changed camera to new model
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@ -89,7 +89,7 @@ lookAt eye center up' =
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y@(V3 yx yy yz) = normalize (cross z x)
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getCam :: (Double, Double) -- ^ Target in x/z-Plane
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{-getCam :: (Double, Double) -- ^ Target in x/z-Plane
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-> Double -- ^ Distance from Target
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-> Double -- ^ Angle around X-Axis (angle down/up)
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-> Double -- ^ Angle around Y-Axis (angle left/right)
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@ -110,7 +110,7 @@ getCam (x',z') dist' xa' ya' = lookAt (cpos ^+^ at') at' up
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z = realToFrac z'
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dist = realToFrac dist'
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xa = realToFrac xa'
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ya = realToFrac ya'
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ya = realToFrac ya'-}
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curb :: Ord a => a -> a -> a -> a
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curb l h x
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