)
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giveNeighbours (x,y) = filter (not . negative) all
 | 
					
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					-- WARNING: Does NOT Check for neighbours exceeding maximum map coordinates yet.
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					unsafeGiveNeighbours :: (Int, Int)  -- ^ original coordinates
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					                     -> [(Int,Int)] -- ^ list of neighbours
 | 
				
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					unsafeGiveNeighbours (x,z) = filter (not . negative) allNs
 | 
				
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  where
 | 
					  where
 | 
				
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    all = if even y then [(x+1,y), (x-1,y), (x,y+1), (x,y-1), (x+1,y+1), (x+1,y-1)]
 | 
					    allNs = if even z then [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x+1,z+1), (x+1,z-1)]
 | 
				
			||||||
                    else [(x+1,y), (x-1,y), (x,y+1), (x,y-1), (x-1,y+1), (x-1,y-1)]
 | 
					                      else [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x-1,z+1), (x-1,z-1)]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    negative :: (Int, Int) -> Bool
 | 
					    negative :: (Int, Int) -> Bool
 | 
				
			||||||
    negative (x,y) = x < 0 || y < 0
 | 
					    negative (a,b) = a < 0 || b < 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					giveNeighbours :: PlayMap      -- ^ Map on which to find neighbours
 | 
				
			||||||
 | 
					               -> (Int, Int)   -- ^ original coordinates
 | 
				
			||||||
 | 
					               -> [(Int, Int)] -- ^ list of neighbours
 | 
				
			||||||
 | 
					giveNeighbours mp (x,z) = filter (not . outOfBounds mp) allNs
 | 
				
			||||||
 | 
					  where
 | 
				
			||||||
 | 
					    allNs = if even z then [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x+1,z+1), (x+1,z-1)]
 | 
				
			||||||
 | 
					                      else [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x-1,z+1), (x-1,z-1)]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    outOfBounds :: PlayMap -> (Int, Int) -> Bool
 | 
				
			||||||
 | 
					    outOfBounds mp' (a,b) = let (lo,hi) = bounds mp' in
 | 
				
			||||||
 | 
					                            a < fst lo || b < snd lo || a > fst hi || b > snd hi
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					giveNeighbourhood :: PlayMap      -- ^ map on which to find neighbourhood
 | 
				
			||||||
 | 
					                  -> Int          -- ^ iterative
 | 
				
			||||||
 | 
					                  -> (Int, Int)   -- ^ original coordinates
 | 
				
			||||||
 | 
					                  -> [(Int, Int)] -- ^ neighbourhood
 | 
				
			||||||
 | 
					giveNeighbourhood _  0 (a,b) = [(a,b)]
 | 
				
			||||||
 | 
					giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in 
 | 
				
			||||||
 | 
					                             remdups . concat $ ns : map (giveNeighbourhood mp (n-1)) ns
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- removing duplicates in O(n log n), losing order and adding Ord requirement
 | 
				
			||||||
 | 
					remdups :: Ord a => [a] -> [a]
 | 
				
			||||||
 | 
					remdups = map head . group . sort
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					prop_rd_idempot :: Ord a => [a] -> Bool
 | 
				
			||||||
 | 
					prop_rd_idempot xs = remdups xs == (remdups . remdups) xs
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,44 +3,21 @@ where
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
import Map.Types
 | 
					import Map.Types
 | 
				
			||||||
import Data.Array
 | 
					import Data.Array
 | 
				
			||||||
import Map.Creation (heightToTerrain)
 | 
					import Map.Creation
 | 
				
			||||||
 | 
					 | 
				
			||||||
-- general 3D-Gaussian
 | 
					 | 
				
			||||||
gauss3Dgeneral :: Floating q =>
 | 
					 | 
				
			||||||
                  q    -- ^ Amplitude
 | 
					 | 
				
			||||||
                  -> q -- ^ Origin on X-Achsis
 | 
					 | 
				
			||||||
                  -> q -- ^ Origin on Z-Achsis
 | 
					 | 
				
			||||||
                  -> q -- ^ Sigma on X
 | 
					 | 
				
			||||||
                  -> q -- ^ Sigma on Z
 | 
					 | 
				
			||||||
                  -> q -- ^ Coordinate in question on X
 | 
					 | 
				
			||||||
                  -> q -- ^ Coordinate in question on Z
 | 
					 | 
				
			||||||
                  -> q -- ^ elevation on coordinate in question
 | 
					 | 
				
			||||||
gauss3Dgeneral amp x0 z0 sX sZ x z = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((z-z0)^(2 :: Integer)/(2 * sZ^(2 :: Integer)))))
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- specialised 3D gaussian with an origin on 100/100, an amplitude of 15 and two sigmas of 15
 | 
					 | 
				
