cleaned up

- removed unused imports
- removed unneccessary $
- removed unneccessary ()
- changed variables hiding functions
This commit is contained in:
Nicole Dresselhaus 2014-02-04 14:11:16 +01:00
parent 0d887354d5
commit 02c02454fd

View File

@ -2,18 +2,14 @@
module Main where
-- Monad-foo and higher functional stuff
import Control.Applicative
import Control.Monad (unless, void, when, join)
import Control.Monad.Trans.Maybe (MaybeT (..), runMaybeT)
import Control.Arrow ((***))
-- data consistency/conversion
import Control.Concurrent (threadDelay)
import Control.Concurrent.STM (TQueue, atomically,
newTQueueIO,
tryReadTQueue,
writeTQueue, isEmptyTQueue,
STM)
import Control.Concurrent.STM (TQueue,
newTQueueIO)
import Control.Monad.RWS.Strict (RWST, ask, asks,
evalRWST, get, liftIO,
modify, put)
@ -24,7 +20,7 @@ import Foreign (Ptr, castPtr, with)
import Foreign.C (CFloat)
-- Math
import Control.Lens (transposeOf, (^.))
import Control.Lens ((^.))
import Linear as L
-- GUI
@ -40,7 +36,7 @@ import Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader
import Map.Map
import Render.Misc (checkError,
createFrustum, getCam,
lookAt, up, curb)
curb)
import Render.Render (initRendering,
initShader)
@ -128,6 +124,7 @@ main = do
let zDistClosest = 1
zDistFarthest = zDistClosest + 30
--TODO: Move near/far/fov to state for runtime-changability & central storage
fov = 90 --field of view
near = 1 --near plane
far = 100 --far plane
@ -188,7 +185,6 @@ main = do
draw :: Pioneers ()
draw = do
env <- ask
state <- get
let xa = stateXAngle state
ya = stateYAngle state
@ -212,23 +208,23 @@ draw = do
GL.clear [GL.ColorBuffer, GL.DepthBuffer]
checkError "foo"
--set up projection (= copy from state)
with (distribute $ frust) $ \ptr ->
with (distribute frust) $ \ptr ->
glUniformMatrix4fv proj 1 0 (castPtr (ptr :: Ptr (M44 CFloat)))
checkError "foo"
--set up camera
let ! cam = getCam (camX,camY) zDist xa ya
with (distribute $ cam) $ \ptr ->
with (distribute cam) $ \ptr ->
glUniformMatrix4fv vmat 1 0 (castPtr (ptr :: Ptr (M44 CFloat)))
checkError "foo"
--set up normal--Mat transpose((model*camera)^-1)
let normal = (case inv33 ((fmap (^._xyz) cam) ^. _xyz) of
let normal = (case inv33 (fmap (^. _xyz) cam ^. _xyz) of
(Just a) -> a
Nothing -> eye3) :: M33 CFloat
nmap = (collect (fmap id) normal) :: M33 CFloat --transpose...
nmap = collect id normal :: M33 CFloat --transpose...
with (distribute $ nmap) $ \ptr ->
with (distribute nmap) $ \ptr ->
glUniformMatrix3fv nmat 1 0 (castPtr (ptr :: Ptr (M33 CFloat)))
checkError "nmat"
@ -260,8 +256,7 @@ run = do
-- draw Scene
draw
liftIO $ do
glSwapWindow win
liftIO $ glSwapWindow win
-- getEvents & process
processEvents
@ -292,7 +287,7 @@ run = do
-- get cursor-keys - if pressed
--TODO: Add sin/cos from stateYAngle
(kxrot, kyrot) <- fmap ((join (***)) fromIntegral) getArrowMovement
(kxrot, kyrot) <- fmap (join (***) fromIntegral) getArrowMovement
modify $ \s ->
let
multc = cos $ stateYAngle s
@ -315,8 +310,8 @@ run = do
mt <- liftIO $ do
now <- getCurrentTime
diff <- return $ diffUTCTime now (stateClock state) -- get time-diffs
title <- return $ unwords ["Pioneers @ ",show $ ((round .fromRational.toRational $ 1/diff)::Int),"fps"]
setWindowTitle win $ title
title <- return $ unwords ["Pioneers @ ",show ((round .fromRational.toRational $ 1.0/diff)::Int),"fps"]
setWindowTitle win title
sleepAmount <- return $ floor (max 0 (0.04 - diff))*1000000 -- get time until next frame in microseconds
threadDelay sleepAmount
return now
@ -384,8 +379,8 @@ processEvent e = do
SizeChanged ->
adjustWindow
_ ->
liftIO $ putStrLn $ unwords ["Unhandled Window-Event:",(show e)]
Keyboard movement _ repeat key -> --up/down window(ignored) true/false actualKey
liftIO $ putStrLn $ unwords ["Unhandled Window-Event:",show e]
Keyboard movement _ isRepeated key -> --up/down window(ignored) true/false actualKey
-- need modifiers? use "keyModifiers key" to get them
case keyScancode key of
Escape ->
@ -419,20 +414,20 @@ processEvent e = do
SDL.KeypadPlus ->
when (movement == KeyDown) $ do
modify $ \s -> s {
stateTessellationFactor = min ((stateTessellationFactor s)+1) 5
stateTessellationFactor = min (stateTessellationFactor s + 1) 5
}
state <- get
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ stateTessellationFactor state]
SDL.KeypadMinus ->
when (movement == KeyDown) $ do
modify $ \s -> s {
stateTessellationFactor = max ((stateTessellationFactor s)-1) 1
stateTessellationFactor = max (stateTessellationFactor s - 1) 1
}
state <- get
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ stateTessellationFactor state]
_ ->
return ()
MouseMotion _ id st (Position x y) xrel yrel -> do
MouseMotion _ mouseId st (Position x y) xrel yrel -> do
state <- get
when (stateMouseDown state && not (stateDragging state)) $
put $ state
@ -446,7 +441,7 @@ processEvent e = do
stateCursorPosX = fromIntegral x
, stateCursorPosY = fromIntegral y
}
MouseButton _ id button state (Position x y) ->
MouseButton _ mouseId button state (Position x y) ->
case button of
LeftButton -> do
let pressed = state == Pressed
@ -459,13 +454,13 @@ processEvent e = do
}
_ ->
return ()
MouseWheel _ id hscroll vscroll -> do
MouseWheel _ mouseId hscroll vscroll -> do
env <- ask
modify $ \s -> s
{ stateZDist =
let zDist' = stateZDist s + realToFrac (negate $ vscroll)
let zDist' = stateZDist s + realToFrac (negate vscroll)
in curb (envZDistClosest env) (envZDistFarthest env) zDist'
}
Quit -> modify $ \s -> s {stateWinClose = True}
-- there is more (joystic, touchInterface, ...), but currently ignored
_ -> liftIO $ putStrLn $ unwords ["Not processing Event:",(show e)]
_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]