			||||||
gauss3D :: Floating q =>
 | 
					 | 
				
			||||||
           q     -- ^ X-Coordinate
 | 
					 | 
				
			||||||
           -> q  -- ^ Z-Coordinate
 | 
					 | 
				
			||||||
           -> q  -- ^ elevation on coordinate in quesion
 | 
					 | 
				
			||||||
gauss3D = gauss3Dgeneral 15 100.0 100.0 15.0 15.0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- 2D Manhattan distance
 | 
					 | 
				
			||||||
mnh2D :: (Int,Int) -> (Int,Int) -> Int
 | 
					 | 
				
			||||||
mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- entirely empty map, only uses the minimal constructor
 | 
					-- entirely empty map, only uses the minimal constructor
 | 
				
			||||||
mapEmpty :: PlayMap
 | 
					mapEmpty :: PlayMap
 | 
				
			||||||
mapEmpty = array ((0,0), (199,199)) [((a,b), (Minimal (a,b))) | a <- [0..199], b <- [0..199]]
 | 
					mapEmpty = array ((0,0), (199,199)) [((a,b), Minimal (a,b)) | a <- [0..199], b <- [0..199]]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
mapCenterMountain :: PlayMap
 | 
					mapCenterMountain :: PlayMap
 | 
				
			||||||
mapCenterMountain = array ((0,0),(199,199)) nodes
 | 
					mapCenterMountain = array ((0,0),(199,199)) nodes
 | 
				
			||||||
    where
 | 
					    where
 | 
				
			||||||
      nodes    = water ++ beach ++ grass ++ hill ++ mountain
 | 
					      nodes    = water ++ beach ++ grass ++ hill ++ mountain
 | 
				
			||||||
      water    = [((a,b), (Full (a,b) 0.0       Ocean    BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) > 95]
 | 
					      water    = [((a,b), Full (a,b) 0.0       Ocean    BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) > 95]
 | 
				
			||||||
      beach    = [((a,b), (Full (a,b) (g2d a b) Beach    BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 95, (m2d (a,b)) > 75]
 | 
					      beach    = [((a,b), Full (a,b) (g2d a b) Beach    BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 95, m2d (a,b) > 75]
 | 
				
			||||||
      grass    = [((a,b), (Full (a,b) (g2d a b) Grass    BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 75, (m2d (a,b)) > 25]
 | 
					      grass    = [((a,b), Full (a,b) (g2d a b) Grass    BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 75, m2d (a,b) > 25]
 | 
				
			||||||
      hill     = [((a,b), (Full (a,b) (g2d a b) Hill     BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 25, (m2d (a,b)) > 10]
 | 
					      hill     = [((a,b), Full (a,b) (g2d a b) Hill     BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 25, m2d (a,b) > 10]
 | 
				
			||||||
      mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 10]
 | 
					      mountain = [((a,b), Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 10]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
      g2d :: Int -> Int -> Float
 | 
					      g2d :: Int -> Int -> Float
 | 
				
			||||||
      g2d x y = gauss3D (fromIntegral x) (fromIntegral y)
 | 
					      g2d x y = gauss3D (fromIntegral x) (fromIntegral y)
 | 
				
			||||||
@@ -51,7 +28,7 @@ mapCenterMountain = array ((0,0),(199,199)) nodes
 | 
				
			|||||||
-- small helper for some hills. Should be replaced by multi-layer perlin-noise
 | 
					-- small helper for some hills. Should be replaced by multi-layer perlin-noise
 | 
				
			||||||
-- TODO: Replace as given in comment.
 | 
					-- TODO: Replace as given in comment.
 | 
				
			||||||
_noisyMap :: (Floating q) => q -> q -> q
 | 
					_noisyMap :: (Floating q) => q -> q -> q
 | 
				
			||||||
_noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
 | 
					_noisyMap x y =    gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
 | 
				
			||||||
                +  gauss3Dgeneral 5  10.0 10.0 10.0 10.0 x y
 | 
					                +  gauss3Dgeneral 5  10.0 10.0 10.0 10.0 x y
 | 
				
			||||||
                +  gauss3Dgeneral 5  150.0 120.0 10.0 10.0 x y
 | 
					                +  gauss3Dgeneral 5  150.0 120.0 10.0 10.0 x y
 | 
				
			||||||
                +  gauss3Dgeneral 5  50.0 75.0 10.0 10.0 x y
 | 
					                +  gauss3Dgeneral 5  50.0 75.0 10.0 10.0 x y
 | 
				
			||||||
@@ -61,14 +38,13 @@ _noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y
 | 
				
			|||||||
mapNoise :: PlayMap
 | 
					mapNoise :: PlayMap
 | 
				
			||||||
mapNoise = array ((0,0),(199,199)) nodes
 | 
					mapNoise = array ((0,0),(199,199)) nodes
 | 
				
			||||||
    where
 | 
					    where
 | 
				
			||||||
      nodes    = [((a,b), (Full
 | 
					      nodes    = [((a,b), Full (a,b)
 | 
				
			||||||
                            (a,b)
 | 
					                               (height a b)
 | 
				
			||||||
                            (height a b)
 | 
					                               (heightToTerrain GrassIslandMap $ height a b)
 | 
				
			||||||
                            (heightToTerrain GrassIslandMap $ height a b)
 | 
					                               BNothing
 | 
				
			||||||
                            BNothing
 | 
					                               NoPlayer
 | 
				
			||||||
                            NoPlayer
 | 
					                               NoPath
 | 
				
			||||||
                            NoPath
 | 
					                               Plain
 | 
				
			||||||
                            Plain
 | 
					                               []) | a <- [0..199], b <- [0..199]]
 | 
				
			||||||
                            [])) | a <- [0..199], b <- [0..199]]
 | 
					 | 
				
			||||||
                 where
 | 
					                 where
 | 
				
			||||||
                    height a b = (_noisyMap (fromIntegral a) (fromIntegral b))
 | 
					                    height a b = _noisyMap (fromIntegral a) (fromIntegral b)
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -20,7 +20,7 @@ data PlayerInfo = NoPlayer
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
instance Show PlayerInfo where
 | 
					instance Show PlayerInfo where
 | 
				
			||||||
    show (NoPlayer)   = "not occupied"
 | 
					    show (NoPlayer)   = "not occupied"
 | 
				
			||||||
    show (Occupied i) = "occupied by player " ++ (show i)
 | 
					    show (Occupied i) = "occupied by player " ++ show i
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- | Path info, is this node part of a path and if so, where does it lead?
 | 
					-- | Path info, is this node part of a path and if so, where does it lead?
 | 
				
			||||||
data PathInfo   = NoPath
 | 
					data PathInfo   = NoPath
 | 
				
			||||||
@@ -34,7 +34,7 @@ data ResInfo    = Plain
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
instance Show ResInfo where
 | 
					instance Show ResInfo where
 | 
				
			||||||
    show (Plain)           = "no resources"
 | 
					    show (Plain)           = "no resources"
 | 
				
			||||||
    show (ResInfo res amt) = "Resource: " ++ (show res) ++ "," ++ (show amt)
 | 
					    show (ResInfo res amt) = "Resource: " ++ show res ++ "," ++ show amt
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- | What commodities are currently stored here?
 | 
					-- | What commodities are currently stored here?
 | 
				
			||||||
type StorInfo   = [(Commodity,Amount)]
 | 
					type StorInfo   = [(Commodity,Amount)]
 | 
				
			||||||
@@ -49,7 +49,7 @@ data BuildInfo  = BStruc Structure
 | 
				
			|||||||
                | BLarge
 | 
					                | BLarge
 | 
				
			||||||
 | 
					
 | 
				
			||||||
instance Show BuildInfo where
 | 
					instance Show BuildInfo where
 | 
				
			||||||
    show (BStruc s) = "Structure: " ++ (show s)
 | 
					    show (BStruc s) = "Structure: " ++ show s
 | 
				
			||||||
    show (BNothing) = "no Structure possible"
 | 
					    show (BNothing) = "no Structure possible"
 | 
				
			||||||
    show (BFlag)    = "only flags possible"
 | 
					    show (BFlag)    = "only flags possible"
 | 
				
			||||||
    show (BMine)    = "mines possible"
 | 
					    show (BMine)    = "mines possible"
 | 
				
			||||||
@@ -68,5 +68,5 @@ data TileType   = Ocean
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
-- TODO: Record Syntax
 | 
					-- TODO: Record Syntax
 | 
				
			||||||
data Node = Full    (XCoord, ZCoord) YCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
 | 
					data Node = Full    (XCoord, ZCoord) YCoord TileType BuildInfo PlayerInfo PathInfo ResInfo StorInfo
 | 
				
			||||||
          | Minimal (XCoord, ZCoord) -- defaults to empty green grass node on height 0
 | 
					          | Minimal (XCoord, ZCoord) -- defaults to empty green grass node on height 1
 | 
				
			||||||
          deriving (Show)
 | 
					          deriving (Show)
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